Ferrite: | 15800 |
Bioptics: | 10300 |
Crystal: | 350 |
Coming from the darkest, most secret labs on the 5th moon of an un-named planet, Star Factories brings you the Harrell.
Go big or go home. That was the thought behind Star Factories 85 ton, Projectile based mech. They wanted to scare the opposition right off the battlefield, and it worked. The company wanted a "first in, last out" mech. This mech, too heavy to run you down, was never considered for run and gun fights. It was purely designed for heavy conflicts where maximum fire power would be needed, and no oppositional survivors desired, as well as the stand up ability to take a pounding. No pilot ever stepping into one of these felt exposed. Or at least thats what the general public was told.
Statistical Readout | |
---|---|
Tonnage | 85 |
Armor Points | 205 |
Start Weapons | 10 |
Min Level | 69 |
Min Heavy Skill | 40 |
Levels/Weapon | 6 |
Manufacturer | Alpha Corporation |
Bonuses | |
---|---|
Build | Speed - 8 |
Build | Proj. Damage + 6% |
Level 2 | + 1 Chassis Slot |
Level 4 | + 1 Cockpit Slot |
Level 5 | 2X Damage 4% |
Level 6 | + 1 Weapon Slot |
Level 7 | + 1 Shield Slot |
Level 9 | + 1 Cockpit Slot |
Level 10 | Proj. Damage + 5% |
Level 11 | + 1 Engine Slot |
Level 12
+ every 6 levels |
+ 1 Weapon Slot |
Level 14 | + 1 Cockpit Slot |
Level 15 | 2X Damage 4% |
Level 17 | + 1 Chassis Slot |
Level 19 | Speed + 4 |
Level 21 | + 1 Shield Slot |
Level 22 | Proj. Damage + 4% |
Level 23 | + 1 Cockpit Slot |
Level 25 | 2X Damage 4% |
Level 26 | Proj. Damage + 4% |
Level 28 | + 1 Engine Slot |
Level 29 | + 1 Chassis Slot |
Level 33 | + 1 Shield Slot |
Level 34 | Proj. Damage + 4% |
Level 35 | 2X Damage 4% |
Level 37 | + 1 Chassis Slot |
Level 40 | Slow (8) |
Level 40 | + 1 Cockpit Slot |
Level 44 | Proj. Damage + 4% |
Level 44 | Speed + 5 |
Level 45 | 2X Damage 4% |
Level 45 | + 1 Shield Slot |
Level 48 | + 1 Chassis Slot |
Level 50 | 3X Damage 12% |
Level 54 | Speed + 5 |
Level 55 | 2X Damage 4% |
Level 60 | + 1 Chassis Slot |
Level 65 | 2X Damage 4% |
Level 70 | Shield (12) |
Level 75 | + 1 Shield Slot |
Level 80 | Shield (12) |
Level 90 | + 1 Engine Slot |
Level 100 | + 1 Cockpit Slot |
Level 100 | 3X Damage 15% |
Level 103 | 2X Damage 2% |
Level 108 | Proj. Damage + 2% |
Level 115 | 2X Damage 2% |
Level 122 | Speed + 1 |
Level 126 | Proj. Damage + 2% |
Level 129 | 2X Damage 2% |
Level 134 | Proj. Damage + 2% |
Level 140 | Proj. Damage + 2% |
Level 144 | 2X Damage 2% |
Level 147 | Slow (4) |
Level 157 | Proj. Damage + 2% |
Level 161 | Speed + 1 |
Level 167 | 2X Damage 2% |
Level 172 | + 1 Engine Slot |
Level 177 | 3X Damage 5% |
Level 184 | Speed + 1 |
Level 192 | 2X Damage 2% |
Level 197 | 2X Damage 2% |
Level 207 | Shield (5) |
Level 210 | Shield (5) |
Level 215 | 3X Damage 5% |
Level 219 | 2X Damage 2% |
Level 224 | 2X Damage 2% |
Level 227 | Proj. Damage + 2% |
Level 230 | 2X Damage 2% |
Level 238 | Speed + 1 |
Level 243 | Proj. Damage + 2% |
Level 249 | 2X Damage 2% |
Level 255 | Proj. Damage + 2% |
Level 258 | Proj. Damage + 2% |
Level 267 | 2X Damage 2% |
Level 275 | + 1 Chassis Slot |
Level 275 | Slow (4) |
Level 285 | Proj. Damage + 2% |
Level 291 | Speed + 1 |
Level 295 | 2X Damage 2% |
Level 300 | 3X Damage 5% |
Level 303 | Speed + 1 |
Level 321 | 2X Damage 2% |
Level 325 | 2X Damage 2% |
Level 332 | Shield (5) |
Level 339 | Shield (5) |
Level 343 | 3X Damage 5% |
Level 349 | 2X Damage 2% |
Level 354 | 2X Damage 2% |
Level 357 | Proj. Damage + 2% |
Level 363 | 2X Damage 2% |
Level 371 | Speed + 1 |
Level 378 | Proj. Damage + 2% |
Level 382 | 2X Damage 2% |
Level 386 | Proj. Damage + 2% |
Level 396 | Proj. Damage + 2% |
Level 400 | 2X Damage 2% |
The dirty truth behind this mechs design was pure greed. The research scientists, at Star Factories, were looking for a bigger R and D allotment from the heads of Star Factories and one of their fiercest competitors for funding was pilot training, expensive to the extreme training and conditioning as well as the surgeries for the neural interfaces. The R and D department figured if they could bring more pilots home alive they would have to train less of them. Hence the allotment to pilot funding would be lessened and funding for R and D increased...
They started by building probably one of the most comfortable cockpits any mech could boast of, complete with hatorade/M.R.E. dispenser and basic personal hygene facilities, then wrapping the cockpit in "inner shielding" to insulate the pilot from any damage the mech may incur. Then they proceeded to build one of the heaviest mechs of its time around the "cocoon" which is capable of ejecting from the mech should it be damaged beyond repair. The rumor of survivability reaching some of the ears at the head of the department brought a rare burst of generosity from them.
The extra funding in design came after the frame work was half-completed so the designers then went nuts with attachment for engine, chassis, and more shielding slots, stealing several ideas from farming mechs known for their adaptability and ability to attach "almost anything". With so many attachments the mech became a power hog and was looking to be one of the most expensive power-hungry mechs ever designed... Bad for funding.
So the design team re-thought an idea from the 20th century era, the capacitor. They used little known crystal configurations and a little bit of quantam mechanics to design the crystal capacitor. The niodes being only capable of releasing energy at a ceartain rate fed energy into the crystal "capacitor" which built up a charge and released as needed feeding the energy to the system that called for it. Reducing flow to systems not calling for energy, with this previously unknown power management system the niode cost for this mech became superfluous and it became one of the biggest crystal based mech of its time.
Unfortunately for the design team their plan backfired, being cheap to make, ultimately durable, and with the ability to hold and power ton after ton of attachments and shielding without shutting down, overloading, or frying its pilots brain with feedback, lead to a sudden influx of pilot testing and training, leading the company to increase pilot funding by 20% while the R and D department got a measly 3% increase in funding. Greed, it wont get you where you think it will.
Juniper Drawl probably (though not absolutely, history is shady on this) one of the first test pilots for the mech, after the capacitors stopped imploding and destroying it and pilot combined, fell in love with her mech. Stating it was the best cuddle partner ever. Nicknaming her test unit, previously known as KB1WLS to Teddy. Stating that there "never was a comfortable teddy to wear until this one, and I will never wear another".
Leading many to wonder, what does she wear while in the mech?
A fearsome and well-respected AFF enforcer, Duncan’s extensive experience with his Harrell, affectionately nicknamed Blue Meanie, has made him a dangerous opponent to face on the battlefield. Duncan’s lightning-quick reflexes and intuitive sense of battle tactics allow him to plow through lines of enemy defenses and even face down larger niode mecha that stand in his way. His keen strategic mind and tough leadership have helped bring home numerous Clan War and Faction War wins and manage to win his first KOTM win at level 20! Above all, Duncan’s courage in the heat of battle has built his reputation among the other pilots as a teammate who will always be there for those who need him most.
As an original member of the near mythical RND clan, and later, Clan leader, Brian W. Wise is a pilot with well defined theories on the best builds for mecha. And they are not merely opinions but battle tested and proven across several dimensions via the Metaverse/Multiverse. When he is not dimension hopping he can be found quietly added to his impressive collection of Gold Medals. From Clan Wars to Faction Wars, Metaverse to Mechalympics he has them all. His uncanny knack for knowing just what to use and on which mecha has kept him at the top of his game for quite a long time and there is no signs of him slowing down to let anyone catch up.
Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.
Specialized rounds can density-shift to phase into targets for ultra-heavy, wrecking ball-like damage.
Specialized rounds can density-shift to phase into targets for ultra-heavy, wrecking ball-like damage.
Specialized rounds can density-shift to phase into targets for ultra-heavy, wrecking ball-like damage.
Uses hyperaccelerated ammunition to penetrate all objects in its path.
Uses hyperaccelerated ammunition to penetrate all objects in its path.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
Fires armor piercing rounds followed by a large projectile to tear open mech armor.
Fires armor piercing rounds followed by a large projectile to tear open mech armor.
If purchased individually, these weapons alone would cost:
14460 Ferrite
10292 Bioptics
366 Crystal
Ferrite: | 15800 |
Bioptics: | 10300 |
Crystal: | 350 |