Time and again, individuals have committed themselves to understanding, memorizing, and executing the skills and knowledge necessary to be elite mecha pilots. The Vizi was designed by The Craftsmen for the most accomplished groups of pilots displaying the utmost mettle and teamwork on the battlefield with those ideals in mind.
The tournament agent that revealed the details of the Vizi to the organizers was sure to go over each of the mecha's astoundingly crafted details. Several of the most respected authorities on mecha craftsmanship all agreed that everything about it was just better than all of The Craftsmen designs that came before it. When The Craftsmen announced that it should be awarded to only the most experienced and accomplished clans, every young pilot gained one more reason to strive for greatness.
Statistical Readout | |
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Tonnage | 45 |
Armor Points | 90 |
Start Weapons | 7 |
Levels/Weapon | 5 |
Manufacturer | The Craftsmen |
Bonuses | |
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Build | Splash 5% |
Level 5 | + 1 Weapon Slot |
Level 10 | Shield (10) |
Level 10 | + 1 Weapon Slot |
Level 11 | + 1 Cockpit Slot |
Level 13 | + 1 Chassis Slot |
Level 14 | Laser Damage + 5% |
Level 15
+ every 5 levels |
+ 1 Weapon Slot |
Level 15 | + 1 Engine Slot |
Level 16 | Slow (4) |
Level 17 | + 1 Shield Slot |
Level 20 | Splash 5% |
Level 24 | Laser Damage + 5% |
Level 26 | Missile Damage + 5% |
Level 27 | + 1 Cockpit Slot |
Level 28 | Proj. Damage + 5% |
Level 29 | + 1 Chassis Slot |
Level 30 | Fire Damage + 5% |
Level 31 | + 1 Engine Slot |
Level 32 | Ice Damage + 5% |
Level 33 | + 1 Shield Slot |
Level 36 | Slow (5) |
Level 40 | Fork 5% |
Level 44 | Slow (5) |
Level 45 | Fork 5% |
Level 50 | Shield (20) |
Level 55 | + 1 Cockpit Slot |
Level 60 | Fork 5% |
Level 63 | + 1 Chassis Slot |
Level 70 | 3X Damage 8% |
Level 71 | + 1 Engine Slot |
Level 74 | Missile Damage + 5% |
Level 79 | + 1 Shield Slot |
Level 80 | Slow (10) |
Level 86 | Proj. Damage + 5% |
Level 88 | Fire Damage + 5% |
Level 93 | Ice Damage + 5% |
Level 97 | Laser Damage + 5% |
Level 100 | Splash 20% |
Level 104 | Wide Fork Shield 20% |
Level 108 | 3X Damage 3% |
Level 113 | Fork Shield 25% |
Level 116 | Missile Damage + 5% |
Level 121 | Fork 5% |
Level 127 | Shield (8) |
Level 132 | Splash 2% |
Level 138 | Wide Fork Shield 20% |
Level 143 | Proj. Damage + 5% |
Level 146 | Fire Damage + 5% |
Level 149 | Ice Damage + 5% |
Level 154 | Laser Damage + 5% |
Level 158 | Wide Fork 3% |
Level 161 | Fork Shield 25% |
Level 166 | 3X Damage 4% |
Level 172 | Splash 2% |
Level 177 | Missile Damage + 5% |
Level 181 | Slow (3) |
Level 184 | Wide Fork Shield 20% |
Level 189 | Fire Damage + 5% |
Level 193 | Wide Fork 3% |
Level 198 | Ice Damage + 5% |
Level 208 | Shield (5) |
Level 215 | Laser Damage + 2% |
Level 221 | Slow (2) |
Level 250 | + 1 Cockpit Slot |
Level 256 | Splash 2% |
Level 263 | Laser Damage + 2% |
Level 268 | Missile Damage + 2% |
Level 271 | Proj. Damage + 2% |
Level 275 | Fire Damage + 2% |
Level 282 | Ice Damage + 2% |
Level 285 | Slow (2) |
Level 294 | Fork 2% |
Level 297 | Slow (2) |
Level 300 | + 1 Chassis Slot |
Level 311 | Fork 2% |
Level 323 | Shield (5) |
Level 326 | Fork 2% |
Level 334 | 3X Damage 4% |
Level 340 | Missile Damage + 2% |
Level 345 | Slow (5) |
Level 350 | + 1 Engine Slot |
Level 352 | Proj. Damage + 2% |
Level 356 | Fire Damage + 2% |
Level 363 | Ice Damage + 2% |
Level 369 | Laser Damage + 2% |
Level 373 | Splash 5% |
Level 376 | Wide Fork Shield 5% |
Level 380 | 3X Damage 2% |
Level 384 | Fork Shield 5% |
Level 387 | Missile Damage + 2% |
Level 390 | Fork 2% |
Level 393 | Shield (4) |
Level 399 | Splash 2% |
Level 400 | + 1 Shield Slot |
The Craftsmen said that they were determined to improve on the Zadok's design and they have clearly succeeded. Starting with the A.I., everything about the Vizi is the epitome of the balance of function and form. The Vizi uses a revolutionary circuit design that defies most common and efficient practices, with seamless implementations that only top-of-the-line mechs have struggled to use. The A.I.'s superb target prediction routines enable the Vizi to get the best possible performance from its weapon systems. Battlefield threat assessment and multi-target tracking allows the Vizi's A.I. to identify and engage a primary target and a secondary target simultaneously, without specific assistance from the pilot.
The electronic suite of the Vizi also directs a constant stream of false data, white noise, and system-disrupting electromagnetic interference to slow the function and reaction time of enemy mecha. This combination of features makes the Vizi the most formidable mecha of it's size. Since its release, rumors have circulated the galaxy about how the Vizi has been seen taking down much larger mecha with better weapon systems. This is not surprising considering the elegance of this design.
The Vizi is loaded with two mounted turrets that feature advanced auto-loaders capable of cycling through its weaponry quickly and without malfunction. A Craftsmen next-gen computer and power coupling regulator supplement the powerful and highly effective Tetrapod Movement System, offering increased stability and shielding.
Powering the Vizi is the same Hercules class power plant that contributes to the superiority of the Zadok's design. The Hercules provides ample power to increase weapons function above factory settings regardless of type. Coupled with the telemetry from the A.I., laser weapons quickly gain a boost and overloaded tri-powered salvos are not uncommon for the Vizi's entire arsenal. The Hercules has triple redundant customization ports that allow pilots to put their own signature on this work of art.
The Craftsmen technology used to construct the chassis of the Vizi is as exceptional as every other component. Performance analysis indicates the chassis is more than adequate for use in a machine almost twice the size of the Vizi. This chassis is also very compact and can support up to three custom modules, allowing the pilot to configure the Vizi for any set of mission requirements. Shield pods mounted across the chassis provide considerable protection and three more ports allow for addition shielding.
Beginning around the year 3300, a technological Renaissance began throughout the galaxy. The Craftsmen were at the forefront of new research efforts and at the center of a new era of cooperation and sharing of information, research, and technology among the Major Powers and Great Clans of the Galaxy.
While the Great Clans experienced changes in alliances that lead to unprecedented access to new technologies, The Craftsmen quickly took advantage of the resources available during this age of development. They subsequently unlocked rare mecha abilities and executed a significant expansion of the existing capabilities of niode matrices. Perhaps their more thorough understanding of the niodes allowed them to coax higher levels of performance from the matrices.
The Vizi comes of the assembly line as an offensive minded, efficient killer. The updated programming enhances and expands upon that concept. Every weapon system is further refined and tuned to generate even more deadly power than previously possible. The A.I.'s multi-tracking system becomes more active at engaging dual targets with greater frequency and will on occasion engage up to five targets simultaneously as well as splash additional weapons fire on any mechs near the primary target.
As with the Zadok, improvements to the Hercules power plant enable overloaded salvos more and more often. Although the Vizi gains a majority of offensive upgrades, it really begins to shine defensively as well. The shield pods gain a small boost to power but the addition of shields protecting the Vizi from Fork and Wide Fork attacks guard its flanks from unexpected attacks. The net result is a mecha of high tactical value, capable of adapting to the needs of almost any situation.
The Vizi is more than just a machine -- its a statement, a commitment to higher thinking, progress, and beauty. Only a true mecha pilot will be able to know its touch of grace.