Ferrite: | 15500 |
Bioptics: | 12200 |
Niodes: | 130 |
Created by the mad Dr. Drake, Antithesis is a deadly 90 ton mech.
Drake faced the fury of many clans. He responded by creating this projectile death dealer and named it The Antithesis. Drake built in capabilites for trample, high dodge, freeze, crit kill, wide fork and precision.
Statistical Readout | |
---|---|
Tonnage | 90 |
Armor Points | 220 |
Start Weapons | 12 |
Min Level | 72 |
Min Heavy Skill | 45 |
Levels/Weapon | 4 |
Manufacturer | Alpha Corporation |
Bonuses | |
---|---|
Build | Trample 3% |
Build | Slow (3) |
Build | Speed - 28 |
Level 3 | Speed + 5 |
Level 4 | + 1 Cockpit Slot |
Level 4 | + 1 Weapon Slot |
Level 5 | + 1 Engine Slot |
Level 6 | + 1 Chassis Slot |
Level 8
+ every 4 levels |
+ 1 Weapon Slot |
Level 9 | Dodge (6) |
Level 10 | + 1 Shield Slot |
Level 11 | + 1 Shield Slot |
Level 13 | Speed + 5 |
Level 14 | + 1 Cockpit Slot |
Level 15 | Trample 4% |
Level 16 | + 1 Chassis Slot |
Level 18 | Dodge (6) |
Level 23 | Crit-Kill 3% |
Level 24 | + 1 Engine Slot |
Level 25 | Trample 4% |
Level 26 | Speed + 5 |
Level 27 | + 1 Chassis Slot |
Level 29 | Proj. Damage + 10% |
Level 31 | Dodge (4) |
Level 33 | + 1 Shield Slot |
Level 33 | + 1 Cockpit Slot |
Level 34 | + 1 Chassis Slot |
Level 35 | Trample 4% |
Level 37 | Speed + 5 |
Level 38 | + 1 Cockpit Slot |
Level 41 | + 1 Cockpit Slot |
Level 42 | Precision (7) |
Level 45 | Trample 4% |
Level 47 | + 1 Chassis Slot |
Level 48 | Speed + 5 |
Level 50 | Proj. Damage + 15% |
Level 50 | Slow (15) |
Level 55 | + 1 Engine Slot |
Level 61 | + 1 Engine Slot |
Level 62 | Freeze 14% |
Level 66 | Trample 10% |
Level 72 | Dodge (6) |
Level 75 | Precision (10) |
Level 77 | + 1 Chassis Slot |
Level 82 | Proj. Damage + 10% |
Level 85 | + 1 Cockpit Slot |
Level 89 | Dodge (7) |
Level 95 | + 1 Shield Slot |
Level 95 | Precision (10) |
Level 99 | + 1 Engine Slot |
Level 100 | Wide Fork 6% |
Level 105 | Dodge (8) |
Level 115 | Precision (10) |
Level 130 | Dodge (10) |
Level 140 | Precision (10) |
Level 155 | Speed + 2 |
Level 166 | Dodge (3) |
Level 171 | Speed + 2 |
Level 183 | Trample 2% |
Level 186 | Dodge (3) |
Level 219 | Crit-Kill 2% |
Level 235 | Trample 2% |
Level 240 | Speed + 2 |
Level 245 | Proj. Damage + 5% |
Level 250 | + 1 Chassis Slot |
Level 254 | Dodge (2) |
Level 258 | Trample 2% |
Level 267 | Speed + 2 |
Level 274 | Precision (3) |
Level 280 | Trample 2% |
Level 289 | Speed + 2 |
Level 293 | Slow (5) |
Level 300 | + 1 Cockpit Slot |
Level 302 | Proj. Damage + 5% |
Level 306 | Freeze 5% |
Level 313 | Trample 5% |
Level 320 | Dodge (3) |
Level 325 | Precision (5) |
Level 337 | Proj. Damage + 5% |
Level 344 | Dodge (3) |
Level 350 | + 1 Shield Slot |
Level 357 | Precision (5) |
Level 364 | Wide Fork 3% |
Level 373 | Dodge (4) |
Level 380 | Precision (5) |
Level 389 | Dodge (5) |
Level 394 | Precision (5) |
Level 400 | + 1 Engine Slot |
Level 400 | Speed + 2 |
After a brutal battle, the Northwind Highlanders captured his manufactuing plants, along with a rich cache of the mechs, one for each member of the faction. Northwind Highlanders then turned the factory over to authorities.
A downside to the Antithesis is that Drake programmed it with an audio recording of his manual. The mechs refuse to erase Drake's technical manual and all attempts to omit said manual from future production of the mechs have failed. The only blessing is that a pilot only needs to listen to the manual the first time they sit in the mech, the manual does not play again for that pilot unless requested.
The message goes as follows:
Accessing Drake's technical manual for code name Antithesis...All attempts to duplicate Drakes mech without using his manufacturing plant have failed. The factory is self automated and still receives shipments of the strange matter through gate shipments at regularly spaced intervals. We offer you this beauty of a destructive 90 ton mech and we hope that you enjoy your purchase.
Ah, welcome to the cockpit of my greatest invention. I, Drake, will share my thought process in designing this beloved machine.
My fight against Marius Darkmoor and his Axebots showed me the value of up close combat and I built my mech to get in your face, avoid getting hit and deliver a short range kill.
The entire mech is built from strange matter which I gathered from a quark star system. The dense material is also highly flexible giving my mech weight and a maneuverability far superior to any mech that has come before. A skilled pilot in sync with the AI will notice that the mech response times constantly improve until they can Float like a butterfly and sting like a railgun... Or something to that effect...
If you're thinking "Whatever Drake, I'll just fight you from a distance" then you don't really know me. I love my rail guns, and my mech comes loaded for bear with my favorite way to remove failed experiments.
As a kid, my martial arts instructor said to visualize punching through your target, so I incorporated that into the combat systems of my mech. It visualizes punching through the mech before it to the ones behind, delivering highly concentrated damage. Each of my mechs also comes with its own AI to increase precision and preserve my mech, for clones are easy to come by, but my mech is too special to let it come to harm.
The AI will also take steps to hack opposition mechs to cause enemy mechs to Freeze still in the midst of combat.
And there you have it my dear clone, Know that you were chosen for your skill to integrate with my great invention now pilot this mech and wreck havoc on the clans and factions who attack us now.
Drake Novum Scientist-- An enigmatic scientist and ever the opportunist, he spends his time eluding authorities and thwarting galactic law. He also regularly sends his clone army out on a rampage through the galaxy to collect new specimens.
Russ Painter--One of the galaxys' most fierce pilots. His rivalries with now disbanded Murderbots, Al Smith and Charlie White, is the stuff of legend. It is rumored that Russ was hacked and his computer AI went haywire. Every time his mech fired, the AI voice would let out a strange animal sound that of a famous hairy beast from his home planet.
Code named "The Snake" This cannon's ammo feed mechanism is much like the digestive system of a serpent.
Antirecoil hardware coupled with lightwave pulse width modulation make this gun incredibly precise.
Unmistakable shrieking noises instantaneously followed by annihilating blasts.
Interfaces with targeting computers to optimize accuracy. Triggers shock-waves to compound damage.
Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.
Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.
Uses a centrifugal cooling chamber and injection bandolier to rapidly release streaming bursts of flame.
Uses a centrifugal cooling chamber and injection bandolier to rapidly release streaming bursts of flame.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
An enhanced power coupler and dissipation unit and redesigned acceleration chamber make this a much more powerful rail gun.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
A common but powerful armament. Punctures deep into Mecha hull plating, compromising its structural integrity.
If purchased individually, these weapons alone would cost:
17984 Ferrite
13022 Bioptics
290 Crystal
93 Niodes
Ferrite: | 15500 |
Bioptics: | 12200 |
Niodes: | 130 |