Krampus

Ferrite: 5500
Bioptics: 4400
Crystal: 190

Historically, the most common mecha have always been bipedal, due to the relatively forgiving learning curve compared to more exotic forms. However, as pilot training regimens have improved, and pilots begin training at younger ages, they have begun to develop a greater appreciation for multipedal forms. Manufacturers, initially hesitant to make large capital expenditures on the back of a fad, have begun to respond, and their designs are maturing. A fine example of this recent development, the Krampus is intended for the skilled, discerning pilot.

Statistical Readout
Tonnage 70
Armor Points 150
Start Weapons 7
Min Level 37
Min Heavy Skill 25
Levels/Weapon 7
Manufacturer Star Factories
Bonuses
Build Speed - 10
Build Freeze 4%
Build Proj. Damage + 6%
Level 2 + 1 Cockpit Slot
Level 4 Precision (3)
Level 4 + 1 Shield Slot
Level 5 + 1 Engine Slot
Level 6 + 1 Chassis Slot
Level 6 + 1 Chassis Slot
Level 7 + 1 Weapon Slot
Level 8 Proj. Damage + 5%
Level 10 Trample 2%
Level 12 Proj. Damage + 4%
Level 14 + 1 Weapon Slot
Level 16 + 1 Cockpit Slot
Level 16 Trample 1%
Level 18 Speed - 4
Level 18 Precision (2)
Level 19 + 1 Chassis Slot
Level 20 2X Damage 5%
Level 21
+ every 7 levels
+ 1 Weapon Slot
Level 22 Proj. Damage + 3%
Level 22 + 1 Engine Slot
Level 25 + 1 Shield Slot
Level 25 Proj. Damage + 2%
Level 30 3X Damage 2%
Level 32 + 1 Chassis Slot
Level 35 Proj. Damage + 2%
Level 37 + 1 Cockpit Slot
Level 40 3X Damage 2%
Level 42 + 1 Shield Slot
Level 45 Proj. Damage + 2%
Level 47 + 1 Engine Slot
Level 50 Proj. Damage + 8%
Level 50 2X Damage 5%
Level 60 + 1 Chassis Slot
Level 62 Proj. Damage + 3%
Level 65 3X Damage 3%
Level 70 + 1 Engine Slot
Level 74 Proj. Damage + 3%
Level 80 3X Damage 3%
Level 86 Proj. Damage + 3%
Level 90 + 1 Shield Slot
Level 98 Proj. Damage + 3%
Level 100 3X Damage 10%
Level 115 + 1 Cockpit Slot
Level 118 Proj. Damage + 3%
Level 125 Trample 5%
Level 130 Proj. Damage + 4%
Level 150 Proj. Damage + 5%
Level 161 + 1 Chassis Slot
Level 164 Fork Shield 10%
Level 170 Wide Fork Shield 10%
Level 173 Trample 3%
Level 176 Splash Shield 10%
Level 182 Trample Shield 10%
Level 185 Fork Shield 10%
Level 188 Trample 3%
Level 191 Wide Fork Shield 10%
Level 195 Speed + 2
Level 198 Splash Shield 10%
Level 201 Trample Shield 10%
Level 204 Trample 3%
Level 207 Fork Shield 10%
Level 213 Wide Fork Shield 10%
Level 216 Proj. Damage + 4%
Level 219 Splash Shield 10%
Level 222 Speed + 2
Level 225 Trample Shield 10%

Chief among the model's advantages is stability - the Krampus can easily maneuver in, and fire safely from, terrain that humanoid mecha simply cannot handle. In addition, the Krampus can support much heavier equipment and armaments than humanoid mecha of similar tonnage. In many respects, the model is a hybrid of recent light and heavy mecha, retaining many of the advantages of each, with few of the drawbacks.

In addition to the steepened learning curve for new pilots, the Krampus is also relatively untested, especially in large-scale combat. The Illyrian Hegemony is conducting field exercises with an all-Krampus battalion, reportedly with excellent results. For now, though, the history of this promising mech remains unwritten, increasing its allure throughout the galaxy among aspiring young pilots hoping to make their mark.

Legendary Pilots

  • ScarFirewolf

    ScarFirewolf

    Scar has a soft spot for the Krampus because he appreciates untapped potential. He knows that skilled pilots can catch opponents off-guard by using the less-common combination of Freeze and projectile cannons. If its target is not immediately paralyzed, a Krampus can quickly dart away when the enemy returns fire. Ultimately, a Krampus will win most fights against mecha of its own weight class.

Armament

Krampus comes fully equiped with:

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

If purchased individually, these weapons alone would cost:
6875 Ferrite
5320 Bioptics
113 Crystal

 

Buy a Krampus

Ferrite: 5500
Bioptics: 4400
Crystal: 190