At the heart of the Redeemer lays the Moebious power plant. Originally a civillian model capable of providing all the Power a city of 250 000 people, its industy and utiliities. The energy output is huge, but the ingenious way is how it is handled. Any excess energy is stored in a superconductor wheel, avialible to be tapped at a moments notice. Some of the energy is shunted to overload capacitors.
Here the design team ran into a snafu.
Statistical Readout | |
---|---|
Tonnage | 105 |
Armor Points | 290 |
Start Weapons | 14 |
Min Heavy Skill | 65 |
Levels/Weapon | 3 |
Manufacturer | Multiverse |
Bonuses | |
---|---|
Build | Speed - 26 |
Build | Proj. Damage + 10% |
Build | Shield (20) |
Level 2 | + 1 Cockpit Slot |
Level 3 | + 1 Weapon Slot |
Level 4 | Crit-Kill 2% |
Level 6 | Precision (2) |
Level 6
+ every 3 levels |
+ 1 Weapon Slot |
Level 8 | Missile Shield 12% |
Level 10 | + 1 Engine Slot |
Level 12 | Missile Shield (25) |
Level 14 | Proj. Damage + 10% |
Level 16 | Splash Shield 10% |
Level 18 | 1.5X Damage 2% |
Level 20 | + 1 Chassis Slot |
Level 24 | Speed + 2 |
Level 26 | Missile Shield (25) |
Level 30 | + 1 Shield Slot |
Level 32 | Fork Shield 8% |
Level 34 | Crit-Kill 2% |
Level 36 | Shield (20) |
Level 38 | + 1 Cockpit Slot |
Level 40 | Speed + 2 |
Level 46 | Precision (2) |
Level 48 | + 1 Engine Slot |
Level 50 | Missile Shield (25) |
Level 52 | 1.5X Damage 2% |
Level 54 | Missile Shield 12% |
Level 58 | + 1 Chassis Slot |
Level 60 | Speed + 2 |
Level 62 | Missile Shield (25) |
Level 64 | 1.6X Damage 5% |
Level 66 | + 1 Shield Slot |
Level 68 | Splash Shield 10% |
Level 74 | Shield (20) |
Level 75 | Laser Shield (200) |
Level 76 | + 1 Cockpit Slot |
Level 78 | Speed + 2 |
Level 80 | 3X Damage 2% |
Level 82 | Fork Shield 8% |
Level 84 | Missile Shield (25) |
Level 86 | + 1 Engine Slot |
Level 90 | Crit-Kill 2% |
Level 94 | + 1 Chassis Slot |
Level 96 | Speed + 2 |
Level 98 | Missile Shield (25) |
Level 100 | Precision (2) |
Level 104 | + 1 Cockpit Slot |
Level 106 | Missile Shield 12% |
Level 108 | 1.5X Damage 2% |
Level 110 | Shield (20) |
Level 112 | 3X Damage 2% |
Level 114 | + 1 Engine Slot |
Level 116 | Speed + 2 |
Level 118 | Proj. Damage + 10% |
Level 120 | Missile Shield (25) |
Level 122 | + 1 Chassis Slot |
Level 124 | Splash Shield 10% |
Level 128 | 1.6X Damage 5% |
Level 130 | 1.5X Damage 2% |
Level 132 | + 1 Shield Slot |
Level 134 | Proj. Damage + 10% |
Level 136 | Missile Shield (25) |
Level 138 | Fork Shield 8% |
Level 140 | Speed + 2 |
Level 142 | + 1 Cockpit Slot |
Level 144 | Precision (2) |
Level 146 | Shield (20) |
Level 148 | Proj. Damage + 10% |
Level 150 | + 1 Engine Slot |
Level 152 | Missile Shield 12% |
Level 156 | Missile Shield (25) |
Level 158 | 3X Damage 2% |
Level 160 | + 1 Shield Slot |
Level 162 | Proj. Damage + 10% |
Level 164 | 1.6X Damage 5% |
Level 166 | Speed + 2 |
Level 168 | + 1 Cockpit Slot |
Level 170 | Missile Shield (25) |
Level 172 | 1.5X Damage 2% |
Level 174 | Splash Shield 10% |
Level 176 | Proj. Damage + 10% |
Level 178 | + 1 Engine Slot |
Level 182 | Shield (20) |
Level 184 | Precision (2) |
Level 186 | Fork Shield 8% |
Level 188 | + 1 Chassis Slot |
Level 190 | 1.5X Damage 2% |
Level 192 | Proj. Damage + 10% |
Level 194 | Missile Shield (25) |
Level 196 | + 1 Cockpit Slot |
Level 198 | Crit-Kill 2% |
Level 200 | Speed + 4 |
Level 202 | Missile Shield 12% |
Level 204 | Missile Shield (25) |
Level 206 | + 1 Engine Slot |
Level 208 | Proj. Damage + 10% |
Level 212 | Precision (2) |
Level 214 | 1.5X Damage 2% |
Level 216 | + 1 Chassis Slot |
Level 218 | Shield (20) |
Level 220 | 3X Damage 2% |
Level 222 | Proj. Damage + 10% |
Level 224 | + 1 Shield Slot |
Level 226 | Splash Shield 10% |
Level 228 | 1.5X Damage 2% |
Level 232 | Speed + 2 |
Level 234 | + 1 Cockpit Slot |
Level 236 | Proj. Damage + 10% |
Level 238 | Fork Shield 8% |
Level 240 | Crit-Kill 2% |
Level 242 | Precision (2) |
Level 244 | + 1 Engine Slot |
Level 246 | 1.5X Damage 2% |
Level 248 | 3X Damage 2% |
Level 250 | Proj. Damage + 10% |
Level 252 | + 1 Chassis Slot |
Level 254 | Speed + 2 |
Level 256 | Shield (20) |
Level 258 | 1.5X Damage 2% |
Level 262 | Precision (2) |
Level 264 | Proj. Damage + 10% |
Level 268 | Crit-Kill 1% |
Level 273 | Precision (1) |
Level 277 | Missile Shield 5% |
Level 281 | Missile Shield (5) |
Level 284 | Proj. Damage + 5% |
Level 289 | Splash Shield 5% |
Level 295 | 1.5X Damage 1% |
Level 300 | + 1 Shield Slot |
Level 303 | Speed + 1 |
Level 308 | Missile Shield (5) |
Level 312 | Fork Shield 4% |
Level 315 | Crit-Kill 1% |
Level 318 | Shield (5) |
Level 321 | Speed + 1 |
Level 329 | Precision (1) |
Level 332 | Missile Shield (5) |
Level 336 | 1.5X Damage 1% |
Level 339 | Missile Shield 5% |
Level 343 | Speed + 1 |
Level 346 | Missile Shield (5) |
Level 350 | 1.6X Damage 2% |
Level 353 | Splash Shield 5% |
Level 357 | Shield (5) |
Level 360 | Laser Shield (5) |
Level 364 | Speed + 1 |
Level 371 | 3X Damage 1% |
Level 374 | Fork Shield 4% |
Level 385 | Missile Shield (5) |
Level 399 | Crit-Kill 1% |
Level 400 | + 1 Chassis Slot |
Originally it was supposed to have seven capacitators capable of boosting damage by 50% and five for tripling the damage. The bigger capacitors were no problem, but for the smaller the differences between parts of the multiverse became evident. Two manufactorers were tasked to provide one inch capacitors, but while one made the standard 25 mm capacitors, the other used imperial inch (25.6) mm. This resulted in some of the capacitators now delivering a 60% boost instead. Shrugging their shoulders and noticing this gave potential for even more damage the design team moved on.
But more of the power is dedicated to increasing the speed of the Mechs Cannons. Fully developed the added kinetic energy is estimated to boost the projectile damage by a staggering 130%.
But at heart the Moebius powerplant is civillian. Created to withstand earthquakes, cave-ins and temperatures ranging from -80 to +90 centigrades it is not suited to real extremes of temperature. So any significant drop or increase in temperature, as one get from being hit by Ice or Fire weapons, will result in power fluctuations and cause additional damage.
No 105 tonner is especially fast, but the Redeemer is among the fastest yet designed. When it reaches its full potential its inbuilt speed is decent, and it will have room for eight additional engine modules to make it a fast mover indeed.
The Styrix battlecomputer is another inovative design. Based on probability enhanchement and intuitive targeting it give a significant boost to Precision for the onboard weapons. These hits are calculated to strike at vulnerable spots, and it is estimated that every tenth hit will result in a mission-kill. As if this wasn't enough, in addition it have room to accept eight additional Cockpit modules.
No design teams can shake off its ingrained beliefs.
In the Multiverse the biggest threath to Mechs are considered to be the fast and deadly Missiles. To counter this the design team turned to bioscience.
Out of the way in the galactiv rim there had decades in the past been found a lone barren planet circling a neutron star. On this planet was some lichen that had adapted to its envirionment. Normally bereft of lifegiving solar rays, it was occationally hit by a really powerful pulse of high energy radiation. Research on this lichen had proven that any high energy beams were absorbed, up to a degree. This included, but was not limited to; Laser, Radar and Lidar. By adding some of the native rock to the Redeemers armor the lichen could grow on it. The Shield was specifically excluded. The resulting effect was that missiles onboard seekers would focus on the Shield, and as it was a smaller target about 3-in-5 missiles would just streak by. This work to a lesser degree for other targeted attacks like the Fork and Splash effects one can encounter on the battlefield, and the lichen will also absorb much of the energy from Laser strikes.
In addition a dedicated shielding generator and a couple micro railgun emplacements give added general protection and swipes even more incoming missiles from the sky. Having all these details built in, the shielding modules can not support more than five add-ons.
As the design team felt it was better not to be hit than to deal with damage they reserved space for seven Chasiss modules to give the Redeemer a high degree of maneuverability.
A new legend is being told in the mecha galaxy. George Warren has become renowned for his skill as a pilot of the 105 ton Redeemer class mecha. This suits the stalwart Warren well in battle as the Redeemer's powerful Moebius powerplant engine base is capable of withstanding earthquakes and even cave-ins. It's also incredibly fast for a 105 ton mecha, combining swift speed with high defensive capabilities. In offense is far from lacking with power additions to Projectile weaponry. Warren is known by his clan, Odin's Secret Chamber, as a peerless pilot of the Redeemer mecha and a loyal friend and compatriot. With an imposing frame of 6'7" both Warren and his mecha present the image of an immovable object on the battlefield, standing tall and unwavering now matter how dire the circumstances. Starting his pilot career by taking silver in the 3301 clan wars, Warren has been a forced to be reckoned with on the battlefield for galactic decades. Warren's legend still grows to this day...
Fast an lethal. When you've only got time for one shot, make it count.
With each shell fired, unleash a shockwave that disables opponents.
With each shell fired, unleash a shockwave that disables opponents.
Even the biggest challengers are going to get leveled by the Leveler.
Even the biggest challengers are going to get leveled by the Leveler.
This cannon's impressive firepower will be a deciding factor in the outcome of your battles.
This cannon's impressive firepower will be a deciding factor in the outcome of your battles.
Compact and packing more punch than previous cannons, this model can deal double damage if the timing is right.
Compact and packing more punch than previous cannons, this model can deal double damage if the timing is right.