Harrell

Ferrite: 15800
Bioptics: 10300
Crystal: 350

Coming from the darkest, most secret labs on the 5th moon of an un-named planet, Star Factories brings you the Harrell.

Go big or go home. That was the thought behind Star Factories 85 ton, Projectile based mech. They wanted to scare the opposition right off the battlefield, and it worked. The company wanted a "first in, last out" mech. This mech, too heavy to run you down, was never considered for run and gun fights. It was purely designed for heavy conflicts where maximum fire power would be needed, and no oppositional survivors desired, as well as the stand up ability to take a pounding. No pilot ever stepping into one of these felt exposed. Or at least thats what the general public was told.

Statistical Readout
Tonnage 85
Armor Points 205
Start Weapons 10
Min Level 69
Min Heavy Skill 40
Levels/Weapon 6
Manufacturer Alpha Corporation
Bonuses
Build Speed - 8
Build Proj. Damage + 6%
Level 2 + 1 Chassis Slot
Level 4 + 1 Cockpit Slot
Level 5 2X Damage 4%
Level 6 + 1 Weapon Slot
Level 7 + 1 Shield Slot
Level 9 + 1 Cockpit Slot
Level 10 Proj. Damage + 5%
Level 11 + 1 Engine Slot
Level 12
+ every 6 levels
+ 1 Weapon Slot
Level 14 + 1 Cockpit Slot
Level 15 2X Damage 4%
Level 17 + 1 Chassis Slot
Level 19 Speed + 4
Level 21 + 1 Shield Slot
Level 22 Proj. Damage + 4%
Level 23 + 1 Cockpit Slot
Level 25 2X Damage 4%
Level 26 Proj. Damage + 4%
Level 28 + 1 Engine Slot
Level 29 + 1 Chassis Slot
Level 33 + 1 Shield Slot
Level 34 Proj. Damage + 4%
Level 35 2X Damage 4%
Level 37 + 1 Chassis Slot
Level 40 Slow (8)
Level 40 + 1 Cockpit Slot
Level 44 Proj. Damage + 4%
Level 44 Speed + 5
Level 45 2X Damage 4%
Level 45 + 1 Shield Slot
Level 48 + 1 Chassis Slot
Level 50 3X Damage 12%
Level 54 Speed + 5
Level 55 2X Damage 4%
Level 60 + 1 Chassis Slot
Level 65 2X Damage 4%
Level 70 Shield (12)
Level 75 + 1 Shield Slot
Level 80 Shield (12)
Level 90 + 1 Engine Slot
Level 100 + 1 Cockpit Slot
Level 100 3X Damage 15%
Level 103 2X Damage 2%
Level 108 Proj. Damage + 2%
Level 115 2X Damage 2%
Level 122 Speed + 1
Level 126 Proj. Damage + 2%
Level 129 2X Damage 2%
Level 134 Proj. Damage + 2%
Level 140 Proj. Damage + 2%
Level 144 2X Damage 2%
Level 147 Slow (4)
Level 157 Proj. Damage + 2%
Level 161 Speed + 1
Level 167 2X Damage 2%
Level 172 + 1 Engine Slot
Level 177 3X Damage 5%
Level 184 Speed + 1
Level 192 2X Damage 2%
Level 197 2X Damage 2%
Level 207 Shield (5)
Level 210 Shield (5)
Level 215 3X Damage 5%
Level 219 2X Damage 2%
Level 224 2X Damage 2%
Level 227 Proj. Damage + 2%
Level 230 2X Damage 2%
Level 238 Speed + 1
Level 243 Proj. Damage + 2%
Level 249 2X Damage 2%
Level 255 Proj. Damage + 2%
Level 258 Proj. Damage + 2%
Level 267 2X Damage 2%
Level 275 + 1 Chassis Slot
Level 275 Slow (4)
Level 285 Proj. Damage + 2%
Level 291 Speed + 1
Level 295 2X Damage 2%
Level 300 3X Damage 5%
Level 303 Speed + 1
Level 321 2X Damage 2%
Level 325 2X Damage 2%
Level 332 Shield (5)
Level 339 Shield (5)
Level 343 3X Damage 5%
Level 349 2X Damage 2%
Level 354 2X Damage 2%
Level 357 Proj. Damage + 2%
Level 363 2X Damage 2%
Level 371 Speed + 1
Level 378 Proj. Damage + 2%
Level 382 2X Damage 2%
Level 386 Proj. Damage + 2%
Level 396 Proj. Damage + 2%
Level 400 2X Damage 2%

The dirty truth behind this mechs design was pure greed. The research scientists, at Star Factories, were looking for a bigger R and D allotment from the heads of Star Factories and one of their fiercest competitors for funding was pilot training, expensive to the extreme training and conditioning as well as the surgeries for the neural interfaces. The R and D department figured if they could bring more pilots home alive they would have to train less of them. Hence the allotment to pilot funding would be lessened and funding for R and D increased...

They started by building probably one of the most comfortable cockpits any mech could boast of, complete with hatorade/M.R.E. dispenser and basic personal hygene facilities, then wrapping the cockpit in "inner shielding" to insulate the pilot from any damage the mech may incur. Then they proceeded to build one of the heaviest mechs of its time around the "cocoon" which is capable of ejecting from the mech should it be damaged beyond repair. The rumor of survivability reaching some of the ears at the head of the department brought a rare burst of generosity from them.

The extra funding in design came after the frame work was half-completed so the designers then went nuts with attachment for engine, chassis, and more shielding slots, stealing several ideas from farming mechs known for their adaptability and ability to attach "almost anything". With so many attachments the mech became a power hog and was looking to be one of the most expensive power-hungry mechs ever designed... Bad for funding.

So the design team re-thought an idea from the 20th century era, the capacitor. They used little known crystal configurations and a little bit of quantam mechanics to design the crystal capacitor. The niodes being only capable of releasing energy at a ceartain rate fed energy into the crystal "capacitor" which built up a charge and released as needed feeding the energy to the system that called for it. Reducing flow to systems not calling for energy, with this previously unknown power management system the niode cost for this mech became superfluous and it became one of the biggest crystal based mech of its time.

Unfortunately for the design team their plan backfired, being cheap to make, ultimately durable, and with the ability to hold and power ton after ton of attachments and shielding without shutting down, overloading, or frying its pilots brain with feedback, lead to a sudden influx of pilot testing and training, leading the company to increase pilot funding by 20% while the R and D department got a measly 3% increase in funding. Greed, it wont get you where you think it will.

Juniper Drawl probably (though not absolutely, history is shady on this) one of the first test pilots for the mech, after the capacitors stopped imploding and destroying it and pilot combined, fell in love with her mech. Stating it was the best cuddle partner ever. Nicknaming her test unit, previously known as KB1WLS to Teddy. Stating that there "never was a comfortable teddy to wear until this one, and I will never wear another".

Leading many to wonder, what does she wear while in the mech?

Legendary Pilots

  • Duncan Cecil Goetz

    Duncan Cecil Goetz

    A fearsome and well-respected AFF enforcer, Duncan’s extensive experience with his Harrell, affectionately nicknamed Blue Meanie, has made him a dangerous opponent to face on the battlefield. Duncan’s lightning-quick reflexes and intuitive sense of battle tactics allow him to plow through lines of enemy defenses and even face down larger niode mecha that stand in his way. His keen strategic mind and tough leadership have helped bring home numerous Clan War and Faction War wins and manage to win his first KOTM win at level 20! Above all, Duncan’s courage in the heat of battle has built his reputation among the other pilots as a teammate who will always be there for those who need him most.

  • Brian D. Wise

    Brian D. Wise

    As an original member of the near mythical RND clan, and later, Clan leader, Brian W. Wise is a pilot with well defined theories on the best builds for mecha. And they are not merely opinions but battle tested and proven across several dimensions via the Metaverse/Multiverse. When he is not dimension hopping he can be found quietly added to his impressive collection of Gold Medals. From Clan Wars to Faction Wars, Metaverse to Mechalympics he has them all. His uncanny knack for knowing just what to use and on which mecha has kept him at the top of his game for quite a long time and there is no signs of him slowing down to let anyone catch up.

Armament

Harrell comes fully equiped with:

58

104

Hex Cannon

COMMON

Hex Cannon

Trample 4%

Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.

50

105

Wrecker Shot

COMMON

Wrecker Shot

Trample 4%

Specialized rounds can density-shift to phase into targets for ultra-heavy, wrecking ball-like damage.

50

105

Wrecker Shot

COMMON

Wrecker Shot

Trample 4%

Specialized rounds can density-shift to phase into targets for ultra-heavy, wrecking ball-like damage.

50

105

Wrecker Shot

COMMON

Wrecker Shot

Trample 4%

Specialized rounds can density-shift to phase into targets for ultra-heavy, wrecking ball-like damage.

46

104

Smooth Bore

COMMON

Smooth Bore

Uses hyperaccelerated ammunition to penetrate all objects in its path.

46

104

Smooth Bore

COMMON

Smooth Bore

Uses hyperaccelerated ammunition to penetrate all objects in its path.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

30

105

Rail Gun

COMMON

Rail Gun

A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.

21

108

Mauler

COMMON

Mauler

Fires armor piercing rounds followed by a large projectile to tear open mech armor.

21

108

Mauler

COMMON

Mauler

Fires armor piercing rounds followed by a large projectile to tear open mech armor.

If purchased individually, these weapons alone would cost:
14460 Ferrite
10292 Bioptics
366 Crystal

 

Buy a Harrell

Ferrite: 15800
Bioptics: 10300
Crystal: 350