Ferrite: | 15500 |
Bioptics: | 12500 |
Niodes: | 120 |
Like the ancient Terran navy ship it is named for, the Dreadnought is a revolutionary design that addresses the way weapon power has outstripped armour and shielding. The Dreadnought ship was designed to sail into the teeth of enemy fire, and use her larger guns to destroy them.
Statistical Readout | |
---|---|
Tonnage | 85 |
Armor Points | 210 |
Start Weapons | 10 |
Min Level | 62 |
Min Heavy Skill | 40 |
Levels/Weapon | 4 |
Manufacturer | Consolidated Mecha |
Bonuses | |
---|---|
Build | Proj. Damage + 8% |
Build | Speed - 25 |
Build | Shield (10) |
Level 3 | + 1 Cockpit Slot |
Level 4 | + 1 Weapon Slot |
Level 5 | + 1 Engine Slot |
Level 8
+ every 4 levels |
+ 1 Weapon Slot |
Level 8 | Speed + 4 |
Level 8 | + 1 Chassis Slot |
Level 10 | + 1 Shield Slot |
Level 10 | Proj. Damage + 8% |
Level 12 | Fire Shield 10% |
Level 13 | + 1 Shield Slot |
Level 16 | + 1 Engine Slot |
Level 18 | Speed + 4 |
Level 19 | + 1 Chassis Slot |
Level 20 | Proj. Damage + 8% |
Level 21 | + 1 Cockpit Slot |
Level 22 | Ice Shield 10% |
Level 23 | Dodge (4) |
Level 25 | + 1 Engine Slot |
Level 26 | Dodge (4) |
Level 28 | + 1 Engine Slot |
Level 28 | Speed + 4 |
Level 30 | Proj. Damage + 8% |
Level 31 | + 1 Chassis Slot |
Level 32 | Fire Shield 15% |
Level 34 | + 1 Cockpit Slot |
Level 37 | + 1 Shield Slot |
Level 38 | Speed + 4 |
Level 40 | Proj. Damage + 8% |
Level 41 | + 1 Cockpit Slot |
Level 42 | + 1 Chassis Slot |
Level 42 | Ice Shield 10% |
Level 45 | Shield (20) |
Level 45 | + 1 Engine Slot |
Level 48 | Speed + 4 |
Level 49 | + 1 Shield Slot |
Level 50 | Precision (10) |
Level 50 | Trample 15% |
Level 58 | Speed + 4 |
Level 61 | + 1 Engine Slot |
Level 66 | Proj. Damage + 8% |
Level 72 | + 1 Engine Slot |
Level 78 | Proj. Damage + 8% |
Level 78 | Speed + 4 |
Level 85 | 2X Damage 20% |
Level 90 | Fork 10% |
Level 95 | + 1 Chassis Slot |
Level 100 | Speed + 6 |
Level 105 | Speed + 1 |
Level 110 | + 1 Cockpit Slot |
Level 110 | Proj. Damage + 4% |
Level 115 | Fire Shield 5% |
Level 118 | Speed + 1 |
Level 123 | Proj. Damage + 3% |
Level 127 | Ice Shield 5% |
Level 152 | Dodge (1) |
Level 158 | Dodge (1) |
Level 161 | Speed + 1 |
Level 165 | Proj. Damage + 4% |
Level 178 | Fire Shield 3% |
Level 181 | Speed + 1 |
Level 194 | Proj. Damage + 3% |
Level 200 | + 1 Chassis Slot |
Level 212 | Ice Shield 3% |
Level 216 | Shield (2) |
Level 221 | Speed + 1 |
Level 228 | Trample 5% |
Level 232 | Precision (2) |
Level 238 | Speed + 1 |
Level 245 | Proj. Damage + 4% |
Level 248 | Speed + 1 |
Level 253 | Proj. Damage + 3% |
Level 257 | 2X Damage 5% |
Level 266 | Fork 5% |
Level 272 | Speed + 1 |
Level 277 | Speed + 1 |
Level 282 | Speed + 1 |
Level 287 | Proj. Damage + 4% |
Level 293 | Fire Shield 5% |
Level 300 | + 1 Cockpit Slot |
Level 309 | Speed + 1 |
Level 312 | Proj. Damage + 3% |
Level 315 | Ice Shield 5% |
Level 319 | Dodge (1) |
Level 323 | Dodge (1) |
Level 328 | Speed + 1 |
Level 332 | Proj. Damage + 4% |
Level 338 | Fire Shield 3% |
Level 343 | Speed + 1 |
Level 348 | Proj. Damage + 3% |
Level 353 | Ice Shield 3% |
Level 357 | Shield (2) |
Level 367 | Speed + 1 |
Level 378 | Trample 5% |
Level 381 | Precision (2) |
Level 388 | Speed + 1 |
Level 395 | Proj. Damage + 4% |
Level 400 | + 1 Shield Slot |
Dreadnought addresses the problems created by the large spaces humanoid and quadruped mechs must devote to their drive legs, and arms, as well as the large target profile the larger mechs create with either the height of humanoids, or the long exposed flanks of beast pattern mechs. The larger the mech, the larger the area that must be protected, and the less armour and shielding you can afford to put over critical areas.
"Mad Dog" Slade was a long time Namtar pilot with Colonel Mathews Raging Vengeance who retired after Clan War V left him badly wounded. He had a radical solution; the Anzu. A much maligned mech, it represented the triumph of great engineering over poor design, as it shoe-horns twenty tons worth of internals into a fifteen ton hull by doing away with the vestigial arms, creating a single common weapon bay, and using the reverse canted bird style legs to give matchless stability, recoil compensation, and a low targeting profile similar to four legged mechs. Of course, they did so in an unarmoured package too small to take advantage of any of these advances. "Mad Dog" saw the potential applied to the heaviest mechs.
Dreadnought removes the useless arm actuators and flattens the torso into a compact turret like design. Its torso boasts the same total armour and shielding as other massive mechs, but concentrated over a smaller area for unprecedented protection. Rather than tucking weapons in a dozen locations across the mech, it concentrates its weapons in two cavernous bays, each protected by armour baffles, recoil compensators, and massive coolant systems. As a benefit to a few large bays, the use of space is optimized, allowing upgrades to weapons, cockpit, engine and chassis system far earlier than most other, less efficient designs. Dreadnought is designed to seek out and destroy the enemy, trading blow for blow until it wins.
Purpose built for the heavy recoil of todays big bore guass rifles, the Dreadnought two main heavy weapon bays boast combined hydraulic recoil systems, allowing the recoil of each cannon to advance the next cannon into battery to fire. Unlike other mech systems which seek to cope with the recoil produced by the larger and larger calibers coming out of Cogworth space, Dreadnought uses that recoil to increase speed and stability of its main guns.
The Mech Dreadnought, like its battleship ancestor, is an all big gun design, with recoil compensated and stabilized bays, the Dreadnought can fire the largest cannons on the move with the precision other mechs rarely achieve at the firing range. Coming standard with paired Exacto Shot and Smoking Gun systems, the Dreadnought can choose between head-hunting mechs of equal power, or trampling over ranks of lesser opponents. The sight of Mad Dogs Dreadnought striding out of the fire, cannons blazing, has been the last sight of many a warrior.
Ales Hasala--Known as the "War Monger of the Isle" He led his Dreadnaughts against the NorthWind Fusiliers in Clan Wars XVIII, where he bested many of their top pilots.
Warren's Dreadnoughts were on the front lines from development day. Since then his wing men have proven flank attacks are quite effective against MMI and AFF. Better watch your 3 and 9 when he is on the hunt.
This laid back, easy going pilot is a determined officer who values life & works to give all his men a chance to return home from combat. The Dreadnoughts in his line-up form part of the back-bone of his squadron. He known for being able to go in & get the job done. Once his Dreadnoughts open up, they love to chew the enemy to pieces & do so with frightening regularity. Sometimes, your lucky if you even see one of them, before they’ve chewed your squad apart.
Rounds capable of adjusting their vectors mid-flight, they always ensure hitting your mark.
A field of wreckage. And we know who did it.
A misinterpretation of historical texts led to this reimagining of an old west classic.
Uses hyperaccelerated ammunition to penetrate all objects in its path.
Uses hyperaccelerated ammunition to penetrate all objects in its path.
Uses hyperaccelerated ammunition to penetrate all objects in its path.
Uses hyperaccelerated ammunition to penetrate all objects in its path.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
If purchased individually, these weapons alone would cost:
13750 Ferrite
11218 Bioptics
226 Crystal
61 Niodes
Ferrite: | 15500 |
Bioptics: | 12500 |
Niodes: | 120 |