Xango

Ferrite: 25400
Bioptics: 20500
Niodes: 115

Out in the Saggitarious arm lies the Beninn cluster, named so by the predominantly Western African colonists that settled it some centuries back. This entity consists of eighteen solar systems in an ovoid shape about six light years in the longest axis and four in the shortest. The clusters sole portal, on the planet of Cotonou leads to the Illyrian Hegemony. To avoid being swallowed by them, the cluster government keeps the portal heavily guarded against Illyrian adventurism.

Most of the systems are pretty normal, and the populations there have settled to agriculture, fishing and light industry.

Statistical Readout
Tonnage 110
Armor Points 310
Start Weapons 14
Min Level 163
Min Heavy Skill 75
Levels/Weapon 3
Manufacturer Ouidah Mechworks
Bonuses
Build Speed - 30
Build 1.3X Damage 5%
Build Fork 5%
Level 2 Speed + 1
Level 3 + 1 Weapon Slot
Level 4 Shield (5)
Level 5 Laser Damage + 2%
Level 5 + 1 Engine Slot
Level 6 + 1 Chassis Slot
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 7 Wide Fork Shield 5%
Level 8 Fork 1%
Level 10 + 1 Cockpit Slot
Level 11 1.5X Damage 5%
Level 12 Speed + 1
Level 13 + 1 Engine Slot
Level 14 Shield (5)
Level 15 + 1 Shield Slot
Level 15 Laser Damage + 2%
Level 17 Fire Shield 5%
Level 18 Fork 1%
Level 20 + 1 Engine Slot
Level 21 1.5X Damage 5%
Level 22 Speed + 1
Level 24 Shield (5)
Level 25 Laser Damage + 1%
Level 27 Wide Fork Shield 5%
Level 28 Fork 2%
Level 29 + 1 Chassis Slot
Level 32 Speed + 1
Level 34 Shield (5)
Level 35 Laser Damage + 2%
Level 37 Fire Shield 5%
Level 38 Fork 1%
Level 40 + 1 Shield Slot
Level 41 3X Damage 5%
Level 42 Speed + 1
Level 44 Shield (5)
Level 45 Laser Damage + 2%
Level 47 Wide Fork Shield 5%
Level 48 Fork 1%
Level 50 + 1 Cockpit Slot
Level 51 1.3X Damage 5%
Level 52 Speed + 1
Level 54 Shield (5)
Level 55 Laser Damage + 1%
Level 56 + 1 Engine Slot
Level 57 Fire Shield 5%
Level 58 Fork 2%
Level 61 1.5X Damage 5%
Level 62 Speed + 1
Level 64 Shield (5)
Level 65 Laser Damage + 2%
Level 67 Wide Fork Shield 5%
Level 68 Fork 1%
Level 70 + 1 Chassis Slot
Level 71 1.5X Damage 5%
Level 72 Speed + 1
Level 74 Shield (5)
Level 75 Laser Damage + 2%
Level 77 Fire Shield 5%
Level 78 Fork 1%
Level 80 + 1 Cockpit Slot
Level 81 2X Damage 5%
Level 82 Speed + 1
Level 84 Shield (5)
Level 85 Laser Damage + 1%
Level 86 + 1 Engine Slot
Level 87 Wide Fork Shield 5%
Level 88 Fork 2%
Level 91 3X Damage 5%
Level 92 Speed + 1
Level 94 Shield (5)
Level 95 Laser Damage + 2%
Level 97 Fire Shield 5%
Level 98 Fork 1%
Level 100 + 1 Shield Slot
Level 101 1.3X Damage 5%
Level 102 Speed + 1
Level 104 Shield (5)
Level 105 Laser Damage + 2%
Level 107 Wide Fork Shield 5%
Level 108 Fork 1%
Level 110 + 1 Cockpit Slot
Level 111 1.5X Damage 5%
Level 112 Speed + 1
Level 114 Shield (5)
Level 115 Laser Damage + 1%
Level 116 + 1 Engine Slot
Level 117 Fire Shield 5%
Level 118 Fork 2%
Level 121 1.5X Damage 5%
Level 122 Speed + 1
Level 124 Shield (5)
Level 125 Laser Damage + 2%
Level 127 Wide Fork Shield 5%
Level 128 Fork 1%
Level 130 + 1 Chassis Slot
Level 131 1.3X Damage 5%
Level 132 Speed + 1
Level 134 Shield (5)
Level 135 Laser Damage + 2%
Level 137 Fire Shield 5%
Level 138 Fork 1%
Level 140 + 1 Cockpit Slot
Level 141 1.5X Damage 5%
Level 142 Speed + 1
Level 144 Shield (5)
Level 145 Laser Damage + 1%
Level 147 Wide Fork Shield 5%
Level 148 Fork 2%
Level 150 + 1 Engine Slot
Level 150 Wide Fork 4%
Level 151 1.5X Damage 5%
Level 152 Speed + 1
Level 154 Shield (5)
Level 155 Laser Damage + 2%
Level 157 Fire Shield 5%
Level 160 + 1 Chassis Slot
Level 161 2X Damage 5%
Level 162 Speed + 1
Level 164 Shield (5)
Level 165 Laser Damage + 2%
Level 167 Wide Fork Shield 5%
Level 168 Wide Fork 2%
Level 170 + 1 Shield Slot
Level 171 3X Damage 5%
Level 172 Speed + 1
Level 174 Shield (5)
Level 175 Laser Damage + 1%
Level 176 + 1 Cockpit Slot
Level 177 Fire Shield 5%
Level 178 Wide Fork 2%
Level 181 1.3X Damage 5%
Level 182 Speed + 1
Level 184 Shield (5)
Level 185 Laser Damage + 2%
Level 187 Wide Fork Shield 5%
Level 188 Wide Fork 2%
Level 190 + 1 Engine Slot
Level 191 1.6X Damage 5%
Level 192 Speed + 1
Level 194 Shield (5)
Level 195 Laser Damage + 2%
Level 197 Fire Shield 5%
Level 198 Wide Fork 1%
Level 200 + 1 Chassis Slot
Level 201 1.6X Damage 5%
Level 202 Speed + 1
Level 204 Shield (5)
Level 205 Laser Damage + 1%
Level 206 + 1 Shield Slot
Level 207 Wide Fork Shield 5%
Level 208 Wide Fork 1%
Level 211 2X Damage 5%
Level 212 Speed + 1
Level 214 Shield (5)
Level 215 Laser Damage + 2%
Level 217 Fire Shield 5%
Level 218 Wide Fork 1%
Level 220 + 1 Chassis Slot
Level 221 3X Damage 5%
Level 222 Speed + 1
Level 224 Shield (5)
Level 225 Laser Damage + 2%
Level 227 Wide Fork Shield 5%
Level 228 Wide Fork 1%
Level 230 + 1 Shield Slot
Level 231 1.3X Damage 5%
Level 232 Speed + 1
Level 234 Shield (5)
Level 235 Laser Damage + 1%
Level 236 + 1 Cockpit Slot
Level 237 Fire Shield 5%
Level 238 Wide Fork 1%
Level 241 1.6X Damage 5%
Level 242 Speed + 1
Level 244 Shield (5)
Level 245 Laser Damage + 2%
Level 247 Wide Fork Shield 5%
Level 248 Wide Fork 1%
Level 251 1.6X Damage 5%
Level 252 Speed + 1
Level 254 Shield (5)
Level 255 Laser Damage + 2%
Level 257 Fire Shield 5%
Level 258 Wide Fork 1%
Level 261 1.3X Damage 5%
Level 262 Speed + 1
Level 264 Shield (5)
Level 265 Laser Damage + 1%
Level 266 + 1 Cockpit Slot
Level 267 Wide Fork Shield 5%
Level 268 Wide Fork 1%
Level 271 1.6X Damage 5%
Level 272 Speed + 1
Level 274 Shield (5)
Level 275 Laser Damage + 2%
Level 277 Fire Shield 5%
Level 281 1.6X Damage 5%
Level 282 Speed + 1
Level 284 Shield (5)
Level 285 Laser Damage + 2%
Level 287 Wide Fork Shield 5%
Level 291 2X Damage 5%
Level 292 Speed + 1
Level 294 Shield (5)
Level 295 Laser Damage + 1%
Level 297 Fire Shield 5%
Level 300 Wide Fork 2%
Level 303 3X Damage 5%
Level 306 Speed + 1
Level 309 Shield (5)
Level 312 1.3X Damage 5%
Level 315 1.6X Damage 5%
Level 318 Shield (5)
Level 321 1.6X Damage 5%

The one system that stands out is the Borgou system.

It have two planets in the liquid water range. The outermost, Parakau, is a bit cooler than old Earth but as the axial tilt is negligible it has a nice mediterranean climate in a 30 degree belt around the equator.

The other planet, Kandi, is one light minute closer to the sun and have an average surface temperature of approximately 40 degrees Celsius. But while it have quite a bit of water and a negligible axial tilt it is in most particulars a hellhole. For starters, the surface gravity is about 2.1 G, and its rotational period is 360 standard hours. This give a weather pattern of massive storms coupled with extreme rainfalls. Temperatures on the backside drops toward 50 Celsius below freezing and sunside temperatures in excess of 110 Celsius on dry land.

But the reason for the planet's high gravity is that it has an abundance of heavy elements. To mine these successfully the Ouidah Mining consortium was created. It took decades to get the orbital infrastructure up and running. Farms, smelters, recreation facilities, repairbays, medical centers and solar collectors were just the start. Then there was the manufacturing plants, and of course a dedicated anti pirate patrol to protect this huge Investment.

The actual mining had to be done underground and by mining Mechs. Those were purpose built by an subsidiary division of the Ouidah Mining, Ouidah Mechworks. The output is taken up to the surface and stored for collection during the night time when the weather is less extreme than during the day.

But one band of pirates managed to slip in past the patrol, and started raiding the surface depots. One thing was the loss of materials, but the miners were now stuck in the mines and their supplies would not last forever.

The regular army was not willing to brave the surface conditions, so Mercenaries were needed. The team dispatched to find some struck gold when they encountered Ben Rail of the Death`s Collector`s.

Warned by the description of the surface conditions he brought a force consisting of craftsmen Mechs, Vizi`s and Nephilax`es. The wisdom of using the lighter Mechs proved itself as examination of the raid sites showed several Heavy raider mechs that had simply collapsed under the stresses of more than doubling their weight. Even so, the terrain, gravity and the weather were severe challenges, even for his troops. Finding the pirates was not an trivial exercise either, but by placing monitoring equipment at the depots he was able to spot the raiders. At the third heist his forces were able to track the pirates to their ship, and a few well placed shots made any take-off impossible. All that was left was to call on the pirates to surrender.

Most of them understood their predicament and gave up, the rest stood no chance against Ben`s seasoned troops.

After the all clear was sent, several of the mining Mechs came to collect the ores. Ben could hardly believe his sensors when he saw them. While his Mechs had been forced to move carefully and slowly to avoid breakdowns, the mining Mechs, some of them massing in excess of 90 tons was moving at what would have been a good speed for an Antithesis in regular gravity, and they were hauling at least their own mass of ores besides.

Up at the station he asked to speak to the engineers of the Ouidah Mechworks, and later to the board of directors. He suggested that they should start building combat Mechs, as their engineering was clearly up to the task, and build the heaviest they could. They were hesitant at first, they had no experience in the art of warfare and what was needed for such Mechs. Ben assured them that he had plenty of know-how, and would be more than willing to act as an consultant on the project.

Thus were the Xango born.

If seen from a distance without any comparing features the Xango is easily misidentified as a Banshee. It is only when one comes close the massiveness of the Mech becomes apparent.

Weighing in at 110 tons it defies what most engineering experts held as possible as little as a decade ago.

As for all 100+ ton Mechs the main problem was to get legs, joints and muscular strong enough to not only move it, but also withstand the rigors of maneuvering under combat conditions.

The Ouidah Mechworks used bundles of hollow core FerroChromeTitan alloys for the internal structure. This required the body, arms and legs to be wider than what is normal, but the actual weight is less than that of a standard skeleton of comparable strength. The joints are unusually wide as well, reducing the pressure pr square inch to less than what an Namtar have to handle. To actually move the joints, the Xango have both massive myomer bundles for pulling and electro-magnetic driven pneumatics for both pushing and pulling. This double action takes a bit of piloting to become familiar with, but will allow the Xango to keep the same pace as most other BFMs.

The reduced weight of the skeleton and the unusually wide body of the Xango also give room for more armor than any other Mech so far had been able to carry. This armor is made of an especially heat resistant alloy, and should eventually be able to shrug off three quarters of all heat based attacks.

Having enough power to do everything a pilot wants the Mech to do is paramount, and the Xango is equipped with a massive Mono III powerplant, normally used to provide power for a large city. Even this seeming abundance of power is barely up to all the tasks the powerplant have to handle.

The Xango have five overload capacitor banks, both the older 2x and 3x in addition to the newer 1.3x, 1.5x and 1.6x. While it is unlikely that all of them will engage at the same time, if they do, the resulting 1872% blast should reduce most opponents to slag. Another portion of the energy is reserved for increasing the output of the Lasers. Fully developed the Xango will deliver Laser blasts of 150% of regular strength. The remaining energy is deemed sufficient to power up to eight additional engine modules.

Some pilots might wonder why the Xango was given the Bariba 2-6 A.I. By itself it confers no additional targeting solutions. That is the task of the additional eight Cockpit modules it eventually will have room for. The Bariba`s main function is to look for the moment when the fire might be split against several targets, and fully developed the Xango should get both Forking and Wide Forking effects at approximately every fifth shot fired.

Despite the speed of the Xango, it is in no way an nimble Mech. To get it out of harms way a pilot will have to carefully select appropriate Chassis modules. Fully developed the Xango will have room for up to seven of them.

The Fulani Shield system gives the Xango adequate protection from most attacks. Specially designed to handle the threat of Wide Fork attacks, it will reduce such strikes by more than seventy percent when fully upgraded. To handle other threats it have room for an additional six Shield modules.

Legendary Pilots

  • Ben Rail

    Ben Rail

    Ben Rail is already a Legend. He really didn’t need the craftsmen to tell him that but here we are doing it anyway. Because he deserves it. Ben is a member of the elite Death’s Collectors where he regularly scores top positions in DIV 1.

    As if being the top of DIV 1 with a hangar filled with 30+ Nephilax wasn’t enough, he’s also one of three members of the super elite 400 club.

    But wait, there’s more: He’s the holder of the one of a kind Reverse Engineering Medal for being the pilot to figure out the real world max values of Dodge, Precision, and baseline hit probabilities.

    Finally putting the icing on the cake, he heavily influenced the design the Xango, one of Mecha Galaxies most powerful large mecha. Ben Rail is one of Mecha Galaxies greatest and most influential pilots, and that’s all there is to say really.

  • Roy Cheah

    Roy Cheah

    Roy Cheah has been a staple of the mecha galaxy for years, making a notable showing at the inaugural clan tournament and King of the mountain event. It was his victory in the second ever clan wars that really put his first mark in the mecha universe. Since then, Roy's battlefield achievements have spanned galactic decades and few contests of note have not seen Cheah as a ranking competitor.

Armament

Xango comes fully equiped with:

175

108

Dual Guidelaser

ELITE

Dual Guidelaser

2X Damage 33%

Fork 22%

Multitargeting with 2 powerful beams.

175

108

Dual Guidelaser

ELITE

Dual Guidelaser

2X Damage 33%

Fork 22%

Multitargeting with 2 powerful beams.

93

103

Opening Beam

COMMON

Opening Beam

2X Damage 13%

The opening salvo is important. Double your power and make it the closing salvo as well.

93

103

Opening Beam

COMMON

Opening Beam

2X Damage 13%

The opening salvo is important. Double your power and make it the closing salvo as well.

82

101

Triplex Matrix

COMMON

Triplex Matrix

3X Damage 7%

Integrated Forerunner tech releases an energy burst that triples the strength of the beams.

82

101

Triplex Matrix

COMMON

Triplex Matrix

3X Damage 7%

Integrated Forerunner tech releases an energy burst that triples the strength of the beams.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

If purchased individually, these weapons alone would cost:
31080 Ferrite
22884 Bioptics
672 Crystal
24 Niodes

 

Buy a Xango

Ferrite: 25400
Bioptics: 20500
Niodes: 115