Dreadnought

Ferrite: 15500
Bioptics: 12500
Niodes: 120

Like the ancient Terran navy ship it is named for, the Dreadnought is a revolutionary design that addresses the way weapon power has outstripped armour and shielding. The Dreadnought ship was designed to sail into the teeth of enemy fire, and use her larger guns to destroy them.

Statistical Readout
Tonnage 85
Armor Points 210
Start Weapons 10
Min Level 62
Min Heavy Skill 40
Levels/Weapon 4
Manufacturer Consolidated Mecha
Bonuses
Build Proj. Damage + 8%
Build Speed - 25
Build Shield (10)
Level 3 + 1 Cockpit Slot
Level 4 + 1 Weapon Slot
Level 5 + 1 Engine Slot
Level 8
+ every 4 levels
+ 1 Weapon Slot
Level 8 Speed + 4
Level 8 + 1 Chassis Slot
Level 10 + 1 Shield Slot
Level 10 Proj. Damage + 8%
Level 12 Fire Shield 10%
Level 13 + 1 Shield Slot
Level 16 + 1 Engine Slot
Level 18 Speed + 4
Level 19 + 1 Chassis Slot
Level 20 Proj. Damage + 8%
Level 21 + 1 Cockpit Slot
Level 22 Ice Shield 10%
Level 23 Dodge (4)
Level 25 + 1 Engine Slot
Level 26 Dodge (4)
Level 28 Speed + 4
Level 28 + 1 Engine Slot
Level 30 Proj. Damage + 8%
Level 31 + 1 Chassis Slot
Level 32 Fire Shield 15%
Level 34 + 1 Cockpit Slot
Level 37 + 1 Shield Slot
Level 38 Speed + 4
Level 40 Proj. Damage + 8%
Level 41 + 1 Cockpit Slot
Level 42 + 1 Chassis Slot
Level 42 Ice Shield 10%
Level 45 Shield (20)
Level 45 + 1 Engine Slot
Level 48 Speed + 4
Level 49 + 1 Shield Slot
Level 50 Trample 15%
Level 50 Precision (10)
Level 58 Speed + 4
Level 61 + 1 Engine Slot
Level 66 Proj. Damage + 8%
Level 72 + 1 Engine Slot
Level 78 Proj. Damage + 8%
Level 78 Speed + 4
Level 85 2X Damage 20%
Level 90 Fork 10%
Level 95 + 1 Chassis Slot
Level 100 Speed + 6
Level 110 + 1 Cockpit Slot

Dreadnought addresses the problems created by the large spaces humanoid and quadruped mechs must devote to their drive legs, and arms, as well as the large target profile the larger mechs create with either the height of humanoids, or the long exposed flanks of beast pattern mechs. The larger the mech, the larger the area that must be protected, and the less armour and shielding you can afford to put over critical areas.

"Mad Dog" Slade was a long time Namtar pilot with Colonel Mathews Raging Vengeance who retired after Clan War V left him badly wounded. He had a radical solution; the Anzu. A much maligned mech, it represented the triumph of great engineering over poor design, as it shoe-horns twenty tons worth of internals into a fifteen ton hull by doing away with the vestigial arms, creating a single common weapon bay, and using the reverse canted bird style legs to give matchless stability, recoil compensation, and a low targeting profile similar to four legged mechs. Of course, they did so in an unarmoured package too small to take advantage of any of these advances. "Mad Dog" saw the potential applied to the heaviest mechs.

Dreadnought removes the useless arm actuators and flattens the torso into a compact turret like design. Its torso boasts the same total armour and shielding as other massive mechs, but concentrated over a smaller area for unprecedented protection. Rather than tucking weapons in a dozen locations across the mech, it concentrates its weapons in two cavernous bays, each protected by armour baffles, recoil compensators, and massive coolant systems. As a benefit to a few large bays, the use of space is optimized, allowing upgrades to weapons, cockpit, engine and chassis system far earlier than most other, less efficient designs. Dreadnought is designed to seek out and destroy the enemy, trading blow for blow until it wins.

Purpose built for the heavy recoil of todays big bore guass rifles, the Dreadnought two main heavy weapon bays boast combined hydraulic recoil systems, allowing the recoil of each cannon to advance the next cannon into battery to fire. Unlike other mech systems which seek to cope with the recoil produced by the larger and larger calibers coming out of Cogworth space, Dreadnought uses that recoil to increase speed and stability of its main guns.

The Mech Dreadnought, like its battleship ancestor, is an all big gun design, with recoil compensated and stabilized bays, the Dreadnought can fire the largest cannons on the move with the precision other mechs rarely achieve at the firing range. Coming standard with paired Exacto Shot and Smoking Gun systems, the Dreadnought can choose between head-hunting mechs of equal power, or trampling over ranks of lesser opponents. The sight of Mad Dogs Dreadnought striding out of the fire, cannons blazing, has been the last sight of many a warrior.

Legendary Pilots

  • Aleš Hasala

    Aleš Hasala

    Ales Hasala--Known as the "War Monger of the Isle" He led his Dreadnaughts against the NorthWind Fusiliers in Clan Wars XVIII, where he bested many of their top pilots.

  • Edward Warren Engle

    Edward Warren Engle

    Warren's Dreadnoughts were on the front lines from development day. Since then his wing men have proven flank attacks are quite effective against MMI and AFF. Better watch your 3 and 9 when he is on the hunt.

  • Michael Beagle

    Michael Beagle

    This laid back, easy going pilot is a determined officer who values life & works to give all his men a chance to return home from combat. The Dreadnoughts in his line-up form part of the back-bone of his squadron. He known for being able to go in & get the job done. Once his Dreadnoughts open up, they love to chew the enemy to pieces & do so with frightening regularity. Sometimes, your lucky if you even see one of them, before they’ve chewed your squad apart.

Armament

Dreadnought comes fully equiped with:

95

107

EXACTO Shot

ELITE

EXACTO Shot

3X Damage 25%

Precision (5)

Rounds capable of adjusting their vectors mid-flight, they always ensure hitting your mark.

62

106

Smoking Gun

ELITE

Smoking Gun

Trample 11%

Precision (4)

A field of wreckage. And we know who did it.

55

105

Six Shooter

ELITE

Six Shooter

3X Damage 6%

Precision (3)

A misinterpretation of historical texts led to this reimagining of an old west classic.

46

104

Smooth Bore

COMMON

Smooth Bore

Uses hyperaccelerated ammunition to penetrate all objects in its path.

46

104

Smooth Bore

COMMON

Smooth Bore

Uses hyperaccelerated ammunition to penetrate all objects in its path.

46

104

Smooth Bore

COMMON

Smooth Bore

Uses hyperaccelerated ammunition to penetrate all objects in its path.

46

104

Smooth Bore

COMMON

Smooth Bore

Uses hyperaccelerated ammunition to penetrate all objects in its path.

39

106

Rail Cannon

COMMON

Rail Cannon

An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

If purchased individually, these weapons alone would cost:
13750 Ferrite
11218 Bioptics
226 Crystal
61 Niodes

 

Buy a Dreadnought

Ferrite: 15500
Bioptics: 12500
Niodes: 120