Salamander

Ferrite: 28500
Bioptics: 21200
Niodes: 115

Humanity's first encounter with the Salamander were dismissed as falsified reports. The Salamander was too big to move that fast, dealt too much damage to too many targets for the battle records to be anything but forgeries. Dismissed as Surt encounters doctored by losing pilots to cover up poor performance, the reality was far worse.

Created by the Forerunner general staff at the end of the First Mecha Epoch, the Salamander was the ultimate expression of the Forerunner general staff doctrine of “Kol rak na”, translated as “More force is better force”, the Salamander evaded all existing limits for BFM through radical new philosophies and technologies.

Statistical Readout
Tonnage 115
Armor Points 315
Start Weapons 13
Min Level 184
Min Heavy Skill 85
Levels/Weapon 2.5
Manufacturer Star Factories
Bonuses
Build Fire Damage + 5%
Build Shield (20)
Build Splash 5%
Build Speed + 18
Level 3 + 1 Weapon Slot
Level 4 Fire Damage + 5%
Level 4 + 1 Engine Slot
Level 5 + 1 Weapon Slot
Level 8 Speed - 2
Level 8 + 1 Weapon Slot
Level 8 + 1 Engine Slot
Level 9 Fire Damage + 5%
Level 10 + 1 Chassis Slot
Level 10
+ every 2.5 levels
+ 1 Weapon Slot
Level 12 Precision (2)
Level 14 Precision (2)
Level 16 3X Damage 5%
Level 18 + 1 Cockpit Slot
Level 20 + 1 Chassis Slot
Level 24 1.3X Damage 5%
Level 28 Fire Damage + 5%
Level 32 + 1 Cockpit Slot
Level 36 Dodge (2)
Level 40 2X Damage 5%
Level 42 Fire Damage + 5%
Level 44 + 1 Shield Slot
Level 48 Dodge (2)
Level 50 Fire Damage + 10%
Level 56 Speed - 2
Level 56 + 1 Engine Slot
Level 60 Slow (2)
Level 64 3X Damage 5%
Level 68 Shield (20)
Level 72 + 1 Chassis Slot
Level 76 Fork 5%
Level 80 Fire Damage + 5%
Level 84 + 1 Cockpit Slot
Level 88 Precision (2)
Level 92 2X Damage 5%
Level 96 + 1 Shield Slot
Level 100 1.3X Damage 5%
Level 100 + 1 Cockpit Slot
Level 104 Fire Damage + 5%
Level 108 + 1 Engine Slot
Level 108 Speed - 2
Level 112 Dodge (2)
Level 116 1.6X Damage 5%
Level 120 + 1 Cockpit Slot
Level 128 Fire Damage + 5%
Level 132 Shield (20)
Level 136 + 1 Shield Slot
Level 140 Slow (2)
Level 144 2X Damage 5%
Level 148 Speed - 2
Level 148 + 1 Engine Slot
Level 152 Fork 5%
Level 156 Fire Damage + 5%
Level 160 + 1 Chassis Slot
Level 168 3X Damage 5%
Level 172 + 1 Shield Slot
Level 176 1.3X Damage 5%
Level 180 Fire Damage + 5%
Level 182 Splash 5%
Level 184 + 1 Engine Slot
Level 184 Speed - 2
Level 188 Dodge (2)
Level 192 2X Damage 5%
Level 196 Shield (20)
Level 200 + 1 Chassis Slot
Level 204 Splash 5%
Level 206 + 1 Shield Slot
Level 208 Fire Damage + 5%
Level 212 + 1 Cockpit Slot
Level 214 + 1 Chassis Slot
Level 216 Slow (2)
Level 220 1.6X Damage 5%
Level 221 3X Damage 5%
Level 224 Speed - 2
Level 224 + 1 Engine Slot
Level 228 Fork 5%
Level 232 Fire Damage + 5%
Level 236 + 1 Chassis Slot
Level 240 Precision (2)
Level 244 2X Damage 5%
Level 248 + 1 Cockpit Slot
Level 252 1.3X Damage 5%
Level 256 Fire Damage + 5%
Level 260 Shield (20)
Level 264 + 1 Shield Slot
Level 268 Dodge (2)
Level 272 3X Damage 5%
Level 276 + 1 Engine Slot
Level 276 Speed - 2
Level 280 Splash 5%
Level 284 Fire Damage + 5%
Level 288 + 1 Cockpit Slot
Level 292 Slow (2)
Level 296 2X Damage 5%
Level 300 + 1 Shield Slot
Level 304 Fork 5%
Level 308 Fire Damage + 5%
Level 312 Speed - 2
Level 312 + 1 Engine Slot
Level 316 Precision (2)
Level 320 1.6X Damage 5%
Level 324 Shield (20)
Level 332 1.3X Damage 5%
Level 336 Fire Damage + 5%
Level 344 Splash 5%
Level 348 2X Damage 5%
Level 352 Speed - 2
Level 356 Splash 5%
Level 360 Fire Damage + 5%
Level 364 + 1 Chassis Slot
Level 368 Slow (2)
Level 380 1.3X Damage 10%
Level 384 Fork 5%
Level 388 Shield (20)
Level 392 Splash 5%
Level 396 Fork 5%
Level 400 Splash 5%

The problem of responsiveness in larger machines was addressed using some of the same research Drocha used in his dinosaur based mecha, including dispersed heuristic neural networks that “learn” from the pilots responses and generate “reflex” response loops that bypass the reaction delay in mecha so much larger than niode controls were designed to handle. This results in superior speed and dodge than its power to weight ratio should allow, even if it does require a great deal of pilot training to optimize these networks.

To make this possible, dispersed plasma chambers were created in torso and main limbs so that ready power reserves would be available for instant response without waiting for power shunted from the main engine and amplifiers. This huge power reserve was then coupled to the heavy plasma buffers in each weapon bay, allowing for x1.3 x1.6 x2 and x3 damage stacking. Unlike other weapon platforms designed for maximum efficiency, the Salamander chose redundancy, with the heuristic reflex networks often selecting alternate targets to “fork”, and each shot containing a heavy splash factor to damage mecha adjacent to main target.

Unapologetically a fire mecha the Salamander boasts a heavy bonus to all fire attacks, and supercharges the plasma released with massive electrical charges which slow targeted machines with every impact. The Salamander was designed to inspire fear not simply in it’s individual foe, but in entire armies.

Armament

Salamander comes fully equiped with:

200

107

Firetongue

ELITE

Firetongue

2X Damage 30%

Fork 33%

"I spit hot fire"

160

105

Okha

ELITE

Okha

Fork 20%

Wide Fork 20%

Hit one, hit two, hit all.

160

105

Okha

ELITE

Okha

Fork 20%

Wide Fork 20%

Hit one, hit two, hit all.

142

104

Viking Funeral

ELITE

Viking Funeral

2X Damage 25%

Burn 40%

Speed your foes on their way to Valhalla

142

104

Viking Funeral

ELITE

Viking Funeral

2X Damage 25%

Burn 40%

Speed your foes on their way to Valhalla

142

104

Viking Funeral

ELITE

Viking Funeral

2X Damage 25%

Burn 40%

Speed your foes on their way to Valhalla

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

86

104

Phyrenado

COMMON

Phyrenado

Burn 12%

Uses local airflow to create wind and turns it into a spinning vortex of flame.

If purchased individually, these weapons alone would cost:
33048 Ferrite
26498 Bioptics
546 Crystal
93 Niodes

 

Buy a Salamander

Ferrite: 28500
Bioptics: 21200
Niodes: 115