Magnus

Ferrite: 16500
Bioptics: 11500
Crystal: 360

The purpose of massive mecha like the Magnus is force projection. Unlike the stealth and scout functions of light and medium skirmishers or the fast attack demands of the heavy mecha, the massive class's strength lies in creating and exploiting breakthroughs in large-scale assaults. The Magnus was designed to address the two requirements of heavy cavalry formations -- hitting power and staying power.

Statistical Readout
Tonnage 90
Armor Points 220
Start Weapons 12
Min Level 80
Min Heavy Skill 45
Levels/Weapon 6
Manufacturer Star Factories
Bonuses
Build Proj. Damage + 7%
Build Speed - 25
Build Missile Damage + 10%
Level 2 + 1 Cockpit Slot
Level 3 + 1 Shield Slot
Level 4 Trample Shield 25%
Level 5 Speed + 4
Level 5 + 1 Cockpit Slot
Level 6 + 1 Weapon Slot
Level 7 + 1 Engine Slot
Level 8 + 1 Shield Slot
Level 9 Proj. Damage + 5%
Level 10 Missile Damage + 7%
Level 11 + 1 Engine Slot
Level 12
+ every 6 levels
+ 1 Weapon Slot
Level 13 Splash Shield 20%
Level 14 + 1 Chassis Slot
Level 15 Speed + 4
Level 16 + 1 Shield Slot
Level 18 + 1 Engine Slot
Level 19 Proj. Damage + 5%
Level 20 Missile Damage + 7%
Level 21 + 1 Cockpit Slot
Level 22 Crit-Kill 1%
Level 23 + 1 Engine Slot
Level 25 Speed + 4
Level 27 + 1 Shield Slot
Level 27 Shield (5)
Level 29 Proj. Damage + 5%
Level 30 + 1 Cockpit Slot
Level 32 Missile Damage + 7%
Level 34 + 1 Shield Slot
Level 35 Speed + 4
Level 39 Trample Shield 25%
Level 40 + 1 Cockpit Slot
Level 41 + 1 Engine Slot
Level 45 Speed + 4
Level 46 + 1 Chassis Slot
Level 50 Fork 10%
Level 50 Freeze 35%
Level 55 Speed + 4
Level 60 Proj. Damage + 4%
Level 65 Speed + 4
Level 70 + 1 Shield Slot
Level 77 Proj. Damage + 4%
Level 80 + 1 Chassis Slot
Level 85 Speed + 4
Level 88 Proj. Damage + 5%
Level 90 + 1 Cockpit Slot
Level 92 Proj. Damage + 4%
Level 98 Speed + 4
Level 99 + 1 Shield Slot
Level 100 Freeze 35%
Level 100 Fork 10%
Level 105 Proj. Damage + 4%
Level 112 Trample Shield 5%
Level 118 Speed + 2
Level 121 Proj. Damage + 2%
Level 128 Missile Damage + 3%
Level 151 Splash Shield 5%
Level 160 Speed + 2
Level 166 Proj. Damage + 2%
Level 171 Missile Damage + 3%
Level 178 Crit-Kill 2%
Level 207 Speed + 2
Level 216 Shield (2)
Level 223 Proj. Damage + 2%
Level 226 Missile Damage + 3%
Level 235 Speed + 2
Level 250 + 1 Engine Slot
Level 250 Trample Shield 5%
Level 259 Speed + 2
Level 265 Fork 5%
Level 275 Freeze 5%
Level 280 Speed + 2
Level 284 Proj. Damage + 2%
Level 291 Speed + 2
Level 300 Proj. Damage + 2%
Level 300 + 1 Chassis Slot
Level 350 + 1 Cockpit Slot
Level 362 Speed + 2
Level 365 Proj. Damage + 2%
Level 379 Proj. Damage + 2%
Level 383 Speed + 2
Level 387 Freeze 5%
Level 391 Fork 5%
Level 397 Proj. Damage + 2%
Level 400 + 1 Shield Slot
Level 400 Trample Shield 5%

The Magnus rewards skilled pilots who are able to adapt their fighting style to its unique demands. Utilizing a radical new dynamic magnetic field system, the Magnus takes advantage of Ferrite's intense magnetic properties to couple the massive armor systems and load bearing structures into the weapon, power, and shielding systems. Built-in recoil buffers and magnetic launch systems enhance the Magnus's ballistic systems, making the Magnus a formidable foe on the battlefield.

These innovative magnetic systems augment the Magnus's physical systems and are its most valuable asset. The enhanced power allocated to projectile and missile systems stacks to devastating levels as the Magnus's power systems are upgraded. The magnetic launch systems of the Magnus couple with the machine's shielding systems, increasing the speed and hitting power of missiles and projectile systems. At higher levels, this coupling carries some of the charge to the projectiles and missiles themselves, delivering massive shocks that overload enemy systems. Magnetic loading systems allow the pilot to use internal capacitors to create an extended release cycle, resulting in a double salvo or “Fork” that targets multiple foes.

One of the most common problems for commanders fielding larger formations is incoming trample damage that significantly debilitates the rear rank before they even reach firing position. The Magnus has a massive slab armor system that compares well with other mecha of its class. Using a network of crystal resonance modules through the large armor slabs, the Magnus projects a field from its main armor belt that can deflect incoming attacks. It provides some protection against trample effects and with additional upgrades, the field provides some protection against splash from nearby weapon hits as well. The one downside to this system is that much of the space traditionally given to chassis upgrades is taken by field emitters and regulators, giving it fewer chassis slots than most mecha of its class. Likewise the requirements for heavy shielding of its computer systems have limited its cockpit to only average enhancement options.

Designers focused on building extra power capacity into the hull, so the Magnus receives frequent engine upgrades using increased magnetic plasma compression. Critics of the Krampus designers point out that it starts out strong but tops out quickly -- this is not the case with the Magnus. While a dangerous and capable mecha at any level, the extent of the Magnus's terrible power awaits those pilots who dare to be truly extraordinary.

Legendary Pilots

  • Travis Retherford

    Travis Retherford

    As Chief Warrant Officer of the Clan ZEON, known to his Clansmen as The Crooner. He sings his way through the battle field in the Magnus. With his mechs choices of weapon load outs and great shielding, His Magnus is a toe-to-toe standing Brute. Leaving a wake of destruction in his path.

  • Jaime Beltran

    Jaime Beltran

    Stories of this pilot date back to some of the first wars ever fought in mecha. Rumors circle about him being immortal and it would be hard to argue against it due to his ability to escape battle seemingly untouched. He uses his Magnus with such efficiency, he is able to defeat most niode mechs of similar tonnage.

Armament

Magnus comes fully equiped with:

62

96

57AM

COMMON

57AM

Splash 6%

The 57AM or "Slam" is a rapid fire barrage of powerful charges.

62

96

57AM

COMMON

57AM

Splash 6%

The 57AM or "Slam" is a rapid fire barrage of powerful charges.

58

104

Hex Cannon

COMMON

Hex Cannon

Trample 4%

Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.

58

104

Hex Cannon

COMMON

Hex Cannon

Trample 4%

Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.

44

100

M2Z Assault

COMMON

M2Z Assault

Precision (3)

A cheap, yet reliable primary weapon for infantry formations.

44

100

M2Z Assault

COMMON

M2Z Assault

Precision (3)

A cheap, yet reliable primary weapon for infantry formations.

30

85

Large Fury

COMMON

Large Fury

Splash 4%

The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.

30

85

Large Fury

COMMON

Large Fury

Splash 4%

The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.

30

85

Large Fury

COMMON

Large Fury

Splash 4%

The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.

21

108

Mauler

COMMON

Mauler

Fires armor piercing rounds followed by a large projectile to tear open mech armor.

21

108

Mauler

COMMON

Mauler

Fires armor piercing rounds followed by a large projectile to tear open mech armor.

21

108

Mauler

COMMON

Mauler

Fires armor piercing rounds followed by a large projectile to tear open mech armor.

If purchased individually, these weapons alone would cost:
16944 Ferrite
12044 Bioptics
389 Crystal

 

Buy a Magnus

Ferrite: 16500
Bioptics: 11500
Crystal: 360