Humbaba

Ferrite: 23000
Bioptics: 18000
Niodes: 110

The Humbaba is the product of the first collaboration between GDI and NovaStar, a engineering and consulting consortium established by General Nova. Released just as the clans defeated Drochah in the Faction War of 3314, this mecha was designed to take advantage of the significant advances in Missile technology made in the early 3300s.

Statistical Readout
Tonnage 100
Armor Points 270
Start Weapons 12
Min Level 106
Min Heavy Skill 55
Levels/Weapon 3
Manufacturer GDI
Bonuses
Build Missile Damage + 10%
Build Speed - 24
Build Slow (4)
Build Fork Shield 10%
Level 2 + 1 Engine Slot
Level 3 + 1 Weapon Slot
Level 4 Fork 3%
Level 5 + 1 Chassis Slot
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 7 Fire Vulnerable 6%
Level 9 + 1 Cockpit Slot
Level 10 Splash 5%
Level 10 Proj. Shield 5%
Level 11 Missile Damage + 7%
Level 13 + 1 Shield Slot
Level 17 Speed + 3
Level 18 + 1 Cockpit Slot
Level 20 2X Damage 3%
Level 22 Fork Shield 10%
Level 23 + 1 Engine Slot
Level 24 3X Damage 3%
Level 25 Missile Damage + 7%
Level 26 Proj. Shield 5%
Level 28 Fork 5%
Level 29 Precision (4)
Level 30 + 1 Chassis Slot
Level 31 Speed + 3
Level 32 Proj. Shield (6)
Level 32 Fire Vulnerable 6%
Level 34 2X Damage 6%
Level 35 + 1 Shield Slot
Level 37 Missile Damage + 7%
Level 38 Splash 5%
Level 40 Fork 5%
Level 41 + 1 Cockpit Slot
Level 43 Proj. Shield 5%
Level 46 Precision (2)
Level 47 2X Damage 6%
Level 49 + 1 Engine Slot
Level 50 Slow (6)
Level 50 Fork Shield 20%
Level 50 Missile Damage + 10%
Level 52 + 1 Chassis Slot
Level 55 Fire Vulnerable 6%
Level 56 + 1 Cockpit Slot
Level 58 Proj. Shield (6)
Level 59 Slow (4)
Level 61 Speed + 3
Level 62 + 1 Engine Slot
Level 64 Missile Damage + 7%
Level 65 + 1 Chassis Slot
Level 67 Splash 5%
Level 68 3X Damage 6%
Level 71 + 1 Engine Slot
Level 72 + 1 Cockpit Slot
Level 73 Proj. Shield 10%
Level 74 Missile Damage + 7%
Level 76 Fire Vulnerable 6%
Level 76 + 1 Shield Slot
Level 77 Fork 3%
Level 80 Speed + 5
Level 82 + 1 Cockpit Slot
Level 85 Missile Damage + 7%
Level 89 + 1 Chassis Slot
Level 91 Precision (6)
Level 92 1.5X Damage 5%
Level 94 Shield (10)
Level 95 + 1 Engine Slot
Level 97 Missile Damage + 7%
Level 98 + 1 Shield Slot
Level 100 Auto Repair (2)
Level 100 2X Damage 9%
Level 103 + 1 Chassis Slot
Level 107 Crit-Kill 2%
Level 109 Speed + 7
Level 110 Missile Damage + 8%
Level 115 3X Damage 6%
Level 118 + 1 Engine Slot
Level 121 Precision (9)
Level 124 Proj. Shield 4%
Level 127 + 1 Shield Slot
Level 130 1.5X Damage 5%
Level 134 Missile Damage + 8%
Level 136 Proj. Shield 10%
Level 136 Fire Vulnerable 6%
Level 145 Speed + 5
Level 147 + 1 Chassis Slot
Level 154 Crit-Kill 5%
Level 157 Missile Damage + 8%
Level 158 Proj. Shield (6)
Level 163 Shield (10)
Level 165 + 1 Engine Slot
Level 166 Precision (9)
Level 175 2X Damage 6%
Level 176 + 1 Cockpit Slot
Level 178 Auto Repair (2)
Level 184 Missile Damage + 8%
Level 187 Fork Shield 10%
Level 191 Slow (6)

GDI has been a weapons and equipment manufacturer for light mecha for over two hundred years. After the Illyrian Hegemony’s Radix Tribe introduced the first mecha in 3087, GDI was the first manufacturer to bring niode-enhanced weapons and equipment to the military marketplace. Their only foray into mecha production has been the ubiquitous Warhorse. While this mecha has a presence in every major, minor, and even bandit army in the Galaxy, it has always been a secondary project for GDI. The company is now shifting its focus to improve their mecha.

In 3310, an ambitious new CEO, Ian Deeks took the reigns at GDI. After retiring from mercenary piloting he put his expertise into developing components for mecha. Not satisfied with the status quo, he and his team set out to rival the major manufacturers of high-end mecha systems and weaponry with a special emphasis on Niode-enhanced gear. Once this expansion was underway, they set their sights on the high-end mecha market. GDI turned to NovaStar for help with this project after NovaStar’s success with their first design, the highly coveted Fext.

The League of Ages takeover on Jungle Moon Rizpah and Ghenghis Khan’s attack in 3313 provided ample evidence that Drochah and The League of Ages were becoming more dangerous. Genghis Khan’s use of the Chroniode and the subsequent release of Banshee mecha onto Rizpah let slip evidence that Drochah already controlled at least one other timeline. Several dozen of the Banshee mecha were accidentally displaced into our timestream, alerting the major powers as well as the clans that Drochah had more power than they realized.

Gen. Nova recognized this as the greatest threat ever faced by humankind and he set out to design a fearsome mecha that could help restore order. As a constant reminder of the danger they were facing, he and the GDI team named this mecha Humbaba after the earliest recorded villain in human lore.

The Humbaba is built on the principle that “the best defense is a good offense”. The A.I. in the Humbaba uses a base model Charon-17, the same unit used in the Fext, but with a unique software package designed to enhance the Missile focus of the mech. Fully upgraded, the course correction algorithms will easily double the number of missiles striking a target compared to an unaided salvo. The secondary effects of Splash and Fork that are built into many Missile systems also receive an additional boost from the Charon-17.

Target movement prediction programming in the Charon-17 allows the pilot to strike their intended target up to 30% more often than standard A.I.s allow. Several scanning systems are included in the programming to search for weakened armor plates or other vulnerabilities that can be exploited for a one shot “Crit-Kill”. These scanning systems can also transmit viruses that will slow the reaction time of an opponent while their systems try to compensate for the false data fed to their mecha.

One feature of the Charon-17 A.I. that was carried over from the Fext to the Humbaba is the overload power management programming. When excess power is generated, the A.I. directs it into capacitors slaved to the weapons systems. This feature enables the Humbaba to create 1.5X, 2X, and 3X overloaded salvos. If all the capacitors are discharged simultaneously a devastating 9X overload is created. When paired with a high damage missile, this discharge is virtually impossible to survive. The Charon-17 features seven ports for custom equipment to be added to the offensive suite.

Powering the Humbaba is the massive Goliath Fusion Core. This powerplant is the largest installed in any mech design to date. While the sheer size of a Big Fighting Machine class mecha precludes swift movement, upgrades to the Goliath will bring the maximum speed for Humbaba up to plus two above combat optimal.

Sturdy and redundant containment fields on the Goliath Core give the Humbaba an extra degree of resistance to Projectile attacks. This increase in speed does come with a cost and the Goliath’s coolant system can temporarily go offline, creating a minor vulnerability to Fire attacks. Fortunately, this is easily countered with the addition of fire-resistant shielding. The Goliath can additionally control up to four auto-repair nanobot swarms when fully upgraded. This powerplant features eight slots for adding custom equipment to meet mission requirements.

The quad design of the Chassis is an ideal stable platform for the deployment of Missile weapons. Additionally, the low profile aids to counter secondary attacks against it. The Humbaba can evade much of the damage inflicted by traditional Forking attacks, not by physically moving out of the path of incoming fire but by projecting a dummy signal that can fool enemy mecha targeting locks.

Several heavy Shield pods are mounted on the chassis to provide general protection from all types of attacks. The Humbaba is also fitted with magnetic resonators that feed false proximity data to incoming projectile salvos and cause their warheads to detonate before impact. This can reduce the effectiveness of those attacks by almost 40% with sufficient upgrades. The large chassis carries seven slots for additional equipment and five slots for heavy shield units, allowing for a full pentagram of overlapping shields.

The development of the Humbaba has brought GDI and NovaStar into the spotlight as up and coming authorities on BFM design. NovaStar retains several legendary pilots as consultants and test pilots, a decision that has helped launch them to the forefront of the field.

Chief among these pilots is Jaime Beltran. Jaime’s years of combat experience with Cyberstorm, PheonixStorm, and later Zeon has given him a wealth of knowledge of cockpit assemblies and control layouts, and he has put that knowledge to good use as part of the design team for the Fext and the Humbaba. His long years in a mech also made him a natural choice to head up NovaStar’s test pilot program. Jaime can regularly be seen recruiting new test pilots at the King of the Mountain competitions.

NovaStar has declined to comment on their next project but the major militaries of the galaxy are all very interested in obtaining their next design.

Legendary Pilots

  • Bernard Johnson

    Bernard Johnson

    After long years of hard and cruel battles, and countless golds in the KotM circuits as in the Clan tournaments, Bernard Johnson, a former veteran of the Death's Collectors (AFF) and current member of the legendary Fusion-Juggernaut-Warlock string clan, is considered one of the five most powerful pilots of the Galaxy.

    The continual struggle and the combat stress dissociated his mind into two different personalities: one cold, calculating and analytical and other visceral, fierce and brutal. Maybe it's a matter of survival, but it seems that at each moment takes the reins the most convenient personality. Whether it's Bernard's cold-blooded and sharp cunning or the deranged Johnson of irrepressible fury, whichever personality takes control of his rampaging Humbaba Prime will be a deadly pilot.

  • Joshua Eifort

    Joshua Eifort

    Joshua Eifort, a lone wolf among the Mech pilots, grew up wearing the pilot's suit as if it were a second skin. He soon stood out among the members of his old clan, Knights of Chaos, during the 3330 CW, when at the controls of his personal mech, a formidable BFM Humbaba class, he was able to reduce to debris a large number of the battle lines of the legendary Dragons Units, before these unleashed their anger on Eifort. When Eifort was discharged after a long recovery at the Mech Pilots Veterans Hospital in Cogwerk Port, he received an invitation to enrol within the Dragon Faction, whose officers had been frankly impressed by his performance. He couldn't refuse and joined them wanting to continue to improve and learning among those elite warmongers. If on the horizon of the battlefield you spot a scarlet storm approaching, beware, it could be "Holy War", Joshua's roaring Humbaba, eager to test his ultimate missile acquisitions on some moving targets.

Armament

Humbaba comes fully equiped with:

130

101

Baba's Roar

ELITE

Baba's Roar

Wide Fork 12%

Slow (10)

These missiles clear the battlefield like an erupting volcano.

130

101

Baba's Roar

ELITE

Baba's Roar

Wide Fork 12%

Slow (10)

These missiles clear the battlefield like an erupting volcano.

91

102

Longbowman

ELITE

Longbowman

Fork 60%

Splash 10%

Let the grey geese fly.

91

102

Longbowman

ELITE

Longbowman

Fork 60%

Splash 10%

Let the grey geese fly.

91

102

Longbowman

ELITE

Longbowman

Fork 60%

Splash 10%

Let the grey geese fly.

91

102

Longbowman

ELITE

Longbowman

Fork 60%

Splash 10%

Let the grey geese fly.

80

100

Retribution

COMMON

Retribution

Fork 10%

The hour has come for retribution... heads are going to roll.

80

100

Retribution

COMMON

Retribution

Fork 10%

The hour has come for retribution... heads are going to roll.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

If purchased individually, these weapons alone would cost:
22848 Ferrite
16612 Bioptics
442 Crystal
56 Niodes

 

Buy a Humbaba

Ferrite: 23000
Bioptics: 18000
Niodes: 110