Ferrite: | 125 |
Bioptics: | 200 |
Niodes: | 30 |
The WarHorse is the brainchild of eccentric scientist Dr. Hephaestus Gnaeus Wells. While not dreaming up new, devastating mecha, Dr. Wells moonlighted as a historian of the first Digital Dark Age (c. 1960-2090), and named his most cherished Mech design after his favorite surviving cultural artifact of the period. Its design prioritizes speed and firepower above all else, making it ideal for hit-and-run missions and scouting in hostile territory. In more organized combat, it is also frequently deployed to provide supporting fire behind better-armored frontline mecha, as well as in flanking and encircling maneuvers.
Statistical Readout | |
---|---|
Tonnage | 15 |
Armor Points | 30 |
Start Weapons | 2 |
Min Level | 3 |
Levels/Weapon | 5 |
Manufacturer | GDI |
Bonuses | |
---|---|
Build | 3X Damage 3% |
Build | Freeze 5% |
Build | Speed + 8 |
Level 2 | 3X Damage 3% |
Level 3 | + 1 Cockpit Slot |
Level 4 | Laser Damage + 5% |
Level 5 | + 1 Weapon Slot |
Level 6 | Proj. Damage + 5% |
Level 7 | + 1 Shield Slot |
Level 8 | Missile Damage + 5% |
Level 10 | + 1 Weapon Slot |
Level 12 | Freeze 5% |
Level 14 | Laser Damage + 6% |
Level 15 | + 1 Weapon Slot |
Level 16 | Proj. Damage + 6% |
Level 17 | + 1 Chassis Slot |
Level 18 | Missile Damage + 6% |
Level 20
+ every 5 levels |
+ 1 Weapon Slot |
Level 22 | Freeze 5% |
Level 27 | + 1 Engine Slot |
Level 32 | Freeze 5% |
Level 37 | + 1 Shield Slot |
Level 39 | 3X Damage 6% |
Level 44 | 3X Damage 4% |
Level 50 | Freeze 5% |
Level 51 | Freeze 15% |
Level 56 | + 1 Shield Slot |
Level 62 | 3X Damage 8% |
Level 68 | + 1 Chassis Slot |
Level 75 | + 1 Engine Slot |
Level 80 | 3X Damage 1% |
Level 93 | Laser Damage + 2% |
Level 100 | + 1 Cockpit Slot |
Level 146 | Proj. Damage + 2% |
Level 163 | Missile Damage + 2% |
Level 171 | Freeze 2% |
Level 175 | Laser Damage + 3% |
Level 175 | + 1 Chassis Slot |
Level 179 | Proj. Damage + 3% |
Level 197 | Missile Damage + 3% |
Level 207 | Speed + 2 |
Level 210 | Freeze 2% |
Level 225 | + 1 Shield Slot |
Level 234 | 3X Damage 3% |
Level 244 | 3X Damage 2% |
Level 257 | Speed + 2 |
Level 263 | Freeze 5% |
Level 271 | 3X Damage 4% |
Level 276 | 3X Damage 1% |
Level 287 | 3X Damage 1% |
Level 300 | + 1 Engine Slot |
Level 303 | Laser Damage + 2% |
Level 306 | Proj. Damage + 2% |
Level 314 | Missile Damage + 2% |
Level 327 | Freeze 2% |
Level 339 | Laser Damage + 3% |
Level 356 | Proj. Damage + 3% |
Level 374 | Missile Damage + 3% |
Level 381 | Speed + 2 |
Level 384 | Freeze 2% |
Level 395 | 3X Damage 3% |
Level 400 | 3X Damage 2% |
Level 400 | + 1 Cockpit Slot |
The off-the-shelf WarHorse configuration includes a Force Ion Beam and a Proto Beam, but it is capable of powering much higher-end weaponry and is rarely seen in the field with its stock loadout. Popular replacements include swapping the Force for a ConMech Air Shock missile battery, and replacing the Proto Beam with a generic medium laser (or, in the case of the Meiji Shogunate, their beloved Fury Laser). These upgrades are commonly referred to as the Horse-fly Loadout, or the Meiji Variant. As is to be expected, those with deeper pockets have devised even more deadly loadouts for their WarHorses. In short, pilots disregard a hostile WarHorse at great peril.
The unit's high speed and lack of strong ties to a major faction has made it immensely popular among warlords, pirates, smugglers, stunt-pilots, and celebrity pilots with enough sponsorship to keep up with maintenance on the unit. In turn, this has given the WarHorse a strong cachet in the popular imagination, especially among rebellious youngsters. For this reason, commanders wishing to minimize operational interference are advised to avoid visiting major population centers with the WarHorse if at all possible.
He is one of those pilots that no one ever took seriously til he managed to win a King Of the Mountain tournament in his salvaged War Horse. He has quickly gained fame via his telecasts at ANN and his coverage of Kotm's and Clan Wars are second to none!
The earliest propaganda vids for the Trinitarian cause showed Mammoth Jack delivering aid to struggling settlers on the fringe in a battleworn WarHorse.
A fast laser weapon for beginning mech pilots. Ion vortices cause disruption in enemy weapon systems, slowing them with each hit.
Fires a wide green beam. The engineering of this weapon lead to future advances in weapon technology.
If purchased individually, these weapons alone would cost:
60 Ferrite
61 Bioptics
4 Niodes
Ferrite: | 125 |
Bioptics: | 200 |
Niodes: | 30 |