Regis

Ferrite: 18000 On Sale!
14400
Bioptics: 16000 On Sale!
12800
Niodes: 100 On Sale!
80

When humans first confronted the Forerunner Drocha on the field of battle, he piloted the deadliest mech anyone had ever seen.

Statistical Readout
Tonnage 90
Armor Points 260
Start Weapons 13
Min Level 79
Min Heavy Skill 45
Levels/Weapon 4
Manufacturer Alpha Corporation
Bonuses
Build Laser Damage + 8%
Build Speed - 26
Build 3X Damage 2%
Level 2 + 1 Cockpit Slot
Level 3 + 1 Chassis Slot
Level 3 Trample 10%
Level 4 + 1 Weapon Slot
Level 4 Fork 5%
Level 5 Trample Shield 15%
Level 5 + 1 Shield Slot
Level 6 + 1 Cockpit Slot
Level 7 Laser Damage + 4%
Level 8
+ every 4 levels
+ 1 Weapon Slot
Level 8 + 1 Chassis Slot
Level 9 Crit-Kill 2%
Level 10 + 1 Engine Slot
Level 15 Speed + 4
Level 16 + 1 Cockpit Slot
Level 17 Dodge (2)
Level 19 + 1 Engine Slot
Level 19 Laser Damage + 4%
Level 21 + 1 Cockpit Slot
Level 22 Auto Repair (1)
Level 23 + 1 Shield Slot
Level 25 Speed + 4
Level 25 + 1 Chassis Slot
Level 26 + 1 Chassis Slot
Level 26 Laser Shield 25%
Level 27 Laser Damage + 10%
Level 29 + 1 Engine Slot
Level 30 Trample Shield 10%
Level 31 + 1 Cockpit Slot
Level 33 3X Damage 8%
Level 34 + 1 Shield Slot
Level 35 Crit-Kill 2%
Level 35 + 1 Engine Slot
Level 37 Laser Damage + 10%
Level 38 + 1 Chassis Slot
Level 43 Laser Damage + 10%
Level 45 Speed + 4
Level 46 + 1 Cockpit Slot
Level 50 Crit-Kill 6%
Level 50 Fork 15%
Level 54 Trample Shield 15%
Level 55 + 1 Shield Slot
Level 55 Speed + 4
Level 65 Proj. Damage + 15%
Level 70 Precision (5)
Level 71 + 1 Engine Slot
Level 76 Speed + 4
Level 82 2X Damage 10%
Level 87 + 1 Chassis Slot
Level 88 Speed + 4
Level 95 Laser Damage + 8%
Level 100 Wide Fork 8%
Level 104 Speed + 4
Level 110 Auto Repair (4)
Level 123 + 1 Engine Slot
Level 130 3X Damage 8%
Level 139 Trample 5%
Level 147 Fork 2%
Level 154 + 1 Cockpit Slot
Level 156 Trample Shield 5%
Level 160 Laser Damage + 2%
Level 165 Crit-Kill 2%
Level 172 Speed + 2
Level 177 Dodge (2)
Level 180 Laser Damage + 2%
Level 189 Auto Repair (2)
Level 192 Speed + 2
Level 225 Laser Shield 5%
Level 238 Laser Damage + 5%
Level 248 Trample Shield 5%
Level 250 + 1 Shield Slot
Level 277 3X Damage 4%
Level 285 Crit-Kill 2%
Level 293 Laser Damage + 5%
Level 297 Laser Damage + 5%
Level 300 + 1 Chassis Slot
Level 303 Speed + 2
Level 316 Fork 5%
Level 328 Crit-Kill 3%
Level 333 Trample Shield 5%
Level 339 Speed + 2
Level 349 Proj. Damage + 5%
Level 350 + 1 Engine Slot
Level 357 Precision (2)
Level 365 Speed + 2
Level 374 2X Damage 5%
Level 379 Speed + 2
Level 386 Laser Damage + 4%
Level 391 Wide Fork 4%
Level 400 + 1 Cockpit Slot
Level 400 Speed + 2

Human scientists had already begun to reverse-engineer Drocha's dino-mech technology based upon what people had found at Yomi reefs. Drocha's inhuman intelligence enabled him to construct mechs unlike what human engineers had been able to develop: strong and fast, harnessing the power of niodes in new and astonishing ways. Studying Drocha's mecha have advanced mecha technology significantly, though many of his mech configurations remain impossible for human industry to reproduce.

Most fascinating of all to mecha engineers is Drocha’s personal mech, clearly modeled after the Tyrannosaurus rex. No one knows if Drocha chose the design for a practical reason or simply because of the symbolism of the T-rex as a “tyrant lizard king”, but the design is known to be as terrifying on the field of battle as its dinosaur equivalent must have been when it walked the Earth. The first recorded survivor of an encounter with it reported: “had you seen that monster Drochah was piloting, even for just a second, you’d know none of those boys are coming home.”

The mech has proved to be matchless in the field, with its powerful frame and staggering laser firepower. In early encounters, Drocha successfully took out entire squads of human-piloted mechs with ease. Even mecha squads who have prevailed against Drocha’s army speak of the Regis mech with awe.

Since those early encounters, a handful of mechs of this design have been recovered from encampments held by Drocha’s movement. Efforts to reverse-engineer the mech’s systems have failed, but Cyberstorm scientists have been able to power up some of these recovered mechs and make them usable by human mech pilots despite an imperfect understanding of exactly how they work.

Even after modification by human engineers, the Regis is said to be a daunting beast to drive, both because of how responsive it is (despite its mass) and because interfacing with the neural circuitry originally constructed for Drocha’s Forerunner brain is apparently... disconcerting.​

Legendary Pilots

  • German Jaramillo

    German Jaramillo

    Germán has proven himself to be analytical pilot and is often seen fighting in King of the Mountain events and Circuit Fights with his terrifying Regis, Excalibur. He is also well known for his robust sense of humor. The comic strips he distributes through the Galaxy Gathering news site are entertaining, but they have also been used to save the galaxy from foreign threats. When Xerxes besieged the remote Clarke Federation during the Faction War of 3308, Germán quietly infiltrated Xerxes' forces to gather intel on the enemy's strength and formations. He then transmitted this data to his clan through coded messages contained in seemingly innocuous comics. Unaware of the intel leak, Xerxes' forces were taken by surprise and routed. Germán and Excalibur are a formidable pair and when they attack, it's no laughing matter.

  • Gary Allsop

    Gary Allsop

    Gary 'The Specialist' Allsop Mechathalon master and test pilot to The Brotherhood. Highly proficient in all classes of specialist combat, it is said he can bend any mech to his will. Whilst on a routine recon mission to Yomi Reefs, excited transmissions from Cyberstorms 5th company were intercepted and upon further investigation an unguarded shipment of Regis were deftly lifted by this cunning pilot.

  • Alcesar Blanco

    Alcesar Blanco

    This veteran and bizarre pilot is as cunning in the wiles of combat as embittered by the countless wounds received in the innumerable battles he has fought, first as a pilot of the Hegemony and later as a mercenary. Known to despise the medivac and regenerative containers, preferring treatments of traditional pre-gateway medicine, so his body is a tangle of old scars that he exhibits with disdainful pride.

    He was the first to find and test a Regis Mech class from all those found in Yomi during the year 3287, whose first model still retains, after having customized it as many times as scars keeps in his body. At the controls of his Regis, Metallic Behemoth, he has paraded by some of the most prestigious mercenary clans, to finally settle in Warlock, long time champion on First Division.

    Get away from his raging Regis if you cross his path, because his combat style is dangerous and bitter, always willing to share his eternal pain with his enemies, always ready to return one by one the scars received.

  • Brian Vaughan

    Brian Vaughan

    There are brash pilots, and there are old pilots. However there are few brash, old pilots.

    To become one you need either the constant attention of lady luck who normally is a fickle mistress at best, a great team or extraordinary skills. Whether Brian Vaughan has somehow managed to keep lady luck constantly in his lap shall remain unsaid, but he surely has been a part of some great teams. One war Gold alongside the old RND, another as part of the AFF early in his career, before he joined the Dragon family. That is not to say he leans on his brothers in arms. When war is at the flashpoint he shoulders his share and more, and leads by example. He is a also a regular terror in the KOTM tournaments, and his collection of more than two score Nephilaxes witness his lethal effectiveness among all ranges of Mech warfare.

    In addition to combat skills he is an able administrator, and his deep understanding makes him a much treasured source of knowledge among his team mates.

  • Drochah oh-Thyehgr

    Drochah oh-Thyehgr

    Die Fools!

Armament

Regis comes fully equiped with:

125

100

Twin Grazer

ELITE

Twin Grazer

3X Damage 10%

2X Damage 10%

Now that's what you call an extinction event.

125

100

Twin Grazer

ELITE

Twin Grazer

3X Damage 10%

2X Damage 10%

Now that's what you call an extinction event.

125

100

Twin Grazer

ELITE

Twin Grazer

3X Damage 10%

2X Damage 10%

Now that's what you call an extinction event.

125

100

Twin Grazer

ELITE

Twin Grazer

3X Damage 10%

2X Damage 10%

Now that's what you call an extinction event.

60

100

Heat Laser

COMMON

Heat Laser

2X Damage 6%

Utilizes an efficient heat to light converter that makes this laser stronger the longer it is activated.

60

100

Heat Laser

COMMON

Heat Laser

2X Damage 6%

Utilizes an efficient heat to light converter that makes this laser stronger the longer it is activated.

60

100

Heat Laser

COMMON

Heat Laser

2X Damage 6%

Utilizes an efficient heat to light converter that makes this laser stronger the longer it is activated.

60

100

Heat Laser

COMMON

Heat Laser

2X Damage 6%

Utilizes an efficient heat to light converter that makes this laser stronger the longer it is activated.

60

100

Heat Laser

COMMON

Heat Laser

2X Damage 6%

Utilizes an efficient heat to light converter that makes this laser stronger the longer it is activated.

46

100

Hyper Amp

COMMON

Hyper Amp

Slow (2)

Hyped and amped, this laser recharges with radiation from nearby suns. The chaos of this fuel source wreaks havoc on enemy electronics.

46

100

Hyper Amp

COMMON

Hyper Amp

Slow (2)

Hyped and amped, this laser recharges with radiation from nearby suns. The chaos of this fuel source wreaks havoc on enemy electronics.

46

100

Hyper Amp

COMMON

Hyper Amp

Slow (2)

Hyped and amped, this laser recharges with radiation from nearby suns. The chaos of this fuel source wreaks havoc on enemy electronics.

46

100

Hyper Amp

COMMON

Hyper Amp

Slow (2)

Hyped and amped, this laser recharges with radiation from nearby suns. The chaos of this fuel source wreaks havoc on enemy electronics.

If purchased individually, these weapons alone would cost:
25510 Ferrite
20200 Bioptics
469 Crystal
56 Niodes

 

Buy a Regis

Ferrite: 18000 On Sale!
14400
Bioptics: 16000 On Sale!
12800
Niodes: 100 On Sale!
80