Boreas

Ferrite: 17400
Bioptics: 14200
Niodes: 120

Karak-7 is a relatively unimportant Shogunate outpost, kept functional mostly to provide a cushy, out-of-the-way position for the useless son of a high ranking Meiji official. The useless son, Ruka, gave himself the title of High Commander, and spent his days getting drunk and fat while pretending to be important.

Statistical Readout
Tonnage 95
Armor Points 250
Start Weapons 10
Min Level 82
Min Heavy Skill 50
Levels/Weapon 3
Manufacturer Alpha Corporation
Bonuses
Build Ice Damage + 9%
Build Speed - 24
Level 2 + 1 Chassis Slot
Level 3 + 1 Weapon Slot
Level 4 Precision (7)
Level 4 + 1 Cockpit Slot
Level 5 + 1 Engine Slot
Level 5 + 1 Shield Slot
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 7 Trample Shield 25%
Level 8 + 1 Chassis Slot
Level 8 Ice Damage + 8%
Level 10 Speed + 6
Level 11 + 1 Cockpit Slot
Level 13 Splash Shield 25%
Level 16 Ice Damage + 8%
Level 17 + 1 Engine Slot
Level 19 + 1 Shield Slot
Level 20 + 1 Cockpit Slot
Level 20 Speed + 6
Level 21 3X Damage 4%
Level 23 + 1 Shield Slot
Level 24 Ice Damage + 8%
Level 25 + 1 Chassis Slot
Level 26 + 1 Engine Slot
Level 28 Precision (7)
Level 31 3X Damage 4%
Level 32 Ice Damage + 8%
Level 34 + 1 Shield Slot
Level 34 + 1 Cockpit Slot
Level 35 + 1 Chassis Slot
Level 36 Trample Shield 25%
Level 37 Slow (5)
Level 38 + 1 Engine Slot
Level 40 + 1 Chassis Slot
Level 41 Precision (7)
Level 44 + 1 Cockpit Slot
Level 45 Speed + 6
Level 46 Ice Damage + 9%
Level 50 Wide Fork 4%
Level 50 Laser Shield 40%
Level 56 + 1 Cockpit Slot
Level 59 Precision (6)
Level 59 Ice Damage + 10%
Level 61 Slow (5)
Level 62 + 1 Engine Slot
Level 62 Speed + 3
Level 69 Precision (6)
Level 71 Ice Damage + 10%
Level 79 Precision (6)
Level 82 + 1 Shield Slot
Level 83 Ice Damage + 10%
Level 89 Precision (6)
Level 91 Speed + 3
Level 94 + 1 Chassis Slot
Level 95 Ice Damage + 10%
Level 99 Precision (6)
Level 100 Slow (10)
Level 100 3X Damage 10%
Level 105 + 1 Engine Slot
Level 107 Ice Damage + 10%
Level 113 + 1 Chassis Slot
Level 128 + 1 Cockpit Slot

Nobody would ever have heard of Karak-7 if it were not for the mech that came hurtling out of space and crash-landed on Ruka’s head.

When the guys who worked on K-7 tell the story, they look over their shoulders first. They tell you about the reports from overwatch about a huge projectile, possibly a battleship, approaching at high velocity, and how eventually the “High Commander” was roused from his noontime nap to address the issue. They get even quieter as they report the way Ruka, hearing that battle was approaching, made a dash for his evac pod without even taking the time to put his pants on.

And then they get extra quiet when they tell you that as the High Commander fled, his evac pod was suddenly flattened by a wall of stone and ice--the meteor into which the Boreas was lodged and frozen.

In the official story, Raku was honored for defeating the Boreas as it attempted to conquer the outpost, and the guys who were there are loyal enough to leave it at that. Anyway, it’s the discovery of the giant ice mecha that really matters, not the egos of Shogunate command.

They never determined where the chunk of rock and ice came from, nor how the Boreas came to be lodged in the crevices of the stone. However, it was clear that the Boreas had an incredible ability to withstand pressure and cold, as it somehow survived the trip through the stratosphere. Its shielding and pure mass made it an intimidating foe that would be tough to take down.

The discovery of the Boreas turned out to be a gold mine for the Shogunate. Its weapon systems and cold fusion power core turned out to be far superior to their previous models of ice mecha, and the precision of its targeting systems was unparalleled. They knew that if they could reconstruct these innovations, they’d be able to deliver a whole new class of destructive power.

Many pilots came to covet the Boreas for its sheer ability to deliver massive damage. It comes stock with twin Winter’s Grasp ice blasters, and as pilots learned more and more to master the Boreas’s adaptive control systems, those weapons would become feared across the galaxy for their ability to lock down and obliterate even the most heavily armed of mecha.

The interior design of the Boreas is as impressive as its fearsome exterior, with an array of complex controls and an innovative interface module that provides for extensive modifications in the cockpit and chassis. The analytics in the targeting systems are incredibly fast, providing an almost instantaneous feedback loop that allows the weapon systems to forgive pilot error and provide more accurate attacks.

The Meiji (although not Raku) are fortunate to have such a gift fall from the sky, and as they start moving the Boreas out into the battlefield, pilots everywhere might start running for cover.

Legendary Pilots

  • Stuart Myshrall

    Stuart Myshrall

    Stuart Myshrall has a long and storied career that can be traced back to sometime before Clan Wars II (2365) although he did not join a clan for quite a while. After he did join a clan he rose quickly through the ranks to become a fixture in D1 combat and nearly every famous, and infamous, watering holes in the galaxy.

    As a very active and aggressive combat pilot Stuart has collected a stack of nicknames including Gun-boy, Terror Twin #1, Sir shoots-a-lot, and the as yet unexplained moniker; Matilda.(Don't ask, he won't explain) In addition to causing stress and hair loss to his commanders he can always be found wreaking havoc on any and all would be conquerors of the galaxy while simultaneously competing in King of the Mountain contests and circuit fights and at the same time testing his forces against the other top pilots in the galaxy.

    All this aside, there is one area where he is the unquestioned expert. When it comes to tracking down and eliminating pirates no one is as prolific and successful. From the very first incursion of an active force on the Pirate Moon in 3300, which he was the first pilot in the galaxy to defeat, to the present where he become the first pilot to claim one hundred verified successful campaigns against pirate forces. While this is a major accomplishment, do not expect to see him slowing down anytime soon. If you can’t find him piloting his Boreas in combat, check the nearest pilot’s lounge…

  • Shawn Wretham

    Shawn Wretham

    One of the first pilots to adopt the Boreas platform, He uses its pin-point accuracy and signature "Blitz" style that the Boreas has become known for. His skills have earned him a journeyman status to certain clans in the galaxy, and his trademark "grinning skull" on his mechs, make him feared and respected by pilots and pirates alike."

  • Jason Pedracini

    Jason Pedracini

    Jason Peracini began to make his colossal impact as a Legendary Pilot in December 3264 as a Progressive Pileup Participant. A long time has passed from his participant days, and his skills have gone from that of a participant to those of a very overpowering friend or adversary. He usually fields the lowest level units on behalf of the Blackwatch Brotherhood, but he's one of the strongest around, certainly for his level. Taking care of the lower tiers for one of the strongest mercenary clans in the universe is no small feat in a universe filled with lightweight specialists.

    Clanmates tell legends of him matching their heavyweight blow for blow with his own vastly underweight mecha to help secure the Double Rainbow victory. Mr. Pedracini is a lightweight specialist like no other.

  • Daniel Halbany

    Daniel Halbany

    Daniel has been a long time pilot and long time member of the "Bunny" clan. In fact, his very first medal reads "Inaugural King of the Mountain Participant". When he's not hanging out in the Bunny compound sharing some refreshments and telling stories, Daniel can be found out on the training range with his Boreas, freezing and destroying targets at will.

Armament

Boreas comes fully equiped with:

125

100

Winter's Grasp

ELITE

Winter's Grasp

Freeze 50%

Slow (9)

Once it gets hold of you, it won't let go.

62

101

Burning Ice

ELITE

Burning Ice

Freeze 15%

3X Damage 5%

Fires a liquid acid slurry that freezes enemy mechs and damages them as the frozen acid thaws.

62

101

Burning Ice

ELITE

Burning Ice

Freeze 15%

3X Damage 5%

Fires a liquid acid slurry that freezes enemy mechs and damages them as the frozen acid thaws.

56

101

Polar Vortex

ELITE

Polar Vortex

Slow (6)

Precision (3)

Freezing everything in sight, each blast creates a wave that envelopes everything in a massive blizzard.

67

99

Gorgon

COMMON

Gorgon

Freeze 6%

Slow (4)

Adhesive rounds slow down the enemy like wet cement.

67

99

Gorgon

COMMON

Gorgon

Freeze 6%

Slow (4)

Adhesive rounds slow down the enemy like wet cement.

40

94

Enveloper

COMMON

Enveloper

Slow (10)

Originally designed for preparing volatile materials for interplanetary transport, the Enveloper serves its name well.

40

94

Enveloper

COMMON

Enveloper

Slow (10)

Originally designed for preparing volatile materials for interplanetary transport, the Enveloper serves its name well.

40

94

Enveloper

COMMON

Enveloper

Slow (10)

Originally designed for preparing volatile materials for interplanetary transport, the Enveloper serves its name well.

40

94

Enveloper

COMMON

Enveloper

Slow (10)

Originally designed for preparing volatile materials for interplanetary transport, the Enveloper serves its name well.

If purchased individually, these weapons alone would cost:
15783 Ferrite
11908 Bioptics
222 Crystal
78 Niodes

 

Buy a Boreas

Ferrite: 17400
Bioptics: 14200
Niodes: 120