Cavalier

Invented by the Craftsmen residing in the second parallel metaverse the Cavalier is every much the epitome of super heavy mecha engineering that its sister design the Guardian is. However the Cavalier's performance profile takes a vastly differing path focused on multi-target engagement and overwhelming firepower.

The main weapons system of the Cavalier is a Subspace Kinetic Energy Wave Repeater. Naturally, pilots refer to it as the Skewer. This weapon delivers a projectile in a plasmatic state that exists across several dimensions simultaneously. Once it strikes a target the Repeater function anchors all the unspent energy into the prime dimension, meaning the location of the target struck, the remaining projectiles will then obliterate any target that happens to be following in close order. At the time of release the SKEWR was the most powerful single weapon system that could be mounted on a mecha.

Statistical Readout
Tonnage 105
Armor Points 290
Start Weapons 14
Min Heavy Skill 65
Levels/Weapon 4
Manufacturer Metaverse
Bonuses
Build Trample 5%
Build Speed - 31
Build Splash 5%
Build Fork 5%
Build Wide Fork 5%
Level 2 Laser Damage + 2%
Level 3 Splash 3%
Level 4 + 1 Weapon Slot
Level 4 2X Damage 2%
Level 7 + 1 Engine Slot
Level 7 Missile Damage + 2%
Level 8
+ every 4 levels
+ 1 Weapon Slot
Level 11 Trample 4%
Level 13 Proj. Damage + 2%
Level 14 2X Damage 2%
Level 16 + 1 Cockpit Slot
Level 17 Fire Damage + 2%
Level 18 Splash 3%
Level 20 Trample 4%
Level 22 Ice Damage + 2%
Level 23 Fork 3%
Level 25 2X Damage 2%
Level 25 + 1 Shield Slot
Level 27 Laser Damage + 2%
Level 28 + 1 Cockpit Slot
Level 31 Trample 4%
Level 33 Missile Damage + 2%
Level 33 Splash 3%
Level 34 2X Damage 2%
Level 35 + 1 Chassis Slot
Level 38 Fork 3%
Level 40 + 1 Shield Slot
Level 42 Fire Damage + 2%
Level 42 Speed + 2
Level 43 Trample 4%
Level 45 2X Damage 2%
Level 47 Ice Damage + 2%
Level 49 Splash 3%
Level 50 + 1 Cockpit Slot
Level 50 2X Damage 2%
Level 50 Wide Fork 5%
Level 50 Fork 3%
Level 55 Trample 4%
Level 57 Speed + 2
Level 57 Missile Damage + 2%
Level 59 + 1 Chassis Slot
Level 63 Splash 3%
Level 65 + 1 Chassis Slot
Level 65 2X Damage 2%
Level 66 Trample 4%
Level 67 Fire Damage + 2%
Level 69 Fork 3%
Level 70 Speed + 2
Level 71 + 1 Engine Slot
Level 73 Ice Damage + 2%
Level 74 2X Damage 2%
Level 76 + 1 Shield Slot
Level 77 Laser Damage + 2%
Level 77 Trample 4%
Level 78 Splash 3%
Level 79 + 1 Cockpit Slot
Level 82 Missile Damage + 2%
Level 83 Fork 3%
Level 85 Speed + 2
Level 85 2X Damage 2%
Level 86 + 1 Chassis Slot
Level 89 + 1 Cockpit Slot
Level 89 Trample 4%
Level 91 + 1 Shield Slot
Level 93 Fire Damage + 2%
Level 93 Splash 3%
Level 94 2X Damage 2%
Level 95 + 1 Engine Slot
Level 97 Ice Damage + 2%
Level 98 Fork 3%
Level 98 Speed + 2
Level 99 Trample 4%
Level 100 Wide Fork 5%
Level 100 + 1 Cockpit Slot
Level 102 Laser Damage + 2%
Level 105 2X Damage 2%
Level 107 Missile Damage + 2%
Level 109 Splash 3%
Level 110 + 1 Chassis Slot
Level 113 Fork 3%
Level 114 2X Damage 2%
Level 115 + 1 Shield Slot
Level 117 Fire Damage + 2%
Level 118 Speed + 2
Level 122 Ice Damage + 2%
Level 123 Splash 3%
Level 125 Trample 3%
Level 125 2X Damage 2%
Level 127 + 1 Engine Slot
Level 129 Fork 3%
Level 132 + 1 Cockpit Slot
Level 134 2X Damage 2%
Level 138 Splash 3%
Level 138 Speed + 2
Level 142 + 1 Shield Slot
Level 143 Fork 3%
Level 145 2X Damage 2%
Level 150 Trample 4%
Level 150 3X Damage 2%
Level 150 Wide Fork 5%
Level 153 Splash 3%
Level 155 + 1 Shield Slot
Level 157 Speed + 1
Level 158 Fork 3%
Level 160 3X Damage 2%
Level 169 + 1 Chassis Slot
Level 170 3X Damage 2%
Level 175 Trample 3%
Level 176 + 1 Engine Slot
Level 179 Fork 3%
Level 180 3X Damage 2%
Level 183 Splash 3%
Level 190 3X Damage 2%
Level 193 + 1 Cockpit Slot
Level 198 Splash 3%
Level 198 Speed + 1
Level 200 3X Damage 2%
Level 200 Trample 3%
Level 200 Fork 2%
Level 210 3X Damage 2%
Level 220 3X Damage 2%
Level 225 Trample 3%
Level 230 3X Damage 2%
Level 240 Speed + 2
Level 240 3X Damage 2%
Level 250 3X Damage 2%
Level 250 Trample 3%
Level 260 3X Damage 3%
Level 263 Laser Damage + 1%
Level 267 Splash 1%
Level 270 2X Damage 1%
Level 274 Missile Damage + 1%
Level 279 Trample 2%
Level 284 Proj. Damage + 1%
Level 289 2X Damage 1%
Level 292 Fire Damage + 1%
Level 295 Splash 1%
Level 298 Trample 2%
Level 300 + 1 Engine Slot
Level 308 Ice Damage + 1%
Level 313 Fork 1%
Level 316 2X Damage 1%
Level 319 Laser Damage + 1%
Level 324 Trample 2%
Level 327 Splash 1%
Level 330 Missile Damage + 1%
Level 333 2X Damage 1%
Level 337 Fork 1%
Level 351 Speed + 1
Level 355 Fire Damage + 1%
Level 359 Trample 2%
Level 365 2X Damage 1%
Level 369 Ice Damage + 1%
Level 376 Splash 1%
Level 379 2X Damage 1%
Level 384 Fork 1%
Level 389 Wide Fork 2%
Level 394 Trample 2%
Level 399 Missile Damage + 1%
Level 400 + 1 Chassis Slot

The aptly named Phasebloom A.I. created for this mecha enhances the primary weapon function and secondary effects to near unimaginable levels. The Phasebloom’s programming analyses every shot for optimal hit placement which increases the effectiveness of every type of weapon system. Secondary target processors can often engage one target while the pilot focuses on another. This system generates an extremely high probability of a Fork attack dealing a second full power salvo into an opponent near the primary target. Area attack Splash damage is directed toward any target near the primary enabling the Cavalier to eliminate entire formations of opposing troops without the aid or support of friendly forces. Considerable processing power is also dedicated to generating Trample damage to weaken any approaching threats.Rounding out the offencive programming is a multi-target array that is coupled with the area attack algorithm and secondary targeting system that allows the A.I. to target every enemy mecha in line of sight and send a Wide Fork shot into every opponent. Fully upgraded the Phasebloom can support eight custom equipment modules.

A Sunraker energy system sits at the core of the massive mecha. A great deal of the power generated is directed into the massive overload capacitor banks. This creates 2X and 3X overloaded salvos at a prodigious rate and the possibility of a 6X overload when both systems discharge simultaneously. With the amount of power reserved for the weapons systems the Cavalier is somewhat slower than other mecha its size, but this can be overcome with the addition of up to five custom equipment modules.

The Cavalier’s design is completely focused on attack capabilities. There are none of the more common defensive features included in its make up. Instead the designers six chassis ports for custom equipment and an additional seven ports for heavy shield modules. This has the twofold effect of making the Cavalier easily optimised against a known foe both offensively and defensively. This makes the Cavalier an excellent utility mecha capable of filling a variety of roles.

Legendary Pilots

  • Chris Oates

    Chris Oates

    Chris Oates has become renowned as a legendary pilot of the 105 ton Cavalier class mecha; an extremely customizable mecha with an affinity for trampling over not only it's intended targets, but also any poor souls unfortunate enough to be in the area. Due to it's variety of gear slots and customizability, the Cavalier is especially potent in a knowledgeable pilots hands, as it can change it's offensive and defensive profiles to whatever suits the moment at hand. This versatility, and its fearsome applications in the hands of a pilot like Oates, is what elevates him to legendary status. Having debuted his skills publicly in the 3rd ever King of the Mountain, Oates has been learning the strengths and weaknesses of different mecha for galactic decades. This knowledge has served Oates far better than simple brute force ever could, and has resulted in the downfall of more than one overconfident opponent, who trusted to blindly in the raw power of their mecha. A pilot known by his clan mates to be fiercely loyal, and known by employers to have never abandoned the job under any circumstances, the legend of Oates will be told across the mecha galaxy for decades to come.

Armament

Cavalier comes fully equiped with:
S.K.E.W.R. cannot be unequiped from its mech

200

200

S.K.E.W.R.

ELITE

S.K.E.W.R.

Trample 200%

Subspace Kinetic Energy Wave Repeater. Destroys enemies across multiple dimensions.

121

105

Shrapnel Blaster

ELITE

Shrapnel Blaster

3X Damage 12%

Trample 12%

Repurposes salvaged metals into projectiles.

121

103

Photon Beast

ELITE

Photon Beast

3X Damage 12%

Slow (4)

Powerful lasers target critical systems to induce shutdown.

121

104

Flame Column

ELITE

Flame Column

Burn 35%

Splash 7%

Produces a massive column of flames.

121

101

Superexplosive Missile

ELITE

Superexplosive Missile

2X Damage 20%

Splash 15%

Ambrose packed twice the legal amount of explosives in these missiles.

121

100

Cryonic Field

ELITE

Cryonic Field

Freeze 50%

2X Damage 5%

Sub zero temperatures freeze out enemies.