Ferrite: | 17700 |
Bioptics: | 12500 |
Niodes: | 125 |
When the proposal for the Cameron was put out, most Mech plants were singularly unimpressed. It could be they suffered from a "not invented here" syndrome, or more likely already had all production lines running full tilt.
On Hiberia in the Breton cluster the reaction was different. The Trollwerk Limited had started as a Mech repair shop in the 3280`s. As the Mechs who was brought in usually were more or less totaled and it was a long supply line to the manufacturers, the techs at Trollwerk had to more or less rebuild the components to get them in working order. As the rumor of the competence spread more and more Mecha in worse condition were brought in. Sometimes the only thing identical between what had been delivered and what was returned was the product number. Over time the techs got into a can do attitude, and nothing was impossible, miracles just took a bit longer. They had been getting ready to produce Mechs on their own, but getting licenses was a problem. Then came the Cameron.
Statistical Readout | |
---|---|
Tonnage | 95 |
Armor Points | 260 |
Start Weapons | 10 |
Min Level | 90 |
Min Heavy Skill | 50 |
Levels/Weapon | 3 |
Manufacturer | Trollwerk Limited |
Bonuses | |
---|---|
Build | Precision (2) |
Build | Dodge (1) |
Build | Shield (2) |
Build | Speed - 27 |
Level 2 | Speed + 3 |
Level 3 | + 1 Weapon Slot |
Level 5 | Dodge (1) |
Level 6
+ every 3 levels |
+ 1 Weapon Slot |
Level 7 | + 1 Engine Slot |
Level 8 | 1.5X Damage 5% |
Level 10 | + 1 Cockpit Slot |
Level 11 | Shield (5) |
Level 13 | + 1 Chassis Slot |
Level 14 | Fork 5% |
Level 15 | Precision (2) |
Level 16 | + 1 Engine Slot |
Level 17 | Splash 4% |
Level 19 | + 1 Shield Slot |
Level 20 | Speed + 3 |
Level 22 | Wide Fork 5% |
Level 23 | Shield (5) |
Level 25 | Dodge (1) |
Level 26 | Trample 3% |
Level 27 | Slow (2) |
Level 28 | Proj. Shield 6% |
Level 29 | Shield (5) |
Level 31 | 1.5X Damage 5% |
Level 32 | Dodge (1) |
Level 34 | Splash 4% |
Level 34 | + 1 Engine Slot |
Level 35 | Missile Shield 7% |
Level 36 | Speed + 3 |
Level 37 | + 1 Cockpit Slot |
Level 38 | Shield (5) |
Level 38 | 1.5X Damage 5% |
Level 38 | Fork 5% |
Level 41 | + 1 Chassis Slot |
Level 43 | Wide Fork 5% |
Level 44 | Dodge (1) |
Level 46 | + 1 Engine Slot |
Level 48 | Precision (2) |
Level 48 | Shield (5) |
Level 50 | + 1 Shield Slot |
Level 50 | Splash 4% |
Level 50 | Trample 3% |
Level 50 | 1.5X Damage 5% |
Level 51 | Speed + 3 |
Level 53 | + 1 Cockpit Slot |
Level 53 | Slow (2) |
Level 56 | Ice Shield 6% |
Level 56 | Dodge (1) |
Level 58 | Shield (5) |
Level 58 | + 1 Engine Slot |
Level 62 | Fork 5% |
Level 64 | 1.5X Damage 5% |
Level 64 | Precision (2) |
Level 65 | Wide Fork 5% |
Level 67 | Splash 4% |
Level 67 | Shield (5) |
Level 68 | Speed + 3 |
Level 68 | + 1 Chassis Slot |
Level 70 | Dodge (1) |
Level 70 | Missile Shield 7% |
Level 71 | + 1 Engine Slot |
Level 73 | Precision (2) |
Level 75 | Shield (5) |
Level 75 | 2X Damage 5% |
Level 76 | + 1 Cockpit Slot |
Level 79 | Slow (2) |
Level 80 | Dodge (1) |
Level 80 | + 1 Shield Slot |
Level 82 | Precision (2) |
Level 84 | Speed + 3 |
Level 85 | + 1 Engine Slot |
Level 86 | Fork 5% |
Level 86 | Shield (5) |
Level 88 | Splash 4% |
Level 89 | Fire Shield 6% |
Level 90 | 2X Damage 5% |
Level 90 | Dodge (1) |
Level 91 | + 1 Cockpit Slot |
Level 94 | Precision (2) |
Level 96 | Shield (5) |
Level 100 | + 1 Chassis Slot |
Level 100 | Speed + 3 |
Level 107 | 2X Damage 5% |
Level 112 | + 1 Engine Slot |
Level 114 | Dodge (1) |
Level 117 | Missile Shield 7% |
Level 118 | Shield (5) |
Level 122 | Precision (2) |
Level 122 | Laser Shield 6% |
Level 125 | Shield (5) |
Level 125 | 2X Damage 5% |
Level 128 | Speed + 3 |
Level 128 | + 1 Chassis Slot |
Level 142 | + 1 Cockpit Slot |
Level 144 | Speed + 3 |
Level 147 | Precision (2) |
Level 148 | + 1 Shield Slot |
Level 150 | Speed + 3 |
Level 155 | Shield (5) |
Level 161 | Slow (2) |
Level 165 | Precision (2) |
Level 179 | Speed + 2 |
Level 182 | Dodge (2) |
Level 187 | 1.5X Damage 2% |
Level 191 | Shield (2) |
Level 200 | Fork 2% |
Level 217 | Precision (2) |
Level 227 | Splash 2% |
Level 235 | Speed + 2 |
Level 239 | Wide Fork 2% |
Level 247 | Shield (2) |
Level 250 | + 1 Engine Slot |
Level 252 | Dodge (2) |
Level 261 | Trample 2% |
Level 274 | Slow (2) |
Level 297 | Proj. Shield 3% |
Level 300 | + 1 Chassis Slot |
Level 300 | Shield (2) |
Level 308 | 1.5X Damage 2% |
Level 317 | Dodge (2) |
Level 321 | Splash 2% |
Level 330 | Missile Shield 3% |
Level 333 | Speed + 2 |
Level 341 | Fork 2% |
Level 347 | Shield (2) |
Level 350 | + 1 Cockpit Slot |
Level 353 | 1.5X Damage 2% |
Level 361 | Wide Fork 2% |
Level 364 | Dodge (2) |
Level 369 | Precision (2) |
Level 373 | Shield (2) |
Level 388 | 1.5X Damage 2% |
Level 397 | Splash 2% |
Level 400 | + 1 Shield Slot |
Level 400 | Trample 2% |
The proposal raised the professional interest, brand new model and untested main components was something they really could sink their teeth into, and the licensing fees weren’t that high either. In a for the distances involved was a remarkably short time, the contract was signed and work began. The first Mechs rolled of the assembly line within a month.
When you try to look at the Cameron, it is hard to focus, but if you manage to do so it seem to be one of the biggest Mechs made so far, only eclipsed by the massive Apatotron. This is due to the facts that its lower legs are elongated to give room for massive spring coils, and it have a bulky secondary armor layer.
The spring coils work on the principle of the well known pogo sticks, simultaniously lessening the seismic signature and reusing motion energy to give the Mech a higher speed. The secondary armor is a relatively lightweight honeycombed sandwich of Beryllium-Aluminium and ceramics. This layer serves several purposes. It reduces the magnetic signature, serves as isolation from extreme temperatures and is a part of the heat exchange system. In addition it reduces the effect of enemy missiles somewhat.
This layer is covered by a myriad of energy absorbing grafen plates. These reduces the Lidar and Radar signature significantly. Not enough to fool the massive targeting computers onboard opposing Mechs, but the less sophisticated targeting gear aboard enemy missiles can be fooled.
At the core of the Cameron lies the untested hyperheuristic Zone Overviev Mech Battle Information Evaluation. This system is designed to recognize what Mechs you face, what clan and pilot. Using stored data of previous encounters it will make predictions based on these, and manuver to get the best fields of fire. After more data have been gathered it will also have a shot at hitting multiple targets. Eventually the Z.O.M.B.I.E. will have room for six additional modules.
The defensive systems are built around another prototype; the Standard Protection Have Everything Ready Eventually. This system is tied into the Z.O.M.B.I.E. and is quite bulky on its own. Recognicing what the opponent is likely to use to hit, it will spin up the proper shielding before said shot gets off. The only drawback to this otherwise excellent system, is that having all the inbuilt system gives room for just four additional modules.
The Chasis is another ingenious, but so far untested idea. The Limited Uncertaincy Rapid Course Handling is linked to both the Z.O.M.B.I.E and the S.P.H.E.R.E. By getting split second warning of likely incoming fire, it can manuver out of the way. Due to the limited room for extras, it can only hold up to five additional modules.
The power plant is another prototype design. Being able to convert everything from hydrogen to radiation into usable energy, the Forward Acceleration System Transmitter have an output of unparalleled quantity. Some of this output can be stored in bafflers and increase the potency of its weapons strikes, but most of it is supposed to be used by up to eight modules.
Holy-Damn is a cyborg and mystic who can always be found where battle rages the fiercest. Some say his cybernetic enhancements (of unknown origin) give him an extra edge when piloting his mecha. As for his mystical connections it has been said that for those who believe no proof is required, for those who don’t no proof is possible. A mercenary’s mercenary he sells his skills to whomever can deliver him to the heart of the conflict. He has fought with no less than three different clans in Division 1 of Clan Wars. His Cameron mecha cuts down foes as he calls down blessing on his allies and self fulfilled prophecies of doom on his enemies.
James Waddington undertook the study of Mech Warfare and its technology during his youth, until he mastered them almost perfectly. Although he doesn't own an overpowered squad, he balances the lack of Niode gear with his great understanding and knowledge of Mechs, superior to that of the other pilots, which made him an excellent tactical and technical advisor. His experience and knowledge achieved successes and triumphs for the mercenary factions, to which he belonged, until finally he joined his long-time rival faction, the Dragons, among which by his merits he soon became promoted in the upper ranks.
If during any of your missions or competitions you meet the personal squadron of Waddington, led from his perfectly attuned Cameron, think twice before attacking: it is never easy to fight against a pilot who turns out to be a better connoisseur of your Mech than yourself.
Ambrose packed twice the legal amount of explosives in these missiles.
Sub zero temperatures freeze out enemies.
Repurposes salvaged metals into projectiles.
Produces a massive column of flames.
Modeled after the venomous Earth siphonophore - it has one heck of a sting.
Modeled after the venomous Earth siphonophore - it has one heck of a sting.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.
Improvements in the fuel of this flamethrower enable it to deliver a burst of heat that can linger and cause additional burn damage.
Second generation of the Sleet Storm, the Double Sleet Beam focuses two medium strength beams on enemy hulls.
If purchased individually, these weapons alone would cost:
15588 Ferrite
10276 Bioptics
194 Crystal
62 Niodes
Ferrite: | 17700 |
Bioptics: | 12500 |
Niodes: | 125 |