Inferno

Ferrite: 5000
Bioptics: 3000
Niodes: 90

As war waged on into the 3200s, the Illyrian Hegemony slowly chipped away at the power of the Meji Shogunate. This was aided by the mighty plasma weapons of the Cindron, which lay waste to the Meiji forces across the galaxy.

At the same time, Meiji religious castes began creating ceremonial mecha to honor prominent veteran families. One such ceremonial Mech was under construction at the mecha monastery on Tsiun-ξ.

Statistical Readout
Tonnage 70
Armor Points 160
Start Weapons 9
Min Level 38
Min Heavy Skill 25
Levels/Weapon 5
Manufacturer Novum Dolorum
Bonuses
Build Splash 5%
Build Speed - 10
Build Shield (2)
Level 2 + 1 Engine Slot
Level 2 + 1 Shield Slot
Level 3 + 1 Cockpit Slot
Level 3 + 1 Chassis Slot
Level 4 Fire Damage + 3%
Level 5 + 1 Weapon Slot
Level 6 + 1 Shield Slot
Level 6 Speed + 2
Level 10 + 1 Weapon Slot
Level 10 + 1 Engine Slot
Level 12 Fire Damage + 5%
Level 13 2X Damage 4%
Level 14 + 1 Chassis Slot
Level 14 3X Damage 3%
Level 15
+ every 5 levels
+ 1 Weapon Slot
Level 15 Splash 5%
Level 16 Speed + 2
Level 18 + 1 Cockpit Slot
Level 18 Fire Damage + 3%
Level 20 Fire Damage + 3%
Level 21 3X Damage 3%
Level 22 Shield (2)
Level 24 Fire Damage + 3%
Level 26 Speed + 2
Level 27 + 1 Engine Slot
Level 28 Fire Damage + 3%
Level 29 2X Damage 4%
Level 31 + 1 Chassis Slot
Level 32 Fire Damage + 3%
Level 33 Shield (3)
Level 35 + 1 Cockpit Slot
Level 36 Speed + 2
Level 36 Fire Damage + 3%
Level 38 + 1 Engine Slot
Level 39 2X Damage 4%
Level 40 Fire Damage + 3%
Level 41 + 1 Shield Slot
Level 44 Fire Damage + 3%
Level 44 + 1 Chassis Slot
Level 46 Speed + 2
Level 47 Shield (3)
Level 50 Fire Damage + 10%
Level 50 Splash 10%
Level 58 + 1 Cockpit Slot
Level 61 Fire Damage + 3%
Level 69 Speed + 2
Level 69 + 1 Engine Slot
Level 73 Fire Damage + 5%
Level 73 + 1 Shield Slot
Level 81 + 1 Chassis Slot
Level 94 + 1 Cockpit Slot
Level 105 + 1 Cockpit Slot
Level 107 2X Damage 4%
Level 112 3X Damage 3%
Level 121 Splash 5%
Level 123 + 1 Engine Slot
Level 129 Speed + 2
Level 135 Fire Damage + 3%
Level 146 Fire Damage + 3%
Level 149 3X Damage 3%
Level 152 + 1 Chassis Slot
Level 153 Shield (2)
Level 159 Fire Damage + 3%
Level 193 Speed + 2
Level 197 Fire Damage + 3%
Level 204 2X Damage 4%
Level 211 Fire Damage + 3%
Level 216 Shield (3)
Level 220 Speed + 2
Level 233 Fire Damage + 3%
Level 236 2X Damage 4%
Level 262 Fire Damage + 3%
Level 271 Fire Damage + 3%
Level 279 Speed + 2
Level 285 Shield (3)
Level 296 Fire Damage + 10%
Level 304 Splash 10%
Level 309 Fire Damage + 3%
Level 318 Fire Damage + 3%
Level 323 Speed + 2
Level 326 Fire Damage + 5%
Level 336 2X Damage 4%
Level 340 3X Damage 3%
Level 356 Splash 5%
Level 364 Speed + 2
Level 372 Fire Damage + 3%
Level 379 Fire Damage + 3%
Level 388 3X Damage 3%
Level 400 Shield (2)

Inspired, and terrified, by second-hand accounts of the rare Illyrian Cindron, the ancient monks there imagined a far more capable beast than even the real terror represented. Putting all their craftsmanship into this ascended simulacrum, they erected a much larger, much more powerful, religious instrument.

They would never field their creation to their warrior benefactors, however. Just at the end of construction, Tsiun-ξ was overrun by a surprise attack from the Hegemony, and the artifact fell into the hands of the very forces who had inspired it. The Hegemony now had... a new perspective on their fearsome Mech.

Hegmony scientists on Novum Dolurum learned much, very much. Once they had reverse-engineered the techniques of the obliterated monastery's work, they sent them into mass production, and the Inferno went from nightmare to reality. The original was melted for scrap.

A larger and heavier mech than the Cindron, the Inferno also holds a larger weapon array and a superior shielding system. Less dependent on fire alone, the built in weapons boosters allow general purpose double, triple, or even massive 6X damage on a perfect shot. This reincarnation is not for the novice commander. Its exotic instrumentation requires a certain tranquility of mind not found in many commanders: you will need skill in high-tonnage mecha to pilot it.

Legendary Pilots

  • John Thorson

    John Thorson

    After his Incorporation in his youth in the academy of Vectrix Sigma, he stood out early as a resolute and skillful pilot, joining the fearful mercenary clans.

    During the wars against Droch’ah and the League of Ages, he consolidated himself as an expert and lethal warrior at the head of his high-tech customized Inferno “Helle”, which after a few discreet modifications, became a mechanized avatar of destruction, accumulating a gruesome amount of enemy casualties.

    The reappearance of a new threat to the galaxy, with the insidious invasions of Unification first, and of Xeon later, decided him to take an active part in the fight, retaking the controls of Helle, to fight now with the Dragon banner, with which he spreads chaos and destruction among his foes

  • Kevin Hampshire

    Kevin Hampshire

    known amongst his clanmates as "Spectre", This former Armored Core pilot now resides in the 64th Armored Engineers RND. The mere sight of his Infernos incinerating his foes on the battlefield has sent many-a mech pilots running back to base, crying for their mommies.

  • Scott Abbott

    Scott Abbott

    -Abbott made a name for himself in the 3270s with a squadron of eight Infernos, churning and burning his way to four consecutive King of the Mountain events. This caught the attention of the AFF, and subsequently made him their chief tactical officer and the leader of his own AFF Clan.

  • Don Davis

    Don Davis

    Don Davis--A Master of the Infernos, Dons strategy early in his piloting career was to use seven overcranked Infernos behind a front line of fast attacking Smilodons. This often suckered the enemy into a false sense of security where they often met hell itself, nullifying any auto repair capabilities. When asked why he did it that way Don replied , "For entertainment."

  • Jim Buck

    Jim Buck

    A silent man with a simmering temper, Jim Buck was practically born to pilot fire-based Mecha, especially the infamous Inferno. As a young commander, Buck discovered an abandoned cache of high-performance engines, hidden away in a cave. Their added power and speed was the key he needed to break into the KotM winners' circle, and he's been setting arenas alight ever since.

  • Becky McEwen Gill

    Becky McEwen Gill

    McEwen Gill won her first KotM gold medal during a "Fire and Ice" event in 3273. Since then, she has developed an increasing preference for fire weapons, and for the Mechs designed to wield them. As a result, Infernos were the staple of her squadron for many years, but in the post-Drochah age they have all been replaced with the more powerful Ignis.

Armament

Inferno comes fully equiped with:

78

105

Illyrian Flare

ELITE

Illyrian Flare

Burn 18%

Splash 9%

The preferred weapon for House of Romulus pilots for its broad burn distribution.

56

103

Dragon's Breath

ELITE

Dragon's Breath

Burn 6%

Splash 10%

The last sight many will see is the dragon rearing up, then a blinding flash of flame...

52

104

Liquid Torch

ELITE

Liquid Torch

Burn 16%

This weapon emits such intense heat that it liquifies enemies and leaves only a smoldering pile of rubble.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

30

103

Square Flame

COMMON

Square Flame

2X Damage 2%

3X Damage 2%

Four small streams of fire engulf opponents mech's in fire. Surround mechs with flames on all sides.

If purchased individually, these weapons alone would cost:
5697 Ferrite
4269 Bioptics
84 Crystal
49 Niodes

 

Buy an Inferno

Ferrite: 5000
Bioptics: 3000
Niodes: 90