Jadoon

Ferrite: 14800
Bioptics: 11200
Crystal: 360

In a barren wasteland of frontier space, Star Factories was test mining for new materials in which to build stronger, more durable mechas. What they found instead, on an unnamed planetoid, was a large cavernous hanger with Forerunner glyphs along the walls. Glyphs that showed a very strange looking mecha of previously unknown designs and capabilities.

Statistical Readout
Tonnage 90
Armor Points 210
Start Weapons 11
Min Level 71
Min Heavy Skill 45
Levels/Weapon 6
Manufacturer Star Factories
Bonuses
Build Laser Damage + 5%
Build Speed - 20
Level 3 + 1 Engine Slot
Level 4 + 1 Shield Slot
Level 5 Speed + 4
Level 6 + 1 Weapon Slot
Level 6 + 1 Cockpit Slot
Level 9 + 1 Shield Slot
Level 9 + 1 Cockpit Slot
Level 10 Laser Damage + 7%
Level 11 Fire Damage + 5%
Level 12 + 1 Engine Slot
Level 12
+ every 6 levels
+ 1 Weapon Slot
Level 13 + 1 Engine Slot
Level 14 Speed + 4
Level 15 + 1 Engine Slot
Level 17 + 1 Shield Slot
Level 17 + 1 Cockpit Slot
Level 18 Trample 3%
Level 20 Laser Damage + 7%
Level 21 + 1 Chassis Slot
Level 22 + 1 Engine Slot
Level 23 Speed + 4
Level 26 Trample 3%
Level 28 + 1 Chassis Slot
Level 29 Missile Vulnerable 10%
Level 30 Laser Damage + 7%
Level 31 Fire Damage + 8%
Level 32 Speed + 4
Level 34 + 1 Chassis Slot
Level 36 Trample 3%
Level 38 + 1 Cockpit Slot
Level 39 + 1 Engine Slot
Level 40 Laser Damage + 7%
Level 41 Speed + 4
Level 43 + 1 Chassis Slot
Level 50 Crit-Kill 5%
Level 50 Slow (15)
Level 55 + 1 Chassis Slot
Level 56 Laser Damage + 4%
Level 60 Speed + 5
Level 69 Laser Damage + 5%
Level 73 Speed + 4
Level 74 3X Damage 10%
Level 75 + 1 Cockpit Slot
Level 82 Laser Damage + 5%
Level 89 Speed + 4
Level 90 + 1 Chassis Slot
Level 95 Laser Damage + 5%
Level 100 Shield (30)
Level 102 Speed + 4
Level 108 Laser Damage + 5%
Level 110 + 1 Cockpit Slot

Once translated (as well as possible), the glyphs read, "The harbinger of wars lies within. The Jadoon sleeps until blood and molten metals must run like rivers throughout the galaxy." Insect-like in appearance, sporting huge cannons on the back like reversed wings, and utilizing an odd singular eye, the Jadoon was quickly shipped back to Star Factories main R&D facility for testing.

Once the testing began, the true capabilities of the mecha became immediately apparent. The design, with its many curves and containing few sharp angles, showed an immensely reduced radar profile, if it even showed up at all. The "skin," is made of a thick Ferronite/Titanium mix designed to take a solid beating. The curvature of the carapace, while being ideal for deflecting laser fire and some solid ammunition, causes missile damage to be spread further, creating a vulnerability inherent in the design.

The mechas "eye," a large singular eye made of complex multi-wave sensors, able to read all known energy signatures up to and including various forms of Lisi emanations utilized by modern mecha. The internal muscle structure, as well as joint articulation is set up with multi-relay Vanadium "nerve bundles" allowing the mecha to have smooth motion and a speedy interface with the pilot, rare for a mecha so huge. The guts of the mecha are where it becomes truly impressive. This mecha houses room for many multi-engine slot placements allowing for enhanced speed in a mecha this size.

The Jadoon, with articulating back cannons,is a laser based juggernaut. It runs a dedicated power core for each individual laser cannon, allowing the weapon to maximize or vary energy released according to needs of power. Bleed-off energy is vented through individual smaller lasers throughout the mecha. This allows for a major damage boost when utilizing laser based weapons. Lasers have enough power running through them to allow for trample damage or a possible one shot Crit-kill; plus, the extra bleed-off energy allows the Jadoon to deal extra fire damage against mechas the Jadoon faces.

Because of all the space used for both the engines and power cores for the cannons, the mecha has fewer shield slots than expected. The design is clearly offensive in nature when taken into account its size, speed, and weaponry. This seems to be the very definition of, "Hit hard, hit fast, and hit first."

Once it had been run through diagnostics, checked thoroughly, and understood in the minutest detail, Star Factories started production on this mecha as quickly as they could. All models produced are exact copies of the original found in the vast frontier areas of space. The Jadoon was clearly designed for domination of the battlefield.

Legendary Pilots

  • Deborah Roaché-Hudak

    Deborah Roaché-Hudak

    Deborah likes to take her high level Jadoon for strolls around the neighborhood. Many people turn their heads to watch, but that's nothing new.

Armament

Jadoon comes fully equiped with:

57

104

Chemthrower

COMMON

Chemthrower

Burn 9%

The flames are incidental to the primary attack mode leading some to believe it is a flamethrower.

57

104

Chemthrower

COMMON

Chemthrower

Burn 9%

The flames are incidental to the primary attack mode leading some to believe it is a flamethrower.

52

100

Res Laser

COMMON

Res Laser

2X Damage 4%

Radioactive rods create "resonance images" of penetrating light, to be fired like spears.

52

100

Res Laser

COMMON

Res Laser

2X Damage 4%

Radioactive rods create "resonance images" of penetrating light, to be fired like spears.

51

104

Ol' Willie Pete

COMMON

Ol' Willie Pete

Burn 7%

White Phosphorous, but better. More reactive, with a thicker layer of smoke both obscures vision and wreaks havoc on the enemy.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

40

100

Cheops Beam

COMMON

Cheops Beam

This powerful three-beamed laser is standard issue on the desert worlds of the Korfu system, where local forces use it to repel the thick-carapaced Snavurm.

28

101

Particle Slate

COMMON

Particle Slate

The flattened resonance chamber on this powerful, reliable laser widens into two firing apertures, creating an asymmetric impact signature.

If purchased individually, these weapons alone would cost:
13399 Ferrite
9504 Bioptics
388 Crystal

 

Buy a Jadoon

Ferrite: 14800
Bioptics: 11200
Crystal: 360