Ferrite: | 2700 |
Bioptics: | 1800 |
Crystal: | 160 |
The Clarke Federation is located beyond the three major powers’ fringe worlds but that hasn’t stopped them from carving their own civilization from the wilds of uncharted space. In the late 3100’s, the Illyrian Hegemony and Meiji Shogunate were fully engaged in their second war and neither were willing to sell any war materiel to developing colonies like Clarke. At the time, Cogwerk produced nothing bigger than the Holmes, so the few mecha Clarke were able to purchase were no match for the armies of bandits they faced and they knew they needed to build their own.
Federation leaders knew they lacked the technical and industrial capacity to take on this task, so they recruited from the anti-imperialists in the Shogunate and the politically unconnected from the Hegemony to fill their ranks with scientists and engineers. They brokered a deal to get manufacturing equipment from Cogwerk and in return for that industrial equipment, they promised to supply Cogwerk with one third of the mecha they produced over the next decade. This was no small price to pay, but it was worth it to the fledgling colonies. Their first mecha was the Namtar.
Statistical Readout | |
---|---|
Tonnage | 60 |
Armor Points | 145 |
Start Weapons | 6 |
Min Level | 28 |
Min Heavy Skill | 15 |
Levels/Weapon | 7 |
Manufacturer | Rowe Incorporated |
Bonuses | |
---|---|
Build | Speed - 4 |
Build | 2X Damage 5% |
Build | Crit-Kill 4% |
Build | Shield (4) |
Build | Kickback 8% odds 50% dam |
Level 3 | 2X Damage 3% |
Level 4 | + 1 Engine Slot |
Level 4 | + 1 Chassis Slot |
Level 5 | + 1 Cockpit Slot |
Level 6 | 2X Damage 3% |
Level 6 | + 1 Shield Slot |
Level 7 | + 1 Weapon Slot |
Level 9 | 2X Damage 3% |
Level 10 | Kickback 4% odds 50% dam |
Level 12 | 2X Damage 3% |
Level 14 | + 1 Weapon Slot |
Level 15 | 2X Damage 3% |
Level 16 | + 1 Cockpit Slot |
Level 20 | Kickback 3% odds 50% dam |
Level 20 | + 1 Shield Slot |
Level 21
+ every 7 levels |
+ 1 Weapon Slot |
Level 25 | Crit-Kill 2% |
Level 26 | + 1 Shield Slot |
Level 30 | Kickback 2% odds 50% dam |
Level 33 | + 1 Chassis Slot |
Level 35 | Crit-Kill 2% |
Level 36 | + 1 Engine Slot |
Level 40 | Kickback 1% odds 50% dam |
Level 45 | Laser Damage + 5% |
Level 46 | Proj. Damage + 5% |
Level 47 | Missile Damage + 5% |
Level 48 | Fire Damage + 5% |
Level 48 | + 1 Cockpit Slot |
Level 49 | Ice Damage + 5% |
Level 50 | 3X Damage 10% |
Level 54 | Shield (5) |
Level 57 | Ice Damage + 6% |
Level 62 | + 1 Chassis Slot |
Level 68 | Fire Damage + 6% |
Level 75 | Speed + 4 |
Level 79 | Missile Damage + 6% |
Level 82 | Proj. Damage + 6% |
Level 86 | Laser Damage + 6% |
Level 90 | Shield (5) |
Level 94 | 2X Damage 2% |
Level 103 | Auto Repair (1) |
Level 111 | 3X Damage 2% |
Level 120 | Kickback 1% odds 50% dam |
Level 127 | Auto Repair (1) |
Level 135 | 2X Damage 2% |
Level 138 | Shield (5) |
Level 142 | 3X Damage 2% |
Level 149 | Auto Repair (1) |
Level 153 | 2X Damage 2% |
Level 157 | Shield (5) |
Level 164 | 3X Damage 2% |
Level 172 | Auto Repair (1) |
Level 176 | Laser Damage + 9% |
Level 180 | + 1 Engine Slot |
Level 181 | Med-Bot (3) |
Level 184 | Fire Damage + 9% |
Level 188 | 2X Damage 4% |
Level 191 | Med-Bot (3) |
Level 195 | + 1 Chassis Slot |
Level 196 | Missile Damage + 9% |
Level 200 | + 1 Cockpit Slot |
Level 205 | Proj. Damage + 9% |
Level 209 | 3X Damage 4% |
Level 213 | Med-Bot (3) |
Level 217 | Ice Damage + 9% |
Level 220 | + 1 Shield Slot |
Level 225 | Med-Bot (4) |
Level 230 | 2X Damage 2% |
Level 233 | + 1 Engine Slot |
Level 238 | 2X Damage 2% |
Level 245 | 2X Damage 2% |
Level 250 | + 1 Chassis Slot |
Level 254 | Speed + 2 |
Level 262 | 2X Damage 2% |
Level 276 | 2X Damage 2% |
Level 280 | Speed + 1 |
Level 300 | + 1 Cockpit Slot |
Level 322 | Crit-Kill 2% |
Level 327 | Speed + 1 |
Level 334 | Crit-Kill 2% |
Level 337 | Speed + 2 |
Level 344 | Laser Damage + 2% |
Level 350 | + 1 Shield Slot |
Level 353 | Proj. Damage + 2% |
Level 360 | Missile Damage + 2% |
Level 368 | Fire Damage + 2% |
Level 375 | Ice Damage + 2% |
Level 381 | 3X Damage 5% |
Level 386 | Shield (2) |
Level 394 | Ice Damage + 3% |
Level 399 | Fire Damage + 3% |
Level 400 | + 1 Engine Slot |
The Namtar’s A.I has a singular focus -- quick and efficient destruction of enemy units. The Federation Gamma continuously scans the armor plates and shield cycles of an opponent to reveal any weakness that may be exploited by a “Crit-Kill †shot. These shots can bring down an otherwise undamaged mecha. Up to three additional modules can be added by pilots to customize their mech.
The Tokamat plasma compressor was designed to meet the Namtar’s need for high power output. When it was first produced, it was one of the few mecha available with enough power to overload its weapon systems when it steps off the assembly line. With minor additions to the Niode matrices, the frequency and power of overloads can be increased to generate both double and triple strength salvos regularly. A general increase in power to all types of weapon systems, pushing their destructive output above design limits on the weapons also comes with upgrades to the matrices. Dual ports are installed on the Tokomat for additional equipment.
All the offensive capabilities of the Namtar do come at a cost. The engineers needed a design that used widely available parts that aren't always perfectly compatible with one another. The recoil management system pays the price for this, where occasionally a misfire will happen. The shock from the release of such massive firepower cannot always be absorbed by the mech's sturdy frame and periodically, this causes damage to internal systems.
Originally the design team wanted to reconfigure the mecha to a Niode based design, but the struggling Federation military knew they didn’t have the resources to produce such a costly design. Project leaders decided that the risk of some Kickback was outweighed by the offensive potential of the mecha and they needed to use it to defend their colonies. Federation Command deemed it to have an “Acceptable rate of failure†and pushed the mech into production.
Namtars have become the Illyrian Hegemony’s go-to mecha for use in colonial suppression due to their intimidating stature. The Namtar was rolled out to all the fringe worlds after their successful role in the squelching of the Marsera uprising. Due to the bulkiness of the chassis and rushed design requirements, only two ports for upgrades were able to be fitted on the Namtar. Engineers installed the widely used triplex shield mount for heavy modules to provide the Namtar with defensive coverage. Overall, the Namtar is very powerful and well worth a modest investment, making an excellent core mech for the discerning commander.
When the Cogwek Renaissance began in the early 3300’s, the Clarke Federation military immediately began to look into ways to improve their designs. They streamlined the Namtar’s component compatibility and removed inefficient equipment, enabling engineers to mount an additional port on the chassis for the installation of custom equipment, bringing the total to three available slots for the addition of equipment. Several shield pods were added to the chassis to supplement the custom modules.
The update’s most impressive additions were to the powerplant. Energy directed to weapon systems is increased, further extending their damage potential. The existing overload capacitors were enlarged and several were added to generate double and triple powered salvos with greater frequency. Engineers first attempted to replace the power plant with model that featured more customisation slots but instead settled on replacing redundant and incompatible power control components with a quad-mount of Auto Repairing nanobot swarms to compensate for the occasional Kickback.
Federation military officials have praised the updated package for exceeding their expectations. The Namtar is the only mecha design to receive additional equipment slots since the beginning of the Cogwerk Renaissance.
While few outside the Hegemony field the Namtar, Bella Tin Gray found that Illyrian forces disproportionately focussed on killing them when they encountered them in enemy hands. She derived a baiting technique that made good use of the Namtar's ample armor.
An unimaginative commander, Ancus found his niche in the cockpit of a Namtar, commanding a whole squadron of the same. His consumate lack of mercy produced fine art on the field of battle.
One of the only illyrian pilots with the physical bulk to mentally prepare him for piloting a Namtar, Marcus Crassus personifies the brute power of this heavyweight mech. He often rides his personalized crystal Namtar replica to the Starday senate sessions.
The flattened resonance chamber on this powerful, reliable laser widens into two firing apertures, creating an asymmetric impact signature.
The flattened resonance chamber on this powerful, reliable laser widens into two firing apertures, creating an asymmetric impact signature.
This canon is commonly seen on Vupa 6 being used by the pirates. It's a good sturdy addition to any pilot's arsenal.
This canon is commonly seen on Vupa 6 being used by the pirates. It's a good sturdy addition to any pilot's arsenal.
Two streams of fire vulcanize your opponents. They will burn.
Two streams of fire vulcanize your opponents. They will burn.
If purchased individually, these weapons alone would cost:
2940 Ferrite
2524 Bioptics
60 Crystal
Ferrite: | 2700 |
Bioptics: | 1800 |
Crystal: | 160 |