Cyclops

Ferrite: 19500
Bioptics: 15400
Niodes: 100

The Cyclops comes in at 95 tons. Not the heaviest Mech designed, just a force to fear.

What strikes most at first glance is the unusual, one-eyed Cockpit. The designers found this to be more effective after thousands of would-be pilots had tried various viewing positions.

Older hands take some time to adjust to the bigger field of view, but as most combat input comes through screens and pilot implants, it doesn't make much of a difference. But for the techs who are to move it around in often cramped hangars, the increased field of view should reduce bumping and scratching.

Statistical Readout
Tonnage 95
Armor Points 250
Start Weapons 10
Min Level 91
Min Heavy Skill 50
Levels/Weapon 3
Manufacturer W.A.T.C.H.
Bonuses
Build Laser Damage + 3%
Build Speed - 25
Build Precision (4)
Build 2X Damage 5%
Level 2 1.5X Damage 5%
Level 3 + 1 Weapon Slot
Level 4 Laser Damage + 5%
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 6 Wide Fork Shield 5%
Level 8 + 1 Cockpit Slot
Level 10 Proj. Shield 5%
Level 12 Speed + 2
Level 14 1.6X Damage 5%
Level 16 + 1 Engine Slot
Level 18 Laser Damage + 5%
Level 20 Fork Shield 5%
Level 22 Precision (4)
Level 24 + 1 Chassis Slot
Level 26 Speed + 2
Level 28 1.5X Damage 5%
Level 30 Laser Damage + 5%
Level 32 + 1 Shield Slot
Level 34 Splash Shield 5%
Level 36 Splash 5%
Level 38 Speed + 2
Level 40 + 1 Cockpit Slot
Level 42 1.6X Damage 5%
Level 44 Laser Damage + 5%
Level 46 Trample Shield 5%
Level 48 + 1 Engine Slot
Level 50 Precision (4)
Level 52 Speed + 2
Level 54 1.5X Damage 5%
Level 56 + 1 Chassis Slot
Level 58 Laser Damage + 5%
Level 60 Wide Fork Shield 5%
Level 62 Proj. Shield 5%
Level 64 + 1 Cockpit Slot
Level 66 Speed + 2
Level 68 1.6X Damage 5%
Level 70 Laser Damage + 5%
Level 72 + 1 Engine Slot
Level 74 Splash Shield 5%
Level 76 Precision (4)
Level 78 2X Damage 5%
Level 80 + 1 Chassis Slot
Level 82 1.5X Damage 5%
Level 84 Laser Damage + 5%
Level 86 Fork Shield 5%
Level 88 + 1 Shield Slot
Level 90 Proj. Shield 5%
Level 92 Speed + 2
Level 94 1.6X Damage 5%
Level 95 3X Damage 5%
Level 96 + 1 Cockpit Slot
Level 98 Laser Damage + 5%
Level 100 Trample Shield 5%
Level 102 Precision (4)
Level 104 + 1 Engine Slot
Level 106 Speed + 2
Level 108 1.5X Damage 5%
Level 110 Laser Damage + 5%
Level 112 + 1 Shield Slot
Level 114 Wide Fork Shield 5%
Level 116 Splash 5%
Level 118 Speed + 2
Level 120 + 1 Cockpit Slot
Level 122 1.6X Damage 5%
Level 124 Laser Damage + 5%
Level 126 Splash Shield 5%
Level 128 + 1 Engine Slot
Level 130 Precision (4)
Level 132 Dodge (2)
Level 134 1.5X Damage 5%
Level 136 + 1 Chassis Slot
Level 138 Laser Damage + 2%
Level 140 Fork Shield 5%
Level 144 Proj. Shield 5%
Level 146 + 1 Cockpit Slot
Level 148 Speed + 2
Level 150 1.6X Damage 5%
Level 152 Laser Damage + 5%
Level 154 + 1 Engine Slot
Level 156 Trample Shield 5%
Level 158 Precision (4)
Level 160 Speed + 2
Level 162 + 1 Chassis Slot
Level 164 1.5X Damage 5%
Level 166 Laser Damage + 3%
Level 168 Wide Fork Shield 5%
Level 170 + 1 Shield Slot
Level 172 Splash 5%
Level 174 Speed + 2
Level 176 1.6X Damage 5%
Level 178 + 1 Cockpit Slot
Level 180 Laser Damage + 3%
Level 182 Splash Shield 5%
Level 184 Precision (4)
Level 186 + 1 Engine Slot
Level 188 Speed + 2
Level 190 1.5X Damage 5%
Level 192 Laser Damage + 5%
Level 194 + 1 Chassis Slot
Level 196 Fork Shield 5%
Level 198 Proj. Shield 5%
Level 200 Speed + 2
Level 202 + 1 Engine Slot
Level 204 1.6X Damage 5%
Level 206 Laser Damage + 5%
Level 208 Trample Shield 5%
Level 210 Speed + 2

Another innovation not seen from the outside is the powerplant, or rather the power plants. The design team noted that as output got higher, so did the weight and bulk, and not in a linear fashion either, more like an climbing curve. So to reduce weight and the odds of a lucky shot depriving the Cyclops of all its power, they installed three of the PalmarTek power plants normally found in the Fides. This gives an abundance of energy, more than enough to give it some intrinsic speed when fully developed in addition to powering up to eight Engine modules.

The targeting computer, the Mandori 8000+ is another radical departure from the traditional AI system. Here they actually dumbed it down, at least in most respects.

What began as a Chess computer was fed all available data on Mechs and how they can move. The resulting computer is a moron in most regards, but a savant when it comes to adjusting fire to where an opponent most likely will be in a split second. This gives the Cyclops the third highest unaided Precision attained on any Mech (32) only surpassed by the Antithesis (47) and Boreas (51). The Mandori 8000+ can also be connected to seven additional modules to further improve the targeting solutions.

Defensively the Cyclops is more traditional. The Mandori 8000+ does manage to twist it a tiny bit to make the most obvious shots a bit less likely to hit, and having room for six additional Chassis modules it should be as hard to hit as most Mechs of its weight class.

If the Cyclops have an Achilles heel, it is in the shielding department. While it will deflect a quarter of the incoming projectile fire and a fifth of all secondary damage, (Trample, Splash, Fork and Wide Fork) it have room for just four Shield modules, and dont have any general shielding at all.

What the designers did spend time on was giving it offensive qualities. All Lasers fired get their normal damage boosted to almost double strength. A late change in the boosters came when news of the 60% damage potential increase the Redeemer sported came in. Two sets of general damage enhancers were installed, one for the traditional 50% and one for the newer 60%. As a further bonus, the targeting computer will in about one of seven shots fired manage to damage the primary targets neighbours as well.

Legendary Pilots

  • Karl Kash

    Karl Kash

    After a dark incident, the Mech pilot Karl Kash took refuge for many years in the Waradium mines of the Epsilon sector in Hades System, to avoid the Illyrian justice, picking a job as MPU operator, mine prospecting units consisting in mechs discarded for combat and adapted for the extraction of heavy metals in the most aggressive environmental conditions.

    In spite of this hard activity, he remained well trained and when the Blackwing pirates assaulted the mines, they faced a bizarre army of old mechs ready for battle and under the leadership of Karl himself. The pirates were defeated, but the installations got seriously damaged during the fights and the mining company was forced to close them and dismiss all the personnel.

    However, the achievement of Karl had transcended, and was recruited by the Affiliation Mercenary Clans, among whom he found his true calling, guiding a formidable mecha Squad that he leads from the cockpit of “Big Chill”, his Cyclops class Mech, tuned with a smiling one-eyed skull.

Armament

Cyclops comes fully equiped with:

133

100

The Stare

ELITE

The Stare

3X Damage 10%

2X Damage 10%

Fed by deuterium pellets, it will wreck havoc on opponents.

133

100

The Stare

ELITE

The Stare

3X Damage 10%

2X Damage 10%

Fed by deuterium pellets, it will wreck havoc on opponents.

133

100

The Stare

ELITE

The Stare

3X Damage 10%

2X Damage 10%

Fed by deuterium pellets, it will wreck havoc on opponents.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

71

101

Scion Beam

COMMON

Scion Beam

Precision (7)

A sniper's best friend. You can pick off a Rizpah salamander at 1000 meters with this beauty.

71

101

Scion Beam

COMMON

Scion Beam

Precision (7)

A sniper's best friend. You can pick off a Rizpah salamander at 1000 meters with this beauty.

52

100

Res Laser

COMMON

Res Laser

2X Damage 4%

Radioactive rods create "resonance images" of penetrating light, to be fired like spears.

52

100

Res Laser

COMMON

Res Laser

2X Damage 4%

Radioactive rods create "resonance images" of penetrating light, to be fired like spears.

If purchased individually, these weapons alone would cost:
19997 Ferrite
11700 Bioptics
474 Crystal
15 Niodes

 

Buy a Cyclops

Ferrite: 19500
Bioptics: 15400
Niodes: 100