Ferrite: | 16500 |
Bioptics: | 11500 |
Crystal: | 360 |
The purpose of massive mecha like the Magnus is force projection. Unlike the stealth and scout functions of light and medium skirmishers or the fast attack demands of the heavy mecha, the massive class's strength lies in creating and exploiting breakthroughs in large-scale assaults. The Magnus was designed to address the two requirements of heavy cavalry formations -- hitting power and staying power.
Statistical Readout | |
---|---|
Tonnage | 90 |
Armor Points | 220 |
Start Weapons | 12 |
Min Level | 80 |
Min Heavy Skill | 45 |
Levels/Weapon | 6 |
Manufacturer | Star Factories |
Bonuses | |
---|---|
Build | Proj. Damage + 7% |
Build | Speed - 25 |
Build | Missile Damage + 10% |
Build |
Freeze 30%
Boost Until 2025-04-18 |
Limited Time! | 3X FASTER UPGRADES |
Level 2 | + 1 Cockpit Slot |
Level 3 | + 1 Shield Slot |
Level 4 | Trample Shield 25% |
Level 5 | Speed + 4 |
Level 5 | + 1 Cockpit Slot |
Level 6 | + 1 Weapon Slot |
Level 7 | + 1 Engine Slot |
Level 8 | + 1 Shield Slot |
Level 9 | Proj. Damage + 5% |
Level 10 | Missile Damage + 7% |
Level 11 | + 1 Engine Slot |
Level 12
+ every 6 levels |
+ 1 Weapon Slot |
Level 13 | Splash Shield 20% |
Level 14 | + 1 Chassis Slot |
Level 15 | Speed + 4 |
Level 16 | + 1 Shield Slot |
Level 18 | + 1 Engine Slot |
Level 19 | Proj. Damage + 5% |
Level 20 | Missile Damage + 7% |
Level 21 | + 1 Cockpit Slot |
Level 22 | Crit-Kill 1% |
Level 23 | + 1 Engine Slot |
Level 25 | Speed + 4 |
Level 27 | + 1 Shield Slot |
Level 27 | Shield (5) |
Level 29 | Proj. Damage + 5% |
Level 30 | + 1 Cockpit Slot |
Level 32 | Missile Damage + 7% |
Level 33 |
Crit-Kill 5%
Boost Until 2025-04-18 |
Level 34 | + 1 Shield Slot |
Level 35 | Speed + 4 |
Level 39 | Trample Shield 25% |
Level 40 | + 1 Cockpit Slot |
Level 41 | + 1 Engine Slot |
Level 45 | Speed + 4 |
Level 46 | + 1 Chassis Slot |
Level 50 | Freeze 35% |
Level 50 | Fork 10% |
Level 55 | Speed + 4 |
Level 60 | Proj. Damage + 4% |
Level 65 | Speed + 4 |
Level 70 | + 1 Shield Slot |
Level 77 | Proj. Damage + 4% |
Level 80 | + 1 Chassis Slot |
Level 85 | Speed + 4 |
Level 88 | Proj. Damage + 5% |
Level 90 | + 1 Cockpit Slot |
Level 92 | Proj. Damage + 4% |
Level 98 | Speed + 4 |
Level 99 | + 1 Shield Slot |
Level 100 | Fork 10% |
Level 100 | Freeze 35% |
Level 105 | Proj. Damage + 4% |
Level 112 | Trample Shield 5% |
Level 118 | Speed + 2 |
Level 121 | Proj. Damage + 2% |
Level 122 |
Fork 30%
Boost Until 2025-04-18 |
Level 128 | Missile Damage + 3% |
Level 151 | Splash Shield 5% |
Level 160 | Speed + 2 |
Level 166 | Proj. Damage + 2% |
Level 171 | Missile Damage + 3% |
Level 178 | Crit-Kill 2% |
Level 180 |
Shield (100)
Boost Until 2025-04-18 |
Level 207 | Speed + 2 |
Level 216 | Shield (2) |
Level 223 | Proj. Damage + 2% |
Level 226 | Missile Damage + 3% |
Level 230 |
Shield (100)
Boost Until 2025-04-18 |
Level 235 | Speed + 2 |
Level 250 | + 1 Engine Slot |
Level 250 | Trample Shield 5% |
Level 259 | Speed + 2 |
Level 265 | Fork 5% |
Level 275 | Freeze 5% |
Level 280 | Speed + 2 |
Level 284 | Proj. Damage + 2% |
Level 291 | Speed + 2 |
Level 300 | Proj. Damage + 2% |
Level 300 | + 1 Chassis Slot |
Level 350 | + 1 Cockpit Slot |
Level 362 | Speed + 2 |
Level 365 | Proj. Damage + 2% |
Level 379 | Proj. Damage + 2% |
Level 383 | Speed + 2 |
Level 387 | Freeze 5% |
Level 391 | Fork 5% |
Level 397 | Proj. Damage + 2% |
Level 400 | Trample Shield 5% |
Level 400 | + 1 Shield Slot |
The Magnus rewards skilled pilots who are able to adapt their fighting style to its unique demands. Utilizing a radical new dynamic magnetic field system, the Magnus takes advantage of Ferrite's intense magnetic properties to couple the massive armor systems and load bearing structures into the weapon, power, and shielding systems. Built-in recoil buffers and magnetic launch systems enhance the Magnus's ballistic systems, making the Magnus a formidable foe on the battlefield.
These innovative magnetic systems augment the Magnus's physical systems and are its most valuable asset. The enhanced power allocated to projectile and missile systems stacks to devastating levels as the Magnus's power systems are upgraded. The magnetic launch systems of the Magnus couple with the machine's shielding systems, increasing the speed and hitting power of missiles and projectile systems. At higher levels, this coupling carries some of the charge to the projectiles and missiles themselves, delivering massive shocks that overload enemy systems. Magnetic loading systems allow the pilot to use internal capacitors to create an extended release cycle, resulting in a double salvo or “Fork†that targets multiple foes.
One of the most common problems for commanders fielding larger formations is incoming trample damage that significantly debilitates the rear rank before they even reach firing position. The Magnus has a massive slab armor system that compares well with other mecha of its class. Using a network of crystal resonance modules through the large armor slabs, the Magnus projects a field from its main armor belt that can deflect incoming attacks. It provides some protection against trample effects and with additional upgrades, the field provides some protection against splash from nearby weapon hits as well. The one downside to this system is that much of the space traditionally given to chassis upgrades is taken by field emitters and regulators, giving it fewer chassis slots than most mecha of its class. Likewise the requirements for heavy shielding of its computer systems have limited its cockpit to only average enhancement options.
Designers focused on building extra power capacity into the hull, so the Magnus receives frequent engine upgrades using increased magnetic plasma compression. Critics of the Krampus designers point out that it starts out strong but tops out quickly -- this is not the case with the Magnus. While a dangerous and capable mecha at any level, the extent of the Magnus's terrible power awaits those pilots who dare to be truly extraordinary.
As Chief Warrant Officer of the Clan ZEON, known to his Clansmen as The Crooner. He sings his way through the battle field in the Magnus. With his mechs choices of weapon load outs and great shielding, His Magnus is a toe-to-toe standing Brute. Leaving a wake of destruction in his path.
Stories of this pilot date back to some of the first wars ever fought in mecha. Rumors circle about him being immortal and it would be hard to argue against it due to his ability to escape battle seemingly untouched. He uses his Magnus with such efficiency, he is able to defeat most niode mechs of similar tonnage.
The 57AM or "Slam" is a rapid fire barrage of powerful charges.
The 57AM or "Slam" is a rapid fire barrage of powerful charges.
Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.
Rapid fire slugs from six barrels at once. Can mow down a small mountian and whatever's behind it.
A cheap, yet reliable primary weapon for infantry formations.
A cheap, yet reliable primary weapon for infantry formations.
The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.
The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.
The ultimate commodity module for suppression fire, this is standard issue for every Illyrian Centurion.
Fires armor piercing rounds followed by a large projectile to tear open mech armor.
Fires armor piercing rounds followed by a large projectile to tear open mech armor.
Fires armor piercing rounds followed by a large projectile to tear open mech armor.
If purchased individually, these weapons alone would cost:
16944 Ferrite
12044 Bioptics
389 Crystal
Ferrite: | 16500 |
Bioptics: | 11500 |
Crystal: | 360 |