Ammonite

Ferrite: 16500
Bioptics: 15500
Crystal: 100

As a protracted benefit to pooling the resources and research on different mecha designs, various free enterprise groups have at different times sought to reappropriate some of Star Factories' designs for their own purposes. The Ammonite is theoretically a close relative of the Hoplite mecha, but practically this is not so.

Statistical Readout
Tonnage 75
Armor Points 155
Start Weapons 8
Min Level 44
Min Heavy Skill 30
Levels/Weapon 6
Manufacturer Legionnaires of Galactic Trade
Bonuses
Build Speed - 22
Build 2X Damage 5%
Build Proj. Damage + 5%
Build Crit-Kill 2%
Level 3 + 1 Chassis Slot
Level 4 + 1 Shield Slot
Level 5 + 1 Cockpit Slot
Level 5 Laser Shield (4)
Level 5 + 1 Engine Slot
Level 6 Speed + 3
Level 6 + 1 Weapon Slot
Level 10 Missile Shield (4)
Level 11 2X Damage 4%
Level 12 Speed + 3
Level 12
+ every 6 levels
+ 1 Weapon Slot
Level 13 + 1 Shield Slot
Level 15 + 1 Cockpit Slot
Level 15 Proj. Shield (4)
Level 18 Speed + 3
Level 19 + 1 Chassis Slot
Level 20 Fire Shield (4)
Level 22 2X Damage 4%
Level 22 + 1 Engine Slot
Level 23 + 1 Cockpit Slot
Level 24 Speed + 3
Level 25 Ice Shield (4)
Level 26 + 1 Shield Slot
Level 29 + 1 Engine Slot
Level 30 Laser Shield (4)
Level 35 Missile Shield (4)
Level 36 + 1 Shield Slot
Level 40 Proj. Shield (4)
Level 42 + 1 Chassis Slot
Level 45 Fire Shield (4)
Level 46 + 1 Shield Slot
Level 47 3X Damage 10%
Level 48 Ice Shield (4)
Level 50 Crit-Kill 5%
Level 50 Shield (10)
Level 56 3X Damage 8%
Level 65 3X Damage 6%
Level 67 + 1 Engine Slot
Level 70 Crit-Kill 3%
Level 75 + 1 Cockpit Slot
Level 88 + 1 Shield Slot
Level 89 Ice Shield 7%
Level 97 2X Damage 4%
Level 104 Laser Shield 7%
Level 112 Speed + 2
Level 119 Missile Shield 7%
Level 125 + 1 Cockpit Slot
Level 127 2X Damage 4%
Level 134 Proj. Shield 7%
Level 149 Fire Shield 7%
Level 157 Speed + 2
Level 164 Ice Shield 8%
Level 179 Laser Shield 8%
Level 185 + 1 Shield Slot
Level 194 Missile Shield 8%
Level 203 Speed + 2
Level 212 Proj. Shield 8%
Level 220 2X Damage 4%
Level 227 Fire Shield 8%
Level 235 Ice Shield 7%
Level 250 + 1 Chassis Slot
Level 250 Laser Shield 7%
Level 257 2X Damage 5%
Level 265 Missile Shield 7%
Level 272 Speed + 2
Level 280 Proj. Shield 7%
Level 287 3X Damage 3%
Level 295 Fire Shield 7%
Level 300 + 1 Engine Slot
Level 309 Laser Shield (2)
Level 316 Speed + 2
Level 320 Missile Shield (2)
Level 327 2X Damage 2%
Level 331 Speed + 2
Level 332 Proj. Shield (2)
Level 339 Speed + 2
Level 343 Fire Shield (2)
Level 348 2X Damage 2%
Level 350 + 1 Cockpit Slot
Level 353 Speed + 2
Level 357 Ice Shield (2)
Level 362 Laser Shield (2)
Level 366 Missile Shield (2)
Level 369 Proj. Shield (2)
Level 377 Fire Shield (2)
Level 382 3X Damage 5%
Level 385 Ice Shield (2)
Level 391 Crit-Kill 2%
Level 395 Shield (5)
Level 399 3X Damage 4%
Level 400 + 1 Shield Slot

Piggybacking off of the enthusiasts' community for the Hoplite, a group of engineers decided to conduct a series of tests on its shielding technology. A reverse-engineering of these shielding technologies revealed that much of the kinetic energy that was absorbed from the shielding could be redirected to different systems of the mecha. With the Hoplite, this energy "inefficiency" was often more of a benefit, because it could be redirected to other Hoplites attached to it.

The course of action was to redirect this energy runoff back into its weapons systems. Favoring projectile weapons, the kinetic energy can be overcharged with most rail guns to create an even more deadly armament. The side-effect of this is that it has to sustain a large amount of energy over time in order to deliver what is, in most cases, a coup de grace to the enemy mecha.

In general, this is only realistic for the highest level Ammonites.

In combat environments, a high level Ammonite is a fantastic late-game wild card. Often able to take three or so mecha on by itself, it can quickly dispatch one with a triple overcharge, hit the second with a crit-kill, and hold out against the other one with its shielding. This dependency should not be over-exploited though, for in the off-chance that the kinetic dampeners are targeted or damaged, the overcharge function is rendered useless.

The Ammonite is a high-risk, high-reward offensive mecha for those pilots that enjoy living on the edge. Use with caution.

Legendary Pilots

  • Sheila Retherford

    Sheila Retherford

    Lieutenant Junior Grade. The alpha female of clan Zeon, known to her brothers as Big Mama" She sends her Ammonites into battle with pride and confidence knowing they will achieve victory because everyone knows, "When you're good to mama, mama's good to you".

  • Brian Kelley

    Brian Kelley

    Some commanders believe that a leader of warriors should be the ultimate warrior: a paragon of bravado and physical strength. Brian Kelley takes a different approach by quietly gathering intelligence and assessing weaknesses to determine his strategy. His favorite mecha is customized for this style of warfare - Kelley's own Ammonite is a precise and devastating sniper equipped specifically to find and exploit the gaps in enemy formations opened by the rest of his squadron. Any opponent who thinks himself safe behind multiple ranks of Heavy or Huge mecha is fatally underestimating the capabilities of such an Ammonite.

  • Skywise

    Skywise

    "The best offense is a good defense." That is the philosophy that Skywise lives by, and for him no mecha represents this better than the Ammonite. At the controls of his Ammonite "Treestump", The combination of its exceptional capacity to weather incoming fire, a flexible weapons loadout allowing for easy and effective customization, and advanced targeting and tracking systems, Skywise has earned multiple top placements in a variety of tournaments"

  • Billy (Thunder-Bolt) Kayne--The consummate lone-wolf, Billy has no ties to any faction. He works for the highest bidder and has on many occasions, battled against the very people who payed him in the past. He is probably best known for fighting off pirates on Yomi Reefs. After a "Run-in" with Titus, he in his crippled Ammonite, managed to fight off 20 pirates and escape with his life and loot intact.

Armament

Ammonite comes fully equiped with:

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

If purchased individually, these weapons alone would cost:
9100 Ferrite
7136 Bioptics
148 Crystal

 

Buy an Ammonite

Ferrite: 16500
Bioptics: 15500
Crystal: 100