Ferrite: | 16500 |
Bioptics: | 15500 |
Crystal: | 100 |
As a protracted benefit to pooling the resources and research on different mecha designs, various free enterprise groups have at different times sought to reappropriate some of Star Factories' designs for their own purposes. The Ammonite is theoretically a close relative of the Hoplite mecha, but practically this is not so.
Statistical Readout | |
---|---|
Tonnage | 75 |
Armor Points | 155 |
Start Weapons | 8 |
Min Level | 44 |
Min Heavy Skill | 30 |
Levels/Weapon | 6 |
Manufacturer | Legionnaires of Galactic Trade |
Bonuses | |
---|---|
Build | Speed - 22 |
Build | 2X Damage 5% |
Build | Proj. Damage + 5% |
Build | Crit-Kill 2% |
Level 3 | + 1 Chassis Slot |
Level 4 | + 1 Shield Slot |
Level 5 | + 1 Cockpit Slot |
Level 5 | Laser Shield (4) |
Level 5 | + 1 Engine Slot |
Level 6 | Speed + 3 |
Level 6 | + 1 Weapon Slot |
Level 10 | Missile Shield (4) |
Level 11 | 2X Damage 4% |
Level 12 | Speed + 3 |
Level 12
+ every 6 levels |
+ 1 Weapon Slot |
Level 13 | + 1 Shield Slot |
Level 15 | + 1 Cockpit Slot |
Level 15 | Proj. Shield (4) |
Level 18 | Speed + 3 |
Level 19 | + 1 Chassis Slot |
Level 20 | Fire Shield (4) |
Level 22 | 2X Damage 4% |
Level 22 | + 1 Engine Slot |
Level 23 | + 1 Cockpit Slot |
Level 24 | Speed + 3 |
Level 25 | Ice Shield (4) |
Level 26 | + 1 Shield Slot |
Level 29 | + 1 Engine Slot |
Level 30 | Laser Shield (4) |
Level 35 | Missile Shield (4) |
Level 36 | + 1 Shield Slot |
Level 40 | Proj. Shield (4) |
Level 42 | + 1 Chassis Slot |
Level 45 | Fire Shield (4) |
Level 46 | + 1 Shield Slot |
Level 47 | 3X Damage 10% |
Level 48 | Ice Shield (4) |
Level 50 | Crit-Kill 5% |
Level 50 | Shield (10) |
Level 56 | 3X Damage 8% |
Level 65 | 3X Damage 6% |
Level 67 | + 1 Engine Slot |
Level 70 | Crit-Kill 3% |
Level 75 | + 1 Cockpit Slot |
Level 88 | + 1 Shield Slot |
Level 89 | Ice Shield 7% |
Level 97 | 2X Damage 4% |
Level 104 | Laser Shield 7% |
Level 112 | Speed + 2 |
Level 119 | Missile Shield 7% |
Level 125 | + 1 Cockpit Slot |
Level 127 | 2X Damage 4% |
Level 134 | Proj. Shield 7% |
Level 149 | Fire Shield 7% |
Level 157 | Speed + 2 |
Level 164 | Ice Shield 8% |
Level 179 | Laser Shield 8% |
Level 185 | + 1 Shield Slot |
Level 194 | Missile Shield 8% |
Level 203 | Speed + 2 |
Level 212 | Proj. Shield 8% |
Level 220 | 2X Damage 4% |
Level 227 | Fire Shield 8% |
Level 235 | Ice Shield 7% |
Level 250 | + 1 Chassis Slot |
Level 250 | Laser Shield 7% |
Level 257 | 2X Damage 5% |
Level 265 | Missile Shield 7% |
Level 272 | Speed + 2 |
Level 280 | Proj. Shield 7% |
Level 287 | 3X Damage 3% |
Level 295 | Fire Shield 7% |
Level 300 | + 1 Engine Slot |
Level 309 | Laser Shield (2) |
Level 316 | Speed + 2 |
Level 320 | Missile Shield (2) |
Level 327 | 2X Damage 2% |
Level 331 | Speed + 2 |
Level 332 | Proj. Shield (2) |
Level 339 | Speed + 2 |
Level 343 | Fire Shield (2) |
Level 348 | 2X Damage 2% |
Level 350 | + 1 Cockpit Slot |
Level 353 | Speed + 2 |
Level 357 | Ice Shield (2) |
Level 362 | Laser Shield (2) |
Level 366 | Missile Shield (2) |
Level 369 | Proj. Shield (2) |
Level 377 | Fire Shield (2) |
Level 382 | 3X Damage 5% |
Level 385 | Ice Shield (2) |
Level 391 | Crit-Kill 2% |
Level 395 | Shield (5) |
Level 399 | 3X Damage 4% |
Level 400 | + 1 Shield Slot |
Piggybacking off of the enthusiasts' community for the Hoplite, a group of engineers decided to conduct a series of tests on its shielding technology. A reverse-engineering of these shielding technologies revealed that much of the kinetic energy that was absorbed from the shielding could be redirected to different systems of the mecha. With the Hoplite, this energy "inefficiency" was often more of a benefit, because it could be redirected to other Hoplites attached to it.
The course of action was to redirect this energy runoff back into its weapons systems. Favoring projectile weapons, the kinetic energy can be overcharged with most rail guns to create an even more deadly armament. The side-effect of this is that it has to sustain a large amount of energy over time in order to deliver what is, in most cases, a coup de grace to the enemy mecha.
In general, this is only realistic for the highest level Ammonites.
In combat environments, a high level Ammonite is a fantastic late-game wild card. Often able to take three or so mecha on by itself, it can quickly dispatch one with a triple overcharge, hit the second with a crit-kill, and hold out against the other one with its shielding. This dependency should not be over-exploited though, for in the off-chance that the kinetic dampeners are targeted or damaged, the overcharge function is rendered useless.
The Ammonite is a high-risk, high-reward offensive mecha for those pilots that enjoy living on the edge. Use with caution.
Lieutenant Junior Grade. The alpha female of clan Zeon, known to her brothers as Big Mama" She sends her Ammonites into battle with pride and confidence knowing they will achieve victory because everyone knows, "When you're good to mama, mama's good to you".
Some commanders believe that a leader of warriors should be the ultimate warrior: a paragon of bravado and physical strength. Brian Kelley takes a different approach by quietly gathering intelligence and assessing weaknesses to determine his strategy. His favorite mecha is customized for this style of warfare - Kelley's own Ammonite is a precise and devastating sniper equipped specifically to find and exploit the gaps in enemy formations opened by the rest of his squadron. Any opponent who thinks himself safe behind multiple ranks of Heavy or Huge mecha is fatally underestimating the capabilities of such an Ammonite.
"The best offense is a good defense." That is the philosophy that Skywise lives by, and for him no mecha represents this better than the Ammonite. At the controls of his Ammonite "Treestump", The combination of its exceptional capacity to weather incoming fire, a flexible weapons loadout allowing for easy and effective customization, and advanced targeting and tracking systems, Skywise has earned multiple top placements in a variety of tournaments"
Billy (Thunder-Bolt) Kayne--The consummate lone-wolf, Billy has no ties to any faction. He works for the highest bidder and has on many occasions, battled against the very people who payed him in the past. He is probably best known for fighting off pirates on Yomi Reefs. After a "Run-in" with Titus, he in his crippled Ammonite, managed to fight off 20 pirates and escape with his life and loot intact.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
If purchased individually, these weapons alone would cost:
9100 Ferrite
7136 Bioptics
148 Crystal
Ferrite: | 16500 |
Bioptics: | 15500 |
Crystal: | 100 |