Ferrite: |
290 |
Bioptics: |
290 |
Niodes: |
29 |
The Axe Bot is from a far-removed part of Earth's history, when mechs were used to display skill and cunning in combat. Records exist of Earthlings testing their prowess with mechs like this--while the designs may seem crude at first, the records show that physical engagements with mechs like these had become highly popularized and streamlined. The tournaments were presided over by an entity known as Syfy, who brought the mechs to the people and ensured that the fans were pleased.
The Axe Bot was a contestant in one such Syfy tournament, known as the "Robot Combat League". From what the records reveal, the societal impact of this tournament was widely regarded, and those that watched it took part in both habitual viewing and discussion of its contestants.
Statistical Readout | |
---|---|
Tonnage | 20 |
Armor Points | 50 |
Start Weapons | 3 |
Min Level | 7 |
Levels/Weapon | 5 |
Manufacturer | Consolidated Mecha |
Bonuses | |
---|---|
Build | 3X Damage 3% |
Build | Crit-Kill 2% |
Build | Speed + 5 |
Level 4 | Shield (3) |
Level 5 | + 1 Weapon Slot |
Level 6 | + 1 Engine Slot |
Level 8 | 3X Damage 3% |
Level 10 | + 1 Weapon Slot |
Level 12 | Crit-Kill 2% |
Level 14 | + 1 Chassis Slot |
Level 15 | + 1 Weapon Slot |
Level 16 | + 1 Engine Slot |
Level 20
+ every 5 levels |
+ 1 Weapon Slot |
Level 22 | Trample 8% |
Level 26 | + 1 Cockpit Slot |
Level 28 | Speed + 5 |
Level 32 | 3X Damage 3% |
Level 36 | + 1 Engine Slot |
Level 38 | Speed + 5 |
Level 50 | Crit-Kill 5% |
Level 50 | + 1 Shield Slot |
Level 56 | 3X Damage 10% |
Level 64 | 3X Damage 10% |
Level 66 | + 1 Engine Slot |
Level 72 | 3X Damage 10% |
Level 76 | + 1 Chassis Slot |
Level 78 | Speed + 10 |
Level 90 | Trample 20% |
Level 100 | + 1 Shield Slot |
Level 103 | Shield (1) |
Level 114 | 3X Damage 1% |
Level 121 | Crit-Kill 1% |
Level 126 | Trample 4% |
Level 137 | Speed + 1 |
Level 149 | 3X Damage 1% |
Level 150 | + 1 Cockpit Slot |
Level 158 | Speed + 1 |
Level 165 | Crit-Kill 2% |
Level 172 | 3X Damage 5% |
Level 181 | 3X Damage 5% |
Level 192 | 3X Damage 5% |
Level 200 | + 1 Chassis Slot |
Level 205 | Speed + 1 |
Level 255 | Trample 5% |
Level 260 | Shield (1) |
Level 264 | Shield (1) |
Level 275 | 3X Damage 1% |
Level 275 | + 1 Engine Slot |
Level 286 | Crit-Kill 1% |
Level 292 | Trample 4% |
Level 300 | Speed + 1 |
Level 312 | 3X Damage 1% |
Level 322 | Speed + 1 |
Level 333 | Crit-Kill 2% |
Level 341 | 3X Damage 5% |
Level 349 | 3X Damage 5% |
Level 350 | + 1 Shield Slot |
Level 359 | 3X Damage 5% |
Level 370 | Speed + 1 |
Level 389 | Trample 5% |
Level 400 | Shield (1) |
Level 400 | + 1 Cockpit Slot |
After acquiring some of these records, Star Factories initiated a new campaign for the reintroduction of the Robot Combat League into galactic society, with the Axe Bot as the symbol for its return to form.
To complement the reformation of the League, Axe Bot was fully upgraded--discarding its pneumatic workings in favor of a niode musculature and a complete humanoid biopics neural interface to account for sensitivity and reflex in all of the mech's extremities. Its trademark axes reinforced and given cutting edges, for both precision and strength. Its head-mounted cameras were replaced with lasers for ranged offensive capability.
Complementing the introduction of the Axe Bot was a full suite of other "opponent" mechs, each with their own specialized melee weaponry. As per Earth custom, Star Factories allowed certain individuals to qualify for the piloting of the mechs in combat through a series of tryouts and eliminations.
The results were rather astounding. The full neural mapping of the Axe Bot and its counterparts were most efficient in the hands of Cogwerk and Shogunate martial artists and those with practice in traditional forms of combat. Traditional mech pilots were often no match, even when placed at an advantage with ranged weaponry, due to an over-dependence on targeting systems. The Axe Bot could close the gap and dismantle opponents within a few blows. And if all else failed, the Axe Bot could finish the job with its trademark head bash, often capable of cleaving critical components in two.
-A pilot known for his legendary counter attacks and ability to adapt to any situation, terrain, tactic or talent. He became a light and medium specialist juggernaut. A master of all disciplines, forged by tournaments across the galaxies. Never resting, always training, He tirelessly practices on the shooting range long after the other pilots have gone home. Steve's favorite toy is the Axebot with speed, dodge, and the ability to repair itself. Known as a 'Mad Man' by his peer's, He takes solace in cooking bacon and potatoes on the smoldering ashes of his fallen enemies.
Known to the Galaxy as "Lucky Leary",She has a knack for pulling victories out of nowhere. Her army of Axe Bots are her specialty. Rumor is, she attained many of her Axe Bots on a treasure raid but this can not be confirmed.
Marius Darkmoor--grew up in the Bandit Blackwing's outfit. He and the Blackwings raided a Star Factories mech depot and after a successful plunder, the Blackwings turned on him and in a surprising turn of events, Marius was able to defeat his foes and made off with all the stolen Axe Bots.
Andrew Montanez A widely-regarded martial artist from the SyFy days of the Robot Combat League, he is remembered as the one true master of the Axe Bot. His mastery of different forms allowed for the mech to excel in the areas it needed most.
Expanding the use of Fury Tech, this special batch edition was made in honor of Bruce Lee, the Old Earth hero.
A spread of enhanced missiles hone in on enemies. The subfield targeting array places shots for ideal collateral damage.
Begin your arsenal with a standard issue missile launcher with some bite. The efficient, five-bay shoulder unit is favored by commanders with lighter Mecha.
If purchased individually, these weapons alone would cost:
320 Ferrite
300 Bioptics
11 Niodes
Ferrite: |
290 |
Bioptics: |
290 |
Niodes: |
29 |