Ferrite: |
22327 |
Bioptics: |
18260 |
Niodes: |
95 |
The Manticore represents the Shogunate’s first entry into the ultra heavy mecha design and production field. Compared to the somewhat unusual production release of the Wendigo, and the fantastical origins of the Salamander, the Manticore represents the Shogunate response to a mecha world overly dominated by the Hegemony and its flagship enterprise, Star Factories. Working feverishly, and often secretly at the behest of the Shogunate state, the engineers at Cherry Blossom Mechworks created their masterpiece: The Manticore.
Statistical Readout | |
---|---|
Tonnage | 115 |
Armor Points | 320 |
Start Weapons | 13 |
Min Level | 186 |
Min Heavy Skill | 85 |
Levels/Weapon | 2.5 |
Manufacturer | Star Factories |
Bonuses | |
---|---|
Build | Laser Damage + 5% |
Build | Ice Damage + 8% |
Build | Fire Damage + 8% |
Build | Proj. Damage + 8% |
Build | Missile Damage + 8% |
Build | 1.6X Damage 8% |
Build | Shield (25) |
Build | Speed - 30 |
Level 2 | 1.3X Damage 8% |
Level 3 | + 1 Weapon Slot |
Level 5 | Fork 5% |
Level 5 | + 1 Weapon Slot |
Level 8 | Ice Damage + 8% |
Level 8 | + 1 Weapon Slot |
Level 10 | + 1 Engine Slot |
Level 10
+ every 2.5 levels |
+ 1 Weapon Slot |
Level 11 | Laser Damage + 5% |
Level 14 | 1.5X Damage 8% |
Level 15 | + 1 Engine Slot |
Level 17 | Shield (25) |
Level 20 | Fire Damage + 8% |
Level 23 | 1.6X Damage 8% |
Level 26 | Laser Damage + 5% |
Level 29 | Proj. Damage + 8% |
Level 31 | + 1 Chassis Slot |
Level 32 | Slow (3) |
Level 35 | 1.3X Damage 8% |
Level 38 | + 1 Engine Slot |
Level 41 | Fork 5% |
Level 44 | Speed + 2 |
Level 47 | Laser Damage + 5% |
Level 50 | + 1 Engine Slot |
Level 50 | + 1 Cockpit Slot |
Level 53 | Missile Damage + 8% |
Level 55 | + 1 Shield Slot |
Level 56 | Precision (2) |
Level 59 | 1.5X Damage 8% |
Level 62 | + 1 Chassis Slot |
Level 65 | Laser Damage + 5% |
Level 68 | Speed + 2 |
Level 71 | Ice Damage + 8% |
Level 74 | + 1 Shield Slot |
Level 77 | Fork 5% |
Level 80 | Med-Bot (2) |
Level 81 | + 1 Engine Slot |
Level 83 | 1.6X Damage 8% |
Level 86 | + 1 Engine Slot |
Level 89 | Shield (25) |
Level 92 | Speed + 2 |
Level 95 | Laser Damage + 5% |
Level 98 | + 1 Chassis Slot |
Level 101 | 2X Damage 6% |
Level 104 | Precision (2) |
Level 107 | Fire Damage + 8% |
Level 110 | + 1 Cockpit Slot |
Level 113 | Fork 5% |
Level 116 | Speed + 2 |
Level 119 | Laser Damage + 5% |
Level 122 | + 1 Shield Slot |
Level 125 | 1.3X Damage 8% |
Level 128 | Med-Bot (2) |
Level 131 | Proj. Damage + 8% |
Level 134 | + 1 Engine Slot |
Level 137 | Laser Damage + 5% |
Level 140 | Dodge (1) |
Level 143 | 1.5X Damage 8% |
Level 146 | + 1 Cockpit Slot |
Level 149 | Fork 5% |
Level 152 | Precision (2) |
Level 155 | Missile Damage + 8% |
Level 158 | + 1 Chassis Slot |
Level 161 | Laser Damage + 5% |
Level 166 | + 1 Cockpit Slot |
Level 167 | 1.6X Damage 8% |
Level 173 | Shield (25) |
Level 176 | Slow (3) |
Level 179 | Ice Damage + 8% |
Level 182 | + 1 Engine Slot |
Level 185 | Fork 5% |
Level 188 | Speed + 2 |
Level 194 | + 1 Cockpit Slot |
Level 197 | Laser Damage + 5% |
Level 200 | Speed + 2 |
Level 203 | Fire Damage + 8% |
Level 206 | + 1 Chassis Slot |
Level 209 | 1.3X Damage 8% |
Level 212 | Speed + 2 |
Level 215 | Laser Damage + 5% |
Level 218 | + 1 Engine Slot |
Level 221 | Fork 5% |
Level 224 | Precision (2) |
Level 227 | Proj. Damage + 8% |
Level 230 | + 1 Cockpit Slot |
Level 233 | 1.5X Damage 8% |
Level 236 | Speed + 2 |
Level 239 | Laser Damage + 5% |
Level 242 | + 1 Shield Slot |
Level 245 | Missile Damage + 8% |
Level 248 | Med-Bot (2) |
Level 251 | 1.6X Damage 8% |
Level 254 | + 1 Engine Slot |
Level 257 | Fork 5% |
Level 260 | Dodge (1) |
Level 263 | Shield (25) |
Level 266 | + 1 Cockpit Slot |
Level 269 | Laser Damage + 5% |
Level 272 | Precision (2) |
Level 275 | 2X Damage 6% |
Level 278 | + 1 Chassis Slot |
Level 281 | Ice Damage + 8% |
Level 284 | Speed + 2 |
Level 287 | Laser Damage + 5% |
Level 290 | + 1 Shield Slot |
Level 293 | Fork 5% |
Level 296 | Slow (3) |
Level 299 | 1.3X Damage 8% |
Level 300 | + 1 Engine Slot |
Level 305 | Fire Damage + 8% |
Level 308 | Speed + 2 |
Level 311 | Speed + 2 |
Level 311 | Laser Damage + 5% |
Level 317 | 1.5X Damage 8% |
Level 329 | Proj. Damage + 8% |
Level 332 | Speed + 2 |
Level 335 | Laser Damage + 5% |
Level 338 | + 1 Shield Slot |
Level 341 | 1.6X Damage 8% |
Level 344 | Med-Bot (2) |
Level 347 | Shield (25) |
Level 353 | Fork 5% |
Level 356 | Speed + 2 |
Level 359 | Missile Damage + 8% |
Level 362 | + 1 Cockpit Slot |
Level 365 | 3X Damage 6% |
Level 368 | Precision (2) |
Level 371 | Laser Damage + 5% |
Level 374 | + 1 Chassis Slot |
Level 377 | Fork 5% |
Level 380 | Speed + 2 |
Level 383 | 1.3X Damage 8% |
Level 386 | + 1 Shield Slot |
Level 389 | Laser Damage + 5% |
Level 392 | Med-Bot (2) |
Level 395 | 1.5X Damage 8% |
Level 398 | Laser Damage + 5% |
In some ways this is unsurprising. Cherry Blossom Mechworks made a name for itself by being on the cutting edge of technology, as well as successfully reverse engineering several pieces of forerunner tech that have allowed the Shogunate to stay competitive both economically as well as militarily. As such, the Manticore represent both bold new tech, as well as a remastering of the technology reverse engineered from the Salamander and the Wendigo, the only two other mecha truly comparable to the power of the Manticore.
Utilizing a newly conceived system for light refraction and laser amplification (previously only utilized in cutting edge laser weaponry), Cherry Blossom Mechworks was able to solve many of the standard issues plaguing ultra heavy mechs. The refraction process allows an almost effortless transfer of energy from the engine core to the, and this itself is supplemented by a series of engine conduits, dub the “mini marvel†by its creator, that allows for limbs and particularly energy intensive weaponry to not require drawing their full power supply from the main engine itself. The result of this is a semi diffused energy process that allows the mecha to move more in line with it’s smaller counterparts. As the system is fairly unique, engineers stress only pilots with experience in multiple meccha classes should attempt to pilot this mecha. While the Shogunate denies it, rumors swirl that the first test pilot met an explosive fate due to his lack of understanding about the unique energy flows inside the machine. Whether the story is true or just rumors spread by enemies of the Shogunate, the fact remains that in the hands of an inexperienced pilot, the Manticore is a hazard to friend and foe alike.
The Manticore boasts a nice variety of offensive and defensive capabilities, the kind sought after by any forward thinking military power. While the Manticore can fight with any weapon, ultimately gaining +40% damage minimum to all weapon types, it’s true strength is in laser weaponry. The technological breakthrough of advanced refraction techniques applies not just to the mecha’s power source, but also to its strength with laser weaponry, ultimately having a mighty 95% boost to the weapon type. It also maintains a sizable bonus of 12 to its precision score. This is further complimented by a near 50% chance to score 1.3x, 1.5x, and 1.6x critical hits, while scoring the mightier 2x with nearly an eighth of all fired shots.
The Manticore also features a powerful defensive bonus in the form of a potent 150 shield. It also has a small bonus to dodge and a small chance to slow enemies on all hits. Any damage that manages to make its way through the Manticore’s thick armor and powerful shielding will then have to contend with its sizable (10) Med-Bot, capable of repairing even the most significant damage if the mecha has any power left flowing through its engines.
The Manticore also features several customizable slots, able to further enhance the mecha when fully upgraded and flown by a skilled enough pilot. With 8 slots for cockpit, 9 for engines, and 7 for chassis and shielding the Manticore is able to take on the most powerful of mecha equipment, further enhancing it’s abilities. Fully upgraded, the Manticore is virtually an entire army in one machine.
As of Today a new legend s being told around the Mecha Galaxy. Terry Harper has become renowned as a legendary pilot of the 115 ton Manticore Class Mecha. In the hands of a pilot like Harper, the Manticore can dish out destruction on an almost unfathomable level. With significant boosting to weaponry's ability to fork and critically hit the opponent, almost every shot is truly damaging. Additionally, Harper takes advantage of the plethora of engine upgrades available, to turn the Manticore into one of the fastest mecha available, out maneuvering any other 115 options by a long shot. Harper uses that speed to his first, and hit last, downing his opponent before a Round 2 can even begin. Harper began his climb to fame and fortune by debuting with a silver medal in Clan Wars of 3301. Since then, the amount of gold and silver on his trophy wall has increased exponentially. Initially Harper earned a name for himself dominating high level KOTM matches utilizing the Buccaneer, a lower tonnage mecha many in the division long thought obsolete. Harper would prove that idea wrong no less than 4 times over his career, a feat still unmatched to this day. Currently Harper fights alongside one of the most powerful and dominant clans in the mecha galaxy: Odin's Secret Chamber. Harper has the distinction of being one of the oldest mecha pilots in the galaxy, and brings with him the lessons of a life lived, and knowledge of many mecha battle fought first hand. That wisdom comes with Harper to every fight he's in, and when that knowledge is behind a 115 ton laser firing death machine, it brings havoc to the foes of the Secret Chamber. One thing remains a certainty' Harpers legend will live on and continue to grow throughout the mecha galaxy.
That which doesn’t kill you will prevent any hope of escape.
Like the disapproving judgement of the god of thunder focused on your enemies.
Laser uses focused photons that disrupt the molecular structure of the target
Sufficient submunitions to obliterate dual targets.
Sufficient submunitions to obliterate dual targets.
Stickier than napalm, better burn through than white phosphorous.
Stickier than napalm, better burn through than white phosphorous.
Negative wave. Disrupts mechanical and electrical systems.
Negative wave. Disrupts mechanical and electrical systems.
The opening salvo is important. Double your power and make it the closing salvo as well.
The opening salvo is important. Double your power and make it the closing salvo as well.
Vengeance is a dish best served at hypersonic velocity.
Vengeance is a dish best served at hypersonic velocity.
If purchased individually, these weapons alone would cost:
45952 Ferrite
38726 Bioptics
816 Crystal
81 Niodes
Ferrite: |
22327 |
Bioptics: |
18260 |
Niodes: |
95 |