Anubis

Ferrite: 19250
Bioptics: 12660
Niodes: 115

Imagined by General Otto Von Bismark and technical creation of Dr. Drake, the Anubis was designed and created as a wonder weapon for the Final Reich in its plan for galactic conquest.

When Otto Von Bismark was conscripted into Drochah's League of Ages he was already schooled in armored combat. Bismark recalled his experience with Earth's first mechanized vehicles, and extended their principals into his vision of the ultimate fighting vehicle.

Statistical Readout
Tonnage 95
Armor Points 255
Start Weapons 10
Min Level 85
Min Heavy Skill 50
Levels/Weapon 3
Manufacturer Star Factories
Bonuses
Build Missile Damage + 12%
Build Speed - 30
Build Splash Shield 26%
Build Fork Shield 26%
Level 1 + 1 Cockpit Slot
Level 2 + 1 Engine Slot
Level 3 + 1 Weapon Slot
Level 3 + 1 Chassis Slot
Level 4 Trample Shield 50%
Level 4 + 1 Shield Slot
Level 5 + 1 Cockpit Slot
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 7 Missile Damage + 6%
Level 8 + 1 Shield Slot
Level 8 Speed + 4
Level 10 Laser Shield 5%
Level 10 + 1 Engine Slot
Level 11 + 1 Chassis Slot
Level 13 Fire Shield 5%
Level 14 + 1 Cockpit Slot
Level 14 Precision (6)
Level 16 Speed + 4
Level 17 Missile Damage + 6%
Level 17 + 1 Engine Slot
Level 19 + 1 Chassis Slot
Level 20 Laser Shield 6%
Level 22 2X Damage 10%
Level 22 3X Damage 10%
Level 23 + 1 Shield Slot
Level 24 Missile Damage + 6%
Level 26 Wide Fork Shield 26%
Level 30 Laser Shield 5%
Level 31 + 1 Cockpit Slot
Level 32 Speed + 4
Level 32 + 1 Chassis Slot
Level 34 + 1 Engine Slot
Level 35 + 1 Shield Slot
Level 35 Fire Shield 7%
Level 37 + 1 Engine Slot
Level 37 Missile Damage + 6%
Level 40 + 1 Cockpit Slot
Level 40 Speed + 4
Level 43 Fire Shield 7%
Level 46 Wide Fork Shield 26%
Level 47 Missile Damage + 6%
Level 50 Wide Fork 6%
Level 56 + 1 Cockpit Slot
Level 62 Missile Damage + 6%
Level 65 + 1 Chassis Slot
Level 68 + 1 Engine Slot
Level 72 Missile Damage + 6%
Level 78 + 1 Engine Slot
Level 82 Missile Damage + 6%
Level 85 Speed + 4
Level 92 Missile Damage + 6%
Level 96 + 1 Shield Slot
Level 100 Wide Fork 6%
Level 102 Missile Damage + 6%
Level 105 Speed + 4
Level 122 2X Damage 10%
Level 122 3X Damage 10%
Level 130 Precision (6)
Level 132 Trample Shield 5%
Level 145 + 1 Engine Slot
Level 145 Missile Damage + 3%
Level 149 Speed + 2
Level 157 Laser Shield 2%
Level 160 Fire Shield 2%
Level 163 Precision (3)
Level 166 Speed + 2
Level 175 Missile Damage + 3%
Level 245 Laser Shield 3%
Level 250 + 1 Cockpit Slot
Level 253 3X Damage 5%
Level 258 2X Damage 5%
Level 266 Missile Damage + 3%
Level 280 Wide Fork Shield 5%
Level 284 Laser Shield 2%
Level 292 Speed + 2
Level 300 + 1 Chassis Slot
Level 301 Fire Shield 3%
Level 304 Missile Damage + 3%
Level 309 Speed + 2
Level 312 Fire Shield 3%
Level 317 Wide Fork Shield 5%
Level 321 Missile Damage + 3%
Level 330 Wide Fork 3%
Level 336 Missile Damage + 3%
Level 341 Missile Damage + 3%
Level 349 Missile Damage + 3%
Level 350 + 1 Shield Slot
Level 368 Speed + 2
Level 376 Missile Damage + 3%
Level 381 Wide Fork 3%
Level 392 Missile Damage + 3%
Level 400 + 1 Engine Slot
Level 400 Speed + 2

This mecha superficially resembles a Boreas, but it is covered in a poly ceramic armor overlay to give it the mostly black with white appearance. Underneath this coating is dark matter armor held in place by Unstable Matter engines. Due to its size, the Anubis can also house a few extra engine slots. Sometimes said to be a "slow" mecha, but for its size, but actually right in line with existing BMF mecha available today.

The Unstable Matter engines and their area of effect is also how this machine is able to move with something as dense as dark matter attached to it. The engines disrupt the physical weight and mass of items held within their envelope. The internal “skeleton” of the mecha is high grade Ferronite giving it an ability to take massive amounts of damage on top of what the armor provides.

Bismark desired a mecha designed to survive a modern "No man's land" from the lessons learned on battlefields through time. He ordered heavy shielding against lasers (the equivalent of the infantry rifle) and flame weapons, still feared on the modern battlefield. Bismarck also required that the mech be protected from the "Artillery" of mecha combat via shielding against area of effect weaponry.

To fill this need, Dr Drake designed the dark matter plating to absorb and dissipate wide area damage directed at the mecha. The constant field produced by the unstable matter engines disrupt incoming laser fire by actually breaking apart the solid light coming at it, as well as disrupting the heat from a flame weapon leading to increased shielding from lasers and fire weapons; but their main effect is fantastic shielding against Fork, Trample, and Splash damage, which are often found in artillery and missiles.

Ironically the very weapons it is designed to survive is what gives it it's own offensive punch. Missiles. Lots of missiles. When shown the initial design, Bismark is reported to have simply commented "More missiles" Upon seeing an updated version, he is said to have shouted "More! I want more missiles! As many as you can fit on the monster! And make them big ones!"

The unstable matter engines produce a massive field envelope which further amplify its damage dealing ability with missiles. When the missiles launch they are somewhat lighter than the atmosphere around them, and by the time they leave this envelope they are flying at near supersonic speeds. The result of the collision of these projectiles upon an intended target are devastating. The impact is similar to a buckshot round from a sawed off shotgun of old earth at close range. The target is instantly riddled with shrapnel and reduced to a mess of holes instantly.


For upgraded units, Drake refined the Parallax Targeting System first installed on the Torrent by enhancing its multi-vector targeting and tracking, enabling it to distribute its missile salvos either across multiple targets or angle them into striking a single target from multiple directions. This increasing the missiles' hitting power up to 6X. By mid-stage prototype testing, the refined system was already enabling the design to cripple or kill huge but unshielded mecha in one strike by sheer force of damage alone, a feat not accomplished by even similar weight or size units without enhancements to their onboard technology beyond the base targeting system itself.

Once Dr. Drake had finished the test units that turned General Bismark's dream into reality, mass production began, and hundreds of thousands were turned out over a period of months.

It didn't take long for other powers to gain possession of examples of the mecha, once battle was engaged throughout the galaxy against the Final Reich. It also did not take long for the reverse engineering on the mecha to take place. Now, this master work of German engineering and death dealing mecha technology, is one of the most desired artillery mecha in the entire galactic sphere.

Legendary Pilots

  • Jay Fleharty

    Jay Fleharty

    A native of Solaris (Old Terra), Jay Fleharty joined the Illyryan Army as a young Mech pilot. An army of which he was expelled with dishonor, only to automatically be received with open arms by the community of the Mercenary Clans. The clans were always ready to recruit experienced pilots rejected from the armies of the Major Powers because of their unorthodox practices, which are viewed as a requirement by the ragtag clans.

    On board his Anubis "Princess Shera", he enjoys disassembling enemy mechs through innovative and unexpected tactics. He always uses the smart tactic, never giving any advantage to the enemy. This ability attracted the interest of the XO of the legendary Fusion Clan, which incorporated him as a pilot of his subsidiary clan Fission, where he was developed until finally joining as a full member in the unstoppable champion clan Warlock (a predecessor of Fusion and Juggernaut).

  • Moffat

    Moffat

    Che Moffat has made quite a name for himself in the King of the Mountain competitions. He has taken home the top prize in his division in each of the past four decades and placed in over 250 total competitions over his career. His Anubis is famous for its unconventional weapons array. In situations that require out of the box thinking, he equips it with a massive number of Chronysis Rails, which are known for both their incredible accuracy and tendency to blow their targets in half. Che’s Anubis has repeatedly ripped apart entire squadrons of enemy mecha before they even get in range to launch a counterattack.

Armament

Anubis comes fully equiped with:

125

100

Arbalest

ELITE

Arbalest

Fork 84%

Splash 12%

A mechanized twist on medieval engineering. Better duck and cover.

60

99

Magnet Missile

ELITE

Magnet Missile

Fork 25%

Splash 10%

Powerful magnets inside the missiles draw them to their target and often cause damage to nearby mechs.

60

99

Magnet Missile

ELITE

Magnet Missile

Fork 25%

Splash 10%

Powerful magnets inside the missiles draw them to their target and often cause damage to nearby mechs.

36

99

Crescendo

ELITE

Crescendo

Precision (3)

3X Damage 2%

Right before impact, the propulsion system of this missile is absolutely deafening.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

68

99

Locust Swarm

COMMON

Locust Swarm

Splash 7%

Unleash a private plague of death upon the battlefield.

68

99

Locust Swarm

COMMON

Locust Swarm

Splash 7%

Unleash a private plague of death upon the battlefield.

68

99

Locust Swarm

COMMON

Locust Swarm

Splash 7%

Unleash a private plague of death upon the battlefield.

If purchased individually, these weapons alone would cost:
18920 Ferrite
12025 Bioptics
429 Crystal
78 Niodes

 

Buy an Anubis

Ferrite: 19250
Bioptics: 12660
Niodes: 115