Ferrite: |
19740 |
Bioptics: |
16380 |
Crystal: |
369 |
The Tower mecha represents an a level of engineering and design that was, until recently, thought impossible. Contact with the Metaverse proved otherwise and every mecha producer began to work on designs for a mecha of greater than 100 tons. It came as no surprise that NovaStar was the first to bring one of these behemoth’s to the marketplace.
Statistical Readout | |
---|---|
Tonnage | 105 |
Armor Points | 275 |
Start Weapons | 11 |
Min Level | 130 |
Min Heavy Skill | 65 |
Levels/Weapon | 5 |
Manufacturer | NovaStar |
Bonuses | |
---|---|
Build | Speed - 37 |
Build | Fire Damage + 10% |
Build | Proj. Damage + 5% |
Build | 2X Damage 5% |
Level 4 | Ice Vulnerable 2% |
Level 4 | Fire Damage + 2% |
Level 5 | + 1 Weapon Slot |
Level 7 | 2X Damage 3% |
Level 9 | Proj. Vulnerable 3% |
Level 9 | + 1 Cockpit Slot |
Level 10
+ every 5 levels |
+ 1 Weapon Slot |
Level 10 | 2X Damage 3% |
Level 10 | Ice Vulnerable 2% |
Level 11 | Speed + 2 |
Level 13 | Fork Shield 20% |
Level 15 | Fire Damage + 3% |
Level 15 | Proj. Vulnerable 3% |
Level 16 | Ice Vulnerable 2% |
Level 16 | 3X Damage 2% |
Level 17 | + 1 Chassis Slot |
Level 18 | Trample Shield 20% |
Level 19 | Laser Shield 5% |
Level 20 | Ice Vulnerable 2% |
Level 20 | Speed + 2 |
Level 21 | Proj. Vulnerable 3% |
Level 21 | 2X Damage 2% |
Level 23 | Proj. Damage + 2% |
Level 25 | Fire Damage + 2% |
Level 25 | Ice Vulnerable 4% |
Level 25 | + 1 Engine Slot |
Level 26 | Fork Shield 20% |
Level 28 | Ice Vulnerable 2% |
Level 28 | 3X Damage 1% |
Level 30 | Proj. Vulnerable 3% |
Level 30 | Fire Damage + 2% |
Level 31 | Speed + 2 |
Level 33 | Ice Vulnerable 2% |
Level 33 | 2X Damage 2% |
Level 34 | + 1 Chassis Slot |
Level 37 | Ice Vulnerable 2% |
Level 37 | 2X Damage 2% |
Level 37 | Shield (3) |
Level 38 | Laser Shield 5% |
Level 39 | Speed + 2 |
Level 39 | Proj. Vulnerable 3% |
Level 40 | 3X Damage 2% |
Level 40 | Ice Vulnerable 2% |
Level 44 | Speed + 2 |
Level 46 | Shield (3) |
Level 48 | + 1 Shield Slot |
Level 48 | Fork Shield 30% |
Level 50 | 3X Damage 3% |
Level 50 | Trample 5% |
Level 50 | Proj. Damage + 2% |
Level 50 | Fire Damage + 3% |
Level 51 | Speed + 2 |
Level 56 | Splash Shield 20% |
Level 58 | Shield (3) |
Level 59 | + 1 Cockpit Slot |
Level 62 | Speed + 2 |
Level 64 | Proj. Damage + 2% |
Level 65 | + 1 Shield Slot |
Level 66 | Shield (3) |
Level 68 | Splash Shield 20% |
Level 71 | Laser Shield 10% |
Level 72 | + 1 Engine Slot |
Level 73 | Speed + 2 |
Level 74 | Trample Shield 20% |
Level 75 | 3X Damage 1% |
Level 75 | Proj. Damage + 3% |
Level 78 | Shield (3) |
Level 81 | + 1 Chassis Slot |
Level 83 | Speed + 2 |
Level 86 | Fire Damage + 1% |
Level 87 | Shield (3) |
Level 88 | + 1 Shield Slot |
Level 89 | Fire Damage + 3% |
Level 94 | Speed + 2 |
Level 96 | Splash Shield 30% |
Level 97 | Shield (3) |
Level 98 | + 1 Engine Slot |
Level 99 | Trample Shield 30% |
Level 100 | Fire Damage + 3% |
Level 100 | 3X Damage 3% |
Level 100 | Trample 5% |
Level 100 | Proj. Damage + 2% |
Level 101 | + 1 Cockpit Slot |
Level 102 | Missile Shield 5% |
Level 104 | Shield (3) |
Level 107 | Speed + 2 |
Level 109 | Wide Fork Shield 20% |
Level 110 | + 1 Engine Slot |
Level 111 | Laser Shield 5% |
Level 113 | Speed + 2 |
Level 117 | Shield (3) |
Level 118 | 2X Damage 3% |
Level 121 | Shield (3) |
Level 123 | Speed + 2 |
Level 124 | + 1 Engine Slot |
Level 125 | 3X Damage 1% |
Level 125 | Proj. Damage + 3% |
Level 127 | Wide Fork Shield 20% |
Level 129 | Fire Damage + 3% |
Level 134 | Speed + 2 |
Level 137 | Fire Damage + 1% |
Level 142 | Missile Shield 5% |
Level 144 | Speed + 2 |
Level 148 | + 1 Chassis Slot |
Level 150 | 3X Damage 3% |
Level 150 | Fire Damage + 3% |
Level 150 | Proj. Damage + 2% |
Level 150 | Trample 5% |
Level 154 | + 1 Shield Slot |
Level 156 | Shield (3) |
Level 159 | + 1 Cockpit Slot |
Level 161 | Laser Shield 5% |
Level 163 | 2X Damage 3% |
Level 167 | Shield (3) |
Level 169 | Fire Damage + 1% |
Level 171 | Missile Shield 5% |
Level 173 | + 1 Shield Slot |
Level 175 | Proj. Damage + 3% |
Level 175 | 3X Damage 1% |
Level 176 | + 1 Cockpit Slot |
Level 177 | Proj. Damage + 2% |
Level 178 | Shield (3) |
Level 179 | Fire Damage + 2% |
Level 183 | Proj. Damage + 3% |
Level 186 | Fire Damage + 3% |
Level 191 | Proj. Damage + 2% |
Level 194 | Proj. Damage + 2% |
Level 196 | + 1 Shield Slot |
Level 198 | Shield (3) |
Level 200 | Trample 5% |
Level 200 | Wide Fork Shield 30% |
Level 200 | 2X Damage 3% |
Level 200 | 3X Damage 3% |
Level 200 | Proj. Damage + 2% |
Level 200 | Fire Damage + 4% |
Level 206 | Missile Shield 5% |
Level 207 | + 1 Chassis Slot |
Level 209 | 2X Damage 4% |
Level 211 | + 1 Shield Slot |
Level 214 | Laser Shield 10% |
Level 216 | + 1 Cockpit Slot |
Level 218 | Fire Damage + 4% |
Level 238 | Ice Vulnerable 1% |
Level 244 | Fire Damage + 1% |
Level 265 | 2X Damage 1% |
Level 287 | Proj. Vulnerable 1% |
Level 290 | Ice Vulnerable 1% |
Level 296 | 2X Damage 1% |
Level 300 | + 1 Chassis Slot |
Level 304 | Speed + 1 |
Level 309 | Fork Shield 5% |
Level 327 | Proj. Vulnerable 1% |
Level 331 | Fire Damage + 1% |
Level 362 | Ice Vulnerable 1% |
Level 371 | 3X Damage 1% |
Level 399 | Trample Shield 5% |
Level 400 | + 1 Engine Slot |
General Nova and his team at NovaStar began design work on the Tower as soon as they first became aware of the possibility a functional mecha weighing over 100 tons could indeed become a reality. With this breakthrough NovaStar proved to be the definition of cutting edge mecha technology.
The {Fortress} A.I. constructed for the tower mecha is a relatively uncomplex design when compared on paper to models used in smaller mecha. But appearances can be deceiving. The {Fortress} excels when meshed with Flame weapons. Fully upgraded the A.I. will boost the projected damage of such weaponry by 50% of expected output. Projectile weapons also receive a considerable boost the {Fortress}, preliminary testing shows a 35% greater yield to armor damage when using cannons. The flexibility of the {Fortress}’s design is what gives it its greatest punch. With six ports available for the addition of custom equipment the Tower can be configured for a variety of missions.
Powering the Tower is a Thunderstorm Cell system which is an upgraded and enlarged version of the Storm Cell plant that powers the Typhoon mecha. The Thunderstorm houses two massive banks of overload capacitors that are tied directly to the weapons systems. At full upgrade a pilot can expect to see a double powered 2X salvo on neatly one third of shots fired. In addition, 20% of salvo’s will receive a tri-power 3X boost to output.
As with all mecha, the larger they are the slower they go. While the Tower comes off the assembly line a bit ungainly a majority of the deficit in combat speed is offset by upgrades to the power plant.
Defensively the Tower is heavily protected from many types of attacks. Area attacks like Splash and Trample are reduced by 70% by way of electronic signal generators that project a false positive target lock to opposing mecha’s A.I. Multiple target attacks using Fork and Wide Fork are also greatly reduced in effectiveness in much the same way. These attacks can be reduced by up to 70% simply because an enemy pilot will be fooled into targeting a nearby rock formation rather than the mecha. The Chassis mounts several shield pods that will protect against any weapons fire that does strike the Tower. In addition, the ablative armor reduces the effectiveness of Laser weaponry by 40% when fully upgraded and a point defense system will negate up 20% of all incoming missile fire. The Chassis provides slots for six additional equipment modules as well as seven ports for heavy shield pods to further protect the mecha.
The Tower mecha represents a new era in super heavy mecha combat. The Mercenary Clans as well as the militaries of the Major and Minor powers are developing new tactics and strategies to include this new class of fighting machine into their operations.
Vengeance is a dish best served at hypersonic velocity.
Uses local airflow to create wind and turns it into a spinning vortex of flame.
Equipped with a nozzle that sprays boiling oil to damage additional attackers.
Equipped with a nozzle that sprays boiling oil to damage additional attackers.
After this cannon delivers a round, all you can hear is the sound of the wind.
After this cannon delivers a round, all you can hear is the sound of the wind.
Warning: Fires globs of molten material that stick and burn. That's gonna leave a mark.
Warning: Fires globs of molten material that stick and burn. That's gonna leave a mark.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
If purchased individually, these weapons alone would cost:
28050 Ferrite
20500 Bioptics
678 Crystal
Ferrite: |
19740 |
Bioptics: |
16380 |
Crystal: |
369 |