Yallan

Ferrite: 17000
Bioptics: 14500
Crystal: 375

A shrill and piercing squeal, a sharp crack, hiss, and then silence. The mining colony on Ferran ground to a halt as their latest deep-core drilling operation hit an unexpected obstruction, shattering the diamond nanorods in the primary rig like they were brittle twigs. Whatever they had hit was unlike anything they’d ever seen, and before long an extensive excavation of the surroundings was under way.

Statistical Readout
Tonnage 95
Armor Points 235
Start Weapons 12
Min Level 84
Min Heavy Skill 50
Levels/Weapon 6
Manufacturer Star Factories
Bonuses
Build Fire Damage + 5%
Build Speed - 33
Level 3 + 1 Engine Slot
Level 4 + 1 Shield Slot
Level 5 Ice Shield (20)
Level 6 + 1 Cockpit Slot
Level 6 + 1 Weapon Slot
Level 8 Trample Shield 35%
Level 9 + 1 Shield Slot
Level 9 + 1 Chassis Slot
Level 10 Fire Damage + 7%
Level 11 Laser Damage + 5%
Level 12 + 1 Engine Slot
Level 12
+ every 6 levels
+ 1 Weapon Slot
Level 13 + 1 Shield Slot
Level 13 Shield (4)
Level 14 Speed + 4
Level 15 + 1 Shield Slot
Level 17 + 1 Shield Slot
Level 17 + 1 Cockpit Slot
Level 18 Splash Shield 25%
Level 20 Fire Damage + 6%
Level 21 + 1 Chassis Slot
Level 22 + 1 Engine Slot
Level 23 Speed + 4
Level 23 Shield (4)
Level 26 Trample Shield 35%
Level 28 + 1 Cockpit Slot
Level 30 Fire Damage + 6%
Level 31 Laser Damage + 8%
Level 32 Speed + 4
Level 33 Shield (4)
Level 34 + 1 Shield Slot
Level 35 Missile Vulnerable 9%
Level 35 Fire Shield (20)
Level 38 + 1 Cockpit Slot
Level 39 + 1 Engine Slot
Level 40 Fire Damage + 6%
Level 41 Speed + 4
Level 43 + 1 Chassis Slot
Level 43 Shield (4)
Level 45 Fire Shield (20)
Level 49 Missile Vulnerable 8%
Level 50 Fork 30%
Level 53 Shield (4)
Level 55 + 1 Engine Slot
Level 56 Fire Damage + 4%
Level 63 Shield (4)
Level 65 + 1 Shield Slot
Level 65 Fire Shield (20)
Level 69 Fire Damage + 5%
Level 75 + 1 Cockpit Slot
Level 80 Laser Shield 5%
Level 82 Fire Damage + 5%
Level 90 + 1 Chassis Slot
Level 95 Fire Damage + 5%
Level 100 Fire Shield (20)
Level 108 Fire Damage + 5%
Level 110 + 1 Cockpit Slot
Level 120 Laser Shield (30)
Level 139 Ice Shield (5)
Level 145 Trample Shield 5%
Level 155 Fire Damage + 3%
Level 162 Laser Damage + 2%
Level 178 Shield (2)
Level 193 Speed + 2
Level 196 Splash Shield 5%
Level 214 Fire Damage + 3%
Level 225 Shield (2)
Level 231 Speed + 2
Level 240 Trample Shield 5%
Level 244 Fire Damage + 3%
Level 250 + 1 Engine Slot
Level 256 Laser Damage + 4%
Level 285 Speed + 2
Level 292 Shield (2)
Level 300 + 1 Shield Slot
Level 313 Fire Shield (5)
Level 320 Ice Shield (4)
Level 332 Fire Damage + 3%
Level 341 Speed + 2
Level 346 Shield (2)
Level 350 + 1 Chassis Slot
Level 355 Fire Shield (5)
Level 366 Ice Shield (4)
Level 370 Fork 5%
Level 375 Shield (2)
Level 378 Fire Damage + 2%
Level 383 Shield (2)
Level 386 Fire Shield (5)
Level 389 Fire Damage + 2%
Level 394 Laser Shield 2%
Level 400 + 1 Cockpit Slot
Level 400 Fire Damage + 2%

It took months to painstakingly uncover the area, and countless more drilling rigs were wrecked as the digging team found more and more of them: hundreds of strongly shielded, translucent stasis pods containing gargantuan Mecha littered the newly-unearthed ground for miles around.

It was clear early on that they were connected by some form of communication, if you can call it that. Contact with any one pod sent the whole field abuzz with energetic waves. The crack team of electromagnetic geeks hustled in from Novum Dolorum determined that the Mecha were somehow networked together in a hive mind state within the regulation network of the pods. An exciting discovery, to be sure, at least until the monsters started to awaken.

The mining colony was wiped out before an alarm could be raised. The Yallan Mecha were efficient at their job; you had to give them that. When command finally realized what had happened they called in the nearest reinforcements, a few squadrons of Jadoon posted at a nearby military outpost. These were fearsome Mecha with tough veteran pilots. As the Jadoon squads arrived on Ferran, they established a quick perimeter and moved in to face whatever menace had obliterated the colony.

Not a single shot was fired. As soon as the Jadoon came within sensor range of the Yallan ranks, the Jadoon rigs promptly stopped responding to their pilot’s commands. The Yallan responded in kind and immediately powered down their weapons. It was as if they recognized one another and refused to fight an old friend. The electro-magnetic waves that connected the Yallan passed back and forth between the Jadoon as well, as the whole battlefield thrummed in energetic symphony. It was like the reunion of long-lost family. The battle for Ferran was over, and the Yallan had found their new masters.

The Yallan is of the Jadoon’s family of semi-organic Mecha; they are alive in a manner of speaking, but not as we traditionally understand the term. They share many of the Jadoon’s core traits, like the central eye, back cannons, and a swooping back-armored carapace. The Yallan’s central optics are larger than the Jadoon’s, and are able to perceive all known specturms of light and energy emanations, utilizing high-grade multi-wave sensors woven throughout the mechanism. It is believed that the Yallan’s optics are centrally responsible for the energetic connection that passes between the Mecha, but this particular bit of their inner workings remains a mystery. || The Yallan packs more Vanadium “nerve bundles” in their musculature, making them more effective at response and targeting than the Jadoon. They implement the same basic setup for the back cannons, with dedicated power cores for each weapon.

However, the Yallan uses its engine slots purely for weapon power, sacrificing speed for an incredible capacity to deliver damage. While the Jadoon relies on lasers, the Yallan concentrates on fire, utilizing a complex mixture of chemical secretion and projection to ignite the world around it in flames.

The Yallan also features multiple oscillating kinetic barrier engines beneath its carapace, on either side of the central eye. These expanded shielding slots enable the Yallan to produce stronger shields than its little cousin (although they share the vulnerability to missiles), and excess shield slots in the Yellan provide the potential for an even tougher nut to crack.

In a bygone era, ancient warlords might have thought of the Jadoon as an infantry unit and the Yallan as a tank division. Where the Jadoon might charge ahead, fleet of foot and quick to swarm the field, the Yallan would roll in, slow, sturdy, and packing the shields and firepower to smash enemy defenses all to hell. Where the Jadoon might serve best in guerilla-style tactics, the Yallan is ready for a head-on assault. It is not difficult to imagine how a squad of mixed Jadoon and Yallan Mecha could realistically attack and subjugate large population centers.

The seemingly natural compatibility of the two Mecha leads to an exciting question. What are the origins of this family of Mechs? We may have no answer yet, but one things is certain. We’re going to need more drill bits.

Armament

Yallan comes fully equiped with:

70

102

Setaline Torch

COMMON

Setaline Torch

Burn 10%

For those times when you say to yourself, "I'd really love for everything around me to explode into flames right now."

70

102

Setaline Torch

COMMON

Setaline Torch

Burn 10%

For those times when you say to yourself, "I'd really love for everything around me to explode into flames right now."

57

104

Chemthrower

COMMON

Chemthrower

Burn 9%

The flames are incidental to the primary attack mode leading some to believe it is a flamethrower.

57

104

Chemthrower

COMMON

Chemthrower

Burn 9%

The flames are incidental to the primary attack mode leading some to believe it is a flamethrower.

46

100

Hyper Amp

COMMON

Hyper Amp

Slow (2)

Hyped and amped, this laser recharges with radiation from nearby suns. The chaos of this fuel source wreaks havoc on enemy electronics.

46

100

Hyper Amp

COMMON

Hyper Amp

Slow (2)

Hyped and amped, this laser recharges with radiation from nearby suns. The chaos of this fuel source wreaks havoc on enemy electronics.

34

102

Veridian Beam

COMMON

Veridian Beam

Slow (4)

Like the Cornerian Ion, it utilizes a broad-spectrum ion vortex beam that can slow a charging mech. It also packs more power than the previous model.

34

102

Veridian Beam

COMMON

Veridian Beam

Slow (4)

Like the Cornerian Ion, it utilizes a broad-spectrum ion vortex beam that can slow a charging mech. It also packs more power than the previous model.

34

102

Veridian Beam

COMMON

Veridian Beam

Slow (4)

Like the Cornerian Ion, it utilizes a broad-spectrum ion vortex beam that can slow a charging mech. It also packs more power than the previous model.

34

102

Veridian Beam

COMMON

Veridian Beam

Slow (4)

Like the Cornerian Ion, it utilizes a broad-spectrum ion vortex beam that can slow a charging mech. It also packs more power than the previous model.

If purchased individually, these weapons alone would cost:
15284 Ferrite
11108 Bioptics
398 Crystal

 

Buy a Yallan

Ferrite: 17000
Bioptics: 14500
Crystal: 375