Revenant

Ferrite: 25100
Bioptics: 20500
Niodes: 125

In 3329 the Society of Cogwerk Planets under a brutal and extended onslaught from the Armies of the Pirate King. The collective Cogwerk military, especially the Legionnaires of Galactic Trade had borne the brunt if the assault and were near collapse from attrition and just plain exhaustion. Even the reinforcements from the Mercenary Clans were only a cure for the symptoms and not a treatment for the disease. The economy was near collapse as well after dealing with the strain of pirate raids and theft for years on end. Times were dark for Cogwerk and if a solution was not discovered soon the Society of Cogwerk Planets faced extinction.

Statistical Readout
Tonnage 105
Armor Points 290
Start Weapons 13
Min Level 139
Min Heavy Skill 65
Levels/Weapon 3
Manufacturer Most Esteemed Brotherhood of San Lorenzo
Bonuses
Build Laser Damage + 3%
Build Speed - 32
Build Dodge (3)
Build Fork Shield 10%
Build 2X Damage 10%
Level 2 Missile Vulnerable 5%
Level 3 + 1 Weapon Slot
Level 4 + 1 Cockpit Slot
Level 5 Fork Shield 10%
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 7 Shield (3)
Level 8 Dodge (3)
Level 10 Precision (2)
Level 11 Trample 5%
Level 13 Speed + 3
Level 14 + 1 Chassis Slot
Level 16 Laser Damage + 2%
Level 17 + 1 Engine Slot
Level 19 Missile Vulnerable 5%
Level 20 1.5X Damage 5%
Level 23 Ice Shield 25%
Level 23 Missile Vulnerable 5%
Level 26 Speed + 3
Level 29 + 1 Cockpit Slot
Level 31 2X Damage 10%
Level 32 Speed + 3
Level 34 Laser Damage + 2%
Level 35 Precision (2)
Level 37 + 1 Chassis Slot
Level 38 Speed + 3
Level 41 Laser Damage + 2%
Level 43 Fork Shield 25%
Level 44 Dodge (3)
Level 47 + 1 Engine Slot
Level 49 Ice Shield 25%
Level 49 Missile Vulnerable 5%
Level 50 Laser Damage + 5%
Level 50 Precision (2)
Level 50 Freeze 10%
Level 52 Speed + 3
Level 53 Shield (3)
Level 54 Trample 10%
Level 58 + 1 Shield Slot
Level 61 Laser Damage + 2%
Level 62 1.5X Damage 5%
Level 65 Speed + 3
Level 67 Shield (3)
Level 68 + 1 Cockpit Slot
Level 71 Dodge (3)
Level 73 Fork Shield 20%
Level 74 Laser Damage + 2%
Level 75 1.5X Damage 5%
Level 76 Freeze 10%
Level 77 + 1 Chassis Slot
Level 78 1.5X Damage 5%
Level 79 2X Damage 5%
Level 80 3X Damage 3%
Level 82 Speed + 3
Level 83 + 1 Engine Slot
Level 85 Laser Damage + 2%
Level 87 Freeze 10%
Level 88 + 1 Chassis Slot
Level 89 Trample 10%
Level 91 1.5X Damage 5%
Level 92 2X Damage 5%
Level 94 Laser Damage + 2%
Level 95 + 1 Shield Slot
Level 97 Trample 5%
Level 98 + 1 Shield Slot
Level 100 Freeze 10%
Level 100 3X Damage 5%
Level 100 Laser Damage + 5%
Level 103 + 1 Cockpit Slot
Level 106 3X Damage 3%
Level 107 1.5X Damage 5%
Level 109 Laser Damage + 2%
Level 110 3X Damage 3%
Level 112 + 1 Chassis Slot
Level 113 Freeze 10%
Level 115 + 1 Cockpit Slot
Level 116 Laser Damage + 2%
Level 120 1.5X Damage 5%
Level 121 + 1 Engine Slot
Level 123 Laser Damage + 3%
Level 124 Ice Shield 10%
Level 125 Trample 10%
Level 128 Laser Damage + 2%
Level 130 Laser Damage + 5%
Level 133 + 1 Shield Slot
Level 134 Laser Damage + 2%
Level 135 + 1 Engine Slot
Level 137 2X Damage 5%
Level 139 Laser Damage + 3%
Level 142 + 1 Cockpit Slot
Level 145 Laser Damage + 2%
Level 148 Shield (5)
Level 150 Laser Damage + 5%
Level 151 + 1 Chassis Slot
Level 152 3X Damage 3%
Level 154 Fork Shield 10%
Level 155 Laser Damage + 2%
Level 157 Freeze 5%
Level 159 Freeze 5%
Level 161 + 1 Engine Slot
Level 163 1.5X Damage 5%
Level 166 Laser Damage + 2%
Level 167 Shield (3)
Level 169 Freeze 5%
Level 170 Speed + 3
Level 174 + 1 Shield Slot
Level 176 Laser Damage + 2%
Level 178 3X Damage 3%
Level 181 + 1 Chassis Slot
Level 184 Laser Damage + 2%
Level 187 Dodge (3)
Level 191 3X Damage 5%
Level 194 + 1 Engine Slot
Level 200 Laser Damage + 5%
Level 200 Freeze 5%
Level 205 + 1 Engine Slot
Level 209 Speed + 3
Level 212 1.5X Damage 5%
Level 215 + 1 Chassis Slot
Level 220 Laser Damage + 2%
Level 223 + 1 Cockpit Slot
Level 225 3X Damage 5%
Level 225 2X Damage 5%
Level 225 Dodge (2)
Level 233 1.5X Damage 5%
Level 236 Missile Vulnerable 2%
Level 239 Fork Shield 5%
Level 244 Shield (1)
Level 247 Dodge (1)
Level 250 Precision (1)
Level 253 Trample 2%
Level 256 Speed + 1
Level 260 Laser Damage + 1%
Level 264 Missile Vulnerable 2%
Level 270 1.5X Damage 2%
Level 275 Missile Vulnerable 2%
Level 289 Ice Shield 5%
Level 292 Speed + 1
Level 295 2X Damage 5%
Level 299 Speed + 1
Level 300 + 1 Shield Slot
Level 302 Laser Damage + 1%
Level 305 Precision (1)
Level 308 Speed + 1
Level 318 Laser Damage + 1%
Level 323 Fork Shield 5%
Level 328 Dodge (1)
Level 334 Missile Vulnerable 2%
Level 337 Ice Shield 5%
Level 340 Freeze 5%
Level 344 Laser Damage + 2%
Level 347 Precision (1)
Level 353 Speed + 1
Level 357 Shield (1)
Level 361 Trample 5%
Level 371 Laser Damage + 1%
Level 375 1.5X Damage 2%
Level 379 Speed + 1
Level 383 Shield (1)
Level 389 Dodge (1)
Level 397 Fork Shield 5%
Level 399 Laser Damage + 1%
Level 400 + 1 Cockpit Slot

One solution did present itself in the form of the Revenant Mecha. Designed by the reclusive and mysterious hermit engineers from the Brotherhood of San Lorenzo, this mecha set new standards for the fairly new field of super heavy engineering for 105 ton mecha.

The Revenant appears to built around the concept of the best defence is a good offense. The Asteraoth A.I. features a superior line of sight targeting system that boosts the efficiency of Laser weapons by well over 50%. Added to this increased output a secondary threat monitor will deliver considerable Trample damage to any approaching hostiles. Also included in the Asteraoth’s programming is the Ophanim grade anti-mech virus. Projected into an enemy mecha, it will cause the opposing mecha to generate an internal EMP blast that will shut down all systems. The Ophanim virus is so effective, the project to develop it was abandoned over fifty years ago as the Cogwerk Minister of Defence thought it too dangerous for use. The hermit engineers thought the threat to Cogwerk was so dire, it would be dangerous to use anything less. The Asteraoth is equipped with seven ports for the addition of custom hardware.

Powering the Revenant is the Spectre power core which also focuses on enhancing the offensive capabilities of the design. An enormous array of dynamic overload capacitors are built into the power system. Their unique interconnected relay system allows for the generation 1.5X, 2X, and 3X overload salvos at a prodigious rate.

As with all super heavy mecha, the Revenant is relatively slow moving when first off the assembly line, but any speed deficiencies are quickly offset by upgrades and the eight available slots for engine modules.

The Chassis of the Revenant contains several shield pods that will absorb a small amount of incoming weapons fire and tuned shield emitters that provide a great deal of protection from Ice attacks, but the primary defense mechanism is the Echo Bane active armor system. Tied into the A.I. the armor mimics its surrounding on visual, infrared, and magnetic spectrums. This coupled with the Asteraoth’s electronic interference and false positive data fed to enemy units gives the Revenant the greatest Dodge capability of any existing super heavy mecha. It also makes Fork attacks against it extremely ineffective. There are eight ports on the Chassis for the installation of custom equipment and a full suite of five mounts for heavy shield modules.

During final shakedown testing of the Revenant, San Lorenzo engineers were testing an automated unit in the Yomi Gravity Reefs when they stumbled into a still active, but malfunctioning Forerunner time dilation booby trap. Instead of projecting the victim thousands of years into the future, the close proximity of Drochah’s fractured Chroniode projected the mecha to thousands of possible timelines. This serendipitous event resulted in many of the mecha being discovered by both the Cogwerk military and the Mercenary Clans alike. This accidental boost in production is considered to be one of the major turning points in Cogwerk’s war against the Pirate King. Not the beginning of the end, but perhaps the end of the beginning.





































Legendary Pilots

  • Edward Pleasants

    Edward Pleasants

    The legend of Edward Pleasants shows the power of determination, dedication, and willpower to overcoming obstacles, as he steadily climbed the ranks of the mecha galaxy power players. Pleasants has seen combat from across the galaxy over decades, and always come out stronger and better prepared for the next battle. Never one to shy from the thick of combat, Pleasants has made a career of making sure friends, family, and clan mates always someone they can depend on in their corner. By strengthening those around him, Pleasants guarantees his legend will be told across the galaxy for generations to come.

  • David Buchanan

    David Buchanan

    David has been a mercenary pilot since the founding of the Mercenary Clans. His medals date back to the Inaugural King of the Mountain contest. Since then he has recorded many more and not a few of them Gold. From Circuit Fights to King of the Mountain, Clan Wars and Faction Wars his trophy case is overflowing with the commemorations of hundreds, if not thousands, of victories. In addition, there is one very special award and there is no other one exactly like it anywhere in the galaxy. One that signifies his status as the first pilot to achieve a rating of level 300.

    An expert pilot, David has been a Division One competitor since September 3276 (Clan Wars X) and has never looked back. And while he is dangerous behind the controls of any mecha he is especially deadly when he fields his heavily customised Revenant. Upgraded beyond the levels of some clan’s entire combined force David will cut a swath through any and every foe that dares to stand in his way.

  • Dan Ross

    Dan Ross

    Dan Ross is a veteran pilot with a keen fashion sense. He can often be seen walking the halls of AFF headquarters sporting argyle socks with sandals and polyester shorts pulled up to around mid-chest. And he will usually be heard saying things like, “Get a haircut ya hippie.” or his trademark, “Get your mecha off my lawn you dang kids!”

    All kidding aside, Dan has been a pilot from the beginning of Mecha Galaxy. Not only did he pilot a mecha in Div.1 of the inaugural Clan Wars he was a contestant in the inaugural King of the Mountain. After kicking around between a few clans early in his career he found a home with the newly formed AFF Death’s Collectors just before Clan Wars VII and, according to him, never looked back.

    Throughout his stint with the AFF he has been there, done that with just about every mecha possible in every type of contest available. These days he can be found exactly where a elite pilot should be; In Div.1 of Clan Wars and in a clan he loves as a staunch member of the AFF. And while he has piloted many mecha over the years when given a choice, he favors his Revenant. Not surprising, a deadly mecha for a deadly pilot.

    Of course he already has several in his formations and is always looking to add more to the arsenal as time, fame, and fortune allow.

Armament

Revenant comes fully equiped with:

136

100

Regret

ELITE

Regret

Freeze 30%

2X Damage 10%

The last thing your enemies will experience.

136

100

Regret

ELITE

Regret

Freeze 30%

2X Damage 10%

The last thing your enemies will experience.

84

100

Malice

ELITE

Malice

Freeze 15%

3X Damage 8%

Revenge served at the speed of light.

84

100

Malice

ELITE

Malice

Freeze 15%

3X Damage 8%

Revenge served at the speed of light.

93

103

Opening Beam

COMMON

Opening Beam

2X Damage 13%

The opening salvo is important. Double your power and make it the closing salvo as well.

87

105

Tepegoz

COMMON

Tepegoz

Slow (7)

One look from the optical resonator triggers interruptions in enemy systems. The power of the Tepegoz is legendary.

87

105

Tepegoz

COMMON

Tepegoz

Slow (7)

One look from the optical resonator triggers interruptions in enemy systems. The power of the Tepegoz is legendary.

82

101

Triplex Matrix

COMMON

Triplex Matrix

3X Damage 7%

Integrated Forerunner tech releases an energy burst that triples the strength of the beams.

82

101

Triplex Matrix

COMMON

Triplex Matrix

3X Damage 7%

Integrated Forerunner tech releases an energy burst that triples the strength of the beams.

82

101

Triplex Matrix

COMMON

Triplex Matrix

3X Damage 7%

Integrated Forerunner tech releases an energy burst that triples the strength of the beams.

82

101

Triplex Matrix

COMMON

Triplex Matrix

3X Damage 7%

Integrated Forerunner tech releases an energy burst that triples the strength of the beams.

43

101

Emerald Ray

COMMON

Emerald Ray

Precision (3)

If you're looking for a new laser with power and precision, make room in your armory for this one.

43

101

Emerald Ray

COMMON

Emerald Ray

Precision (3)

If you're looking for a new laser with power and precision, make room in your armory for this one.

If purchased individually, these weapons alone would cost:
29450 Ferrite
22780 Bioptics
604 Crystal
56 Niodes

 

Buy a Revenant

Ferrite: 25100
Bioptics: 20500
Niodes: 125