Ferrite: | 5500 |
Bioptics: | 4400 |
Crystal: | 190 |
Historically, the most common mecha have always been bipedal, due to the relatively forgiving learning curve compared to more exotic forms. However, as pilot training regimens have improved, and pilots begin training at younger ages, they have begun to develop a greater appreciation for multipedal forms. Manufacturers, initially hesitant to make large capital expenditures on the back of a fad, have begun to respond, and their designs are maturing. A fine example of this recent development, the Krampus is intended for the skilled, discerning pilot.
Statistical Readout | |
---|---|
Tonnage | 70 |
Armor Points | 150 |
Start Weapons | 7 |
Min Level | 37 |
Min Heavy Skill | 25 |
Levels/Weapon | 7 |
Manufacturer | Star Factories |
Bonuses | |
---|---|
Build | Speed - 10 |
Build | Freeze 4% |
Build | Proj. Damage + 6% |
Level 2 | + 1 Cockpit Slot |
Level 4 | Precision (3) |
Level 4 | + 1 Shield Slot |
Level 5 | + 1 Engine Slot |
Level 6 | + 1 Chassis Slot |
Level 6 | + 1 Chassis Slot |
Level 7 | + 1 Weapon Slot |
Level 8 | Proj. Damage + 5% |
Level 10 | Trample 2% |
Level 12 | Proj. Damage + 4% |
Level 14 | + 1 Weapon Slot |
Level 16 | + 1 Cockpit Slot |
Level 16 | Trample 1% |
Level 18 | Speed - 4 |
Level 18 | Precision (2) |
Level 19 | + 1 Chassis Slot |
Level 20 | 2X Damage 5% |
Level 21
+ every 7 levels |
+ 1 Weapon Slot |
Level 22 | Proj. Damage + 3% |
Level 22 | + 1 Engine Slot |
Level 25 | Proj. Damage + 2% |
Level 25 | + 1 Shield Slot |
Level 30 | 3X Damage 2% |
Level 32 | + 1 Chassis Slot |
Level 35 | Proj. Damage + 2% |
Level 37 | + 1 Cockpit Slot |
Level 40 | 3X Damage 2% |
Level 42 | + 1 Shield Slot |
Level 45 | Proj. Damage + 2% |
Level 47 | + 1 Engine Slot |
Level 50 | Proj. Damage + 8% |
Level 50 | 2X Damage 5% |
Level 60 | + 1 Chassis Slot |
Level 62 | Proj. Damage + 3% |
Level 65 | 3X Damage 3% |
Level 70 | + 1 Engine Slot |
Level 74 | Proj. Damage + 3% |
Level 80 | 3X Damage 3% |
Level 86 | Proj. Damage + 3% |
Level 90 | + 1 Shield Slot |
Level 98 | Proj. Damage + 3% |
Level 100 | 3X Damage 10% |
Level 115 | + 1 Cockpit Slot |
Level 118 | Proj. Damage + 3% |
Level 125 | Trample 5% |
Level 130 | Proj. Damage + 4% |
Level 150 | Proj. Damage + 5% |
Level 161 | + 1 Chassis Slot |
Level 164 | Fork Shield 10% |
Level 170 | Wide Fork Shield 10% |
Level 173 | Trample 3% |
Level 176 | Splash Shield 10% |
Level 182 | Trample Shield 10% |
Level 185 | Fork Shield 10% |
Level 188 | Trample 3% |
Level 191 | Wide Fork Shield 10% |
Level 195 | Speed + 2 |
Level 198 | Splash Shield 10% |
Level 201 | Trample Shield 10% |
Level 204 | Trample 3% |
Level 207 | Fork Shield 10% |
Level 213 | Wide Fork Shield 10% |
Level 216 | Proj. Damage + 4% |
Level 219 | Splash Shield 10% |
Level 222 | Speed + 2 |
Level 225 | Trample Shield 10% |
Level 228 | Precision (2) |
Level 250 | + 1 Engine Slot |
Level 253 | Proj. Damage + 2% |
Level 260 | Trample 2% |
Level 265 | Proj. Damage + 2% |
Level 276 | Trample 2% |
Level 282 | Precision (2) |
Level 286 | Speed + 2 |
Level 291 | 2X Damage 2% |
Level 299 | Proj. Damage + 2% |
Level 300 | + 1 Shield Slot |
Level 305 | Proj. Damage + 2% |
Level 311 | 3X Damage 2% |
Level 314 | Proj. Damage + 2% |
Level 321 | 3X Damage 2% |
Level 329 | Proj. Damage + 2% |
Level 336 | Proj. Damage + 4% |
Level 340 | 2X Damage 2% |
Level 348 | Proj. Damage + 2% |
Level 350 | + 1 Cockpit Slot |
Level 357 | 3X Damage 2% |
Level 383 | Proj. Damage + 2% |
Level 399 | 3X Damage 2% |
Level 400 | + 1 Chassis Slot |
Chief among the model's advantages is stability - the Krampus can easily maneuver in, and fire safely from, terrain that humanoid mecha simply cannot handle. In addition, the Krampus can support much heavier equipment and armaments than humanoid mecha of similar tonnage. In many respects, the model is a hybrid of recent light and heavy mecha, retaining many of the advantages of each, with few of the drawbacks.
In addition to the steepened learning curve for new pilots, the Krampus is also relatively untested, especially in large-scale combat. The Illyrian Hegemony is conducting field exercises with an all-Krampus battalion, reportedly with excellent results. For now, though, the history of this promising mech remains unwritten, increasing its allure throughout the galaxy among aspiring young pilots hoping to make their mark.
Scar has a soft spot for the Krampus because he appreciates untapped potential. He knows that skilled pilots can catch opponents off-guard by using the less-common combination of Freeze and projectile cannons. If its target is not immediately paralyzed, a Krampus can quickly dart away when the enemy returns fire. Ultimately, a Krampus will win most fights against mecha of its own weight class.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
If purchased individually, these weapons alone would cost:
6875 Ferrite
5320 Bioptics
113 Crystal
Ferrite: | 5500 |
Bioptics: | 4400 |
Crystal: | 190 |