Cyberdon

Ferrite: 28500
Bioptics: 23500
Niodes: 125

Long ago, there was a legend about the creator of the Smilodon's daughter, how once she saw the finished Smilodon for the first time, she told her father of nightmares she had of such a machine only larger, stalking the battlefields as the undisputed master of its domain. Rumors at the time persisted that the Shogunate had indeed found such a machine, and based the quadrupedal design off of it using the technology at the time.

Statistical Readout
Tonnage 110
Armor Points 310
Start Weapons 14
Min Level 160
Min Heavy Skill 75
Levels/Weapon 3
Manufacturer NovaStar
Bonuses
Build Crit-Kill 2%
Build Shield (15)
Build Speed - 24
Level 2 + 1 Engine Slot
Level 2 + 1 Cockpit Slot
Level 3 + 1 Weapon Slot
Level 4 Speed + 3
Level 5 Laser Damage + 8%
Level 6 Missile Damage + 8%
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 7 Proj. Damage + 8%
Level 8 Fire Damage + 8%
Level 9 Ice Damage + 8%
Level 10 + 1 Chassis Slot
Level 13 + 1 Shield Slot
Level 14 Trample 3%
Level 16 Speed + 2
Level 17 1.6X Damage 5%
Level 20 + 1 Engine Slot
Level 20 Dodge (2)
Level 22 Crit-Kill 1%
Level 27 1.6X Damage 5%
Level 28 Laser Damage + 6%
Level 32 + 1 Chassis Slot
Level 35 Crit-Kill 1%
Level 39 Speed + 1
Level 40 + 1 Cockpit Slot
Level 41 Missile Damage + 6%
Level 43 Dodge (2)
Level 44 + 1 Shield Slot
Level 46 Speed + 2
Level 49 + 1 Engine Slot
Level 50 1.6X Damage 5%
Level 50 Trample 5%
Level 50 Proj. Damage + 6%
Level 52 + 1 Cockpit Slot
Level 54 3X Damage 2%
Level 58 Crit-Kill 1%
Level 60 Dodge (2)
Level 60 Fire Damage + 6%
Level 60 + 1 Shield Slot
Level 64 3X Damage 2%
Level 68 Speed + 1
Level 70 Ice Damage + 6%
Level 73 3X Damage 2%
Level 73 1.6X Damage 5%
Level 74 + 1 Engine Slot
Level 77 Crit-Kill 1%
Level 80 Trample 5%
Level 81 Speed + 1
Level 83 Laser Damage + 6%
Level 84 + 1 Engine Slot
Level 86 Missile Damage + 6%
Level 89 Proj. Damage + 6%
Level 90 Trample 5%
Level 92 Fire Damage + 6%
Level 95 Ice Damage + 6%
Level 96 1.6X Damage 5%
Level 96 + 1 Chassis Slot
Level 100 3X Damage 7%
Level 100 Crit-Kill 1%
Level 100 Trample 5%
Level 102 3X Damage 5%
Level 106 + 1 Cockpit Slot
Level 107 + 1 Cockpit Slot
Level 108 + 1 Cockpit Slot
Level 109 Laser Damage + 3%
Level 110 Dodge (2)
Level 115 Speed + 3
Level 119 1.6X Damage 5%
Level 121 Missile Damage + 3%
Level 127 Speed + 2
Level 128 + 1 Chassis Slot
Level 133 Crit-Kill 1%
Level 137 Shield (15)
Level 138 + 1 Engine Slot
Level 140 Trample 3%
Level 142 + 1 Chassis Slot
Level 142 1.6X Damage 5%
Level 143 Speed + 2
Level 148 Laser Damage + 6%
Level 150 Dodge (2)
Level 150 Proj. Damage + 3%
Level 150 Trample 5%
Level 152 + 1 Cockpit Slot
Level 157 Missile Damage + 6%
Level 160 Crit-Kill 1%
Level 160 Proj. Damage + 6%
Level 160 Trample 5%
Level 163 Laser Damage + 6%
Level 163 + 1 Shield Slot
Level 168 Missile Damage + 6%
Level 170 Fire Damage + 6%
Level 173 Proj. Damage + 6%
Level 176 Shield (6)
Level 177 Fire Damage + 6%
Level 178 + 1 Engine Slot
Level 180 Ice Damage + 6%
Level 183 Ice Damage + 6%
Level 185 Crit-Kill 1%
Level 190 3X Damage 10%
Level 190 + 1 Cockpit Slot
Level 194 + 1 Shield Slot
Level 199 + 1 Engine Slot
Level 200 Speed + 2
Level 200 Crit-Kill 2%
Level 200 Trample 8%
Level 205 Dodge (2)
Level 212 Trample 3%
Level 214 Shield (6)
Level 218 Fire Damage + 3%
Level 220 Dodge (2)
Level 222 Crit-Kill 2%
Level 224 Missile Damage + 3%
Level 228 Ice Damage + 3%
Level 230 Speed + 2
Level 234 + 1 Engine Slot
Level 235 Shield (6)
Level 237 Shield (9)
Level 242 Proj. Damage + 3%
Level 246 + 1 Chassis Slot
Level 250 Laser Damage + 3%
Level 250 Crit-Kill 2%
Level 253 Fire Damage + 3%
Level 258 Speed + 2
Level 258 + 1 Cockpit Slot
Level 263 Shield (9)
Level 266 Crit-Kill 2%
Level 271 Trample 3%
Level 276 Ice Damage + 3%
Level 300 Speed + 2
Level 300 Crit-Kill 2%
Level 315 Speed + 1
Level 322 Laser Damage + 4%
Level 329 Missile Damage + 4%
Level 350 + 1 Shield Slot
Level 367 Proj. Damage + 4%
Level 395 Fire Damage + 4%
Level 400 + 1 Chassis Slot

Time has passed, and with it technology advanced.

It has long been said that the best defence is a good offence. The Cyberdonis the epitome of this philosophy. It is a hunter of mecha, pure and simple. Raw power channeled into the perfect fighting machine.

It is quite obvious that the Cyberdon is based on the Smilodon and there are several design concepts of both form and function in common but it is much more than just a larger version of its predecessor. It is an engineering marvel in its own right. As the first 110 ton mecha in an era where 105 ton mecha are still considered cutting edge technology the Cyberdon stands alone.

Designed to be the fastest mecha at the high end of the tonnage bracket, trading away innate Freeze or Slow for additional firepower it carries the most unaugmented Crit-kill percentage to date. The Cyberdon is outfitted with the most powerful A.I. invented. The culmination of project Gamma Epsilon-03 it is nicknamed Silicon Socrates and is said to rival Artificial Mind in computing power. It is no surprise that this A.I. supports the greatest amount of custom upgrade modules for any mecha ever built with nine slots available when fully upgraded. Additional targeting bonuses increase the damage potential of every known type of weaponry. Considerable computing power is dedicated to target vectors and course prediction which yields a healthy boost to secondary targeting. These type of Trample attacks can disable an approaching enemy mecha before it can get in range to fire.

The NovaStar design team made another breakthrough in mecha engineering when creating the power plant for the Cyberdon. Rather than attempt to reinvent the wheel and struggle through designing something entirely new, they took what was available and made work. Made it work better to be exact. With a few modifications and a thorough overhaul they took an engine designed for a smaller mecha, there is some speculation that the power plant is the same design used by the Revenant while others claim the Warden design was used. Either way the NovaStar engineers aren’t talking. With increased power output to move their massive mecha while keeping all the custom equipment ports intact, in fact the larger size of the mecha allowed for the installation of an additional port. The design team’s final product exceeded all expectations and what was thought to be possible with power to spare. This excess power is of course channelled into overload capacitors. A significant amount of priority was given to 3X and 1.6X capacitors.

The sturdy quadruped chassis design makes the Cyberdon quite agile despite its size. Fully developed it has the ability to Dodge incoming attacks without having to rely entirely on electronics. Six ports are provided for the installation of custom equipment. Several shield pods are mounted at strategic points on the chassis to provide coverage from any type of attack and a full set of five heavy shielding mounts are available.

Long ago, there was a legend about a nightmare that stalked the battlefields. Now NovaStar has made the legend a reality. A mecha that is a nightmare for its foes, but for those fortunate enough to pilot one, it is a dream.

Legendary Pilots

  • Mk Mathews

    Mk Mathews

    As of Today a new legend s being told around the Mecha Galaxy. MK Mathews has become renowned as a legendary pilot of the 110 ton Cyberdon Class Mecha. In the hands of an experienced pilot like Matthews the power of the Gamma Epsilon-03 A.I (nicknamed the Silicone Socrates) is unleashed and the Cyberdon becomes a true hunter of mecha on the battlefield. Mathews has a long galactic history, gaining his first medals and establishing himself in the mecha universe in 3341. Two short galactic years later Mathews was instrumental in the defeat of one of the galaxies most sinister villains, Drochah. From there, Mathews began his search for a mecha home. Mathews wandered briefly before taking up an ever bigger challenge, that of forming his own clan. If Mathews could not find a home among the clans that existed, he would be a beacon for other like minded pilots searching for a clan amongst the far flung stars. At it's height the clan, known as "Raging Vengeance," Mathews could boast of over 100 skilled and trained pilots at his command. A force to be reckoned with, Raging Vengeance made it's presence known in the clan wars and left a powerful stamp on the young mecha galaxy. Though health issues would temporarily cause Mathews to retreat from the public square, he returned galactic years ago and reformed the Raging Vengeance with a fury befitting it's name. Sheparded by Mathews the clan's name is consistently seen on leader boards and will continue to be a potent for in for the mecha galaxy in the future as it was in the past. Mathews continues the hard work of forming something from the chaos of the mecha universe. While fighting clan enemies and slaying time traveling forerunners are part of a days work, Mathews knows this doesn't grow the future. Only dedication, teamwork, and a common goal can truly forge something that stands the test of time against the chaos of the mecha universe. It is an assurance that the legend of Mathews will only grow...

  • Paul Knight

    Paul Knight

    As of Today a new legend s being told around the Mecha Galaxy. Paul Knight has become renowned as a legendary pilot of the 110 ton Cyberdon Class Mecha. In the hands of a pilot like Knight, the Cyberdon can dish out a truly fantastic level of destruction. The Cyberdon is an offensive juggernaut, capable of downing even the most fortified and shielded mecha in a single shot. In the hands of a skilled pilot like Knight, whole squadron's can be devastated within the first salvo of battle. As the Cyberdon innately favors no single weapon type, Knight routinely uses his battlefield experience to ensure his opponents always find themselves on the unfavorable side of weaponry based match up. With speed, firepower, and planning, Knight has become a continuous and feared presence on the field of battle. Knight began his climb to legendry status by debuting with a formal debut in the third Clan Wars of 3267. While climbing through the ranks and leader of the Star league, the amount of gold and silver on his trophy wall has steadily increased to trophy totals numbering in the thousands. Using his extensive combat experience, Knight has evolved into a prime leadership role. Currently he leads the clan Space Force Cowboys RV, overseeing their climb through the clan ranks with the same "terrifying harmony" he shows on the battlefield. Known enthusiast of horror and sci-fi, Knight cultivates a mysterious and fearsome persona, ensuring his opponents are off their game before the first shots have ever been fired. One thing remains a certainty: Knight's legend will live on and continue to grow throughout the mecha galaxy. See you, Space Cowboy...

  • Jaime Beltran

    Jaime Beltran

    Jaime Beltran has been a force to be reckoned with since he first appeared. Rumors abound as to his origin. Some say he taught General Nova everything he knows about piloting. Others say he was the prototype and inspiration for the Red Ant. Whatever the case, when he appeared, he appeared as a champion.

    He won Gold in the inaugural Clan Wars and, of course, it was in Division One. He also has more medals than some pilots have mecha in their hangar. He has fought for or against every D1 clan and left his mark on every one of them. Either with trophies or with the smoldering hulks of destroyed mecha in his wake.

    Although he claims to be semi-retired he is still a key figure in Clan Wars and King of the Mountain contests. Most wise pilots give him a wide berth but the foolhardy and the brave will occasionally challenge him. More often than not the end result is a harsh lesson in formation construction. And now the Cyberdon has become another tool of instruction for anyone willing to risk the wrath of a legend.

  • Justin Verret

    Justin Verret

    Justin is famed for winning the highest division in the inaugural King of the Mountain of 2361, largely on the power of his Smilodons. His use of an entire squadron of Smilodons propelled him to success against enemies who simply couldn’t compete with their unmatched speed and penchant for crit-kills. Once the leader of the famous clan Cyberstorm, Justin has ceded his power in favor of a simpler life, going where the high-paying contracts call him.

    When the Smilodon was first released, it was rumored that it was not the final form, that a larger, even more powerful machine was being worked on.

    When called to the Novastar proving grounds, He got his first look at the legend made reality. Only a few others believed in the legend, that one day such a machine would stalk the battlefield. Indeed, only a handful are still around who remember the promise. Still, when asked how he felt after that first test run, his words were simple. "This is what I've been waiting for."

Armament

Cyberdon comes fully equiped with:

160

105

Okha

ELITE

Okha

Fork 20%

Wide Fork 20%

Hit one, hit two, hit all.

145

103

Widebeam

ELITE

Widebeam

2X Damage 30%

Fork 30%

A beam twice as thick for twice the damage.

140

114

Pride Swarm

ELITE

Pride Swarm

Wide Fork 10%

Precision (5)

“They shall boast of their great numbers, and it will be their undoing”

140

114

Pride Swarm

ELITE

Pride Swarm

Wide Fork 10%

Precision (5)

“They shall boast of their great numbers, and it will be their undoing”

126

108

Harvester

ELITE

Harvester

2X Damage 10%

Slow (8)

It comes to the battle to gather fresh victims for its master.

126

108

Harvester

ELITE

Harvester

2X Damage 10%

Slow (8)

It comes to the battle to gather fresh victims for its master.

121

100

Cryonic Field

ELITE

Cryonic Field

Freeze 50%

2X Damage 5%

Sub zero temperatures freeze out enemies.

37

90

Focused Icer

COMMON

Focused Icer

Freeze 3%

Three beams focus into one, crushing lower skilled opponents. This weapon deals some serious damage.

37

90

Focused Icer

COMMON

Focused Icer

Freeze 3%

Three beams focus into one, crushing lower skilled opponents. This weapon deals some serious damage.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

If purchased individually, these weapons alone would cost:
12304 Ferrite
10527 Bioptics
72 Crystal
74 Niodes

 

Buy a Cyberdon

Ferrite: 28500
Bioptics: 23500
Niodes: 125