Typhoon

Ferrite: 18000
Bioptics: 13000
Crystal: 410

Watch out, mecha pilots. There’s a storm on the horizon.

An innovative power system enables the Typhoon mecha to bring massive size, armor, and firepower to bear without sacrificing too much of the maneuverability that pilots need to keep their mecha intact.

Statistical Readout
Tonnage 100
Armor Points 240
Start Weapons 10
Min Level 93
Min Heavy Skill 55
Levels/Weapon 5
Manufacturer Star Factories
Bonuses
Build Missile Damage + 10%
Build Fork 4%
Build Speed - 28
Build Splash 10%
Level 2 + 1 Chassis Slot
Level 2 + 1 Shield Slot
Level 3 + 1 Cockpit Slot
Level 4 + 1 Shield Slot
Level 5 + 1 Weapon Slot
Level 6 + 1 Chassis Slot
Level 7 + 1 Shield Slot
Level 8 + 1 Engine Slot
Level 9 + 1 Cockpit Slot
Level 10
+ every 5 levels
+ 1 Weapon Slot
Level 11 Slow (4)
Level 14 + 1 Cockpit Slot
Level 14 + 1 Chassis Slot
Level 15 Speed + 4
Level 16 Missile Damage + 6%
Level 18 Laser Shield 20%
Level 19 Slow (4)
Level 20 + 1 Cockpit Slot
Level 21 + 1 Shield Slot
Level 22 Speed + 4
Level 25 + 1 Chassis Slot
Level 26 Freeze 8%
Level 28 Trample Shield 30%
Level 28 Splash Shield 30%
Level 30 Freeze 10%
Level 32 Missile Damage + 6%
Level 33 + 1 Chassis Slot
Level 35 Slow (4)
Level 36 + 1 Engine Slot
Level 38 Freeze 8%
Level 39 + 1 Cockpit Slot
Level 40 Splash Shield 20%
Level 40 Trample Shield 20%
Level 41 + 1 Shield Slot
Level 44 Speed + 4
Level 46 + 1 Chassis Slot
Level 48 Missile Damage + 6%
Level 50 Auto Repair (2)
Level 50 Crit-Kill 2%
Level 56 Freeze 8%
Level 60 Slow (4)
Level 62 + 1 Chassis Slot
Level 64 Missile Damage + 6%
Level 66 Speed + 4
Level 70 Slow (4)
Level 72 + 1 Cockpit Slot
Level 80 Missile Damage + 6%
Level 85 Slow (4)
Level 88 Speed + 4
Level 90 + 1 Shield Slot
Level 95 + 1 Engine Slot
Level 96 Missile Damage + 6%
Level 100 Missile Damage + 8%
Level 100 Splash 15%
Level 112 Missile Damage + 6%
Level 122 Missile Damage + 6%
Level 150 Missile Damage + 6%
Level 154 Slow (1)
Level 157 Speed + 1
Level 160 + 1 Chassis Slot
Level 162 Missile Damage + 3%
Level 167 Laser Shield 5%
Level 171 Fork 1%
Level 174 Speed + 1
Level 179 Freeze 4%
Level 184 Splash Shield 5%
Level 185 Trample Shield 5%
Level 189 Freeze 5%
Level 196 Missile Damage + 3%
Level 200 Slow (1)
Level 204 Freeze 4%
Level 209 Trample Shield 5%
Level 214 Splash Shield 5%
Level 221 Speed + 1
Level 226 Missile Damage + 3%
Level 229 Crit-Kill 1%
Level 232 Auto Repair (1)
Level 236 Freeze 4%
Level 242 Fork 1%
Level 247 Missile Damage + 3%
Level 251 Speed + 1
Level 254 Slow (1)
Level 257 Missile Damage + 3%
Level 260 Fork 1%
Level 267 Speed + 1
Level 274 Missile Damage + 3%
Level 279 Missile Damage + 4%
Level 300 + 1 Engine Slot
Level 303 Splash 5%
Level 307 Missile Damage + 3%
Level 310 Missile Damage + 3%
Level 314 Missile Damage + 3%
Level 318 Slow (1)
Level 322 Fork 1%
Level 331 Speed + 1
Level 336 Missile Damage + 3%
Level 339 Laser Shield 5%
Level 347 Fork 1%
Level 353 Speed + 1
Level 358 Freeze 4%
Level 363 Splash Shield 5%
Level 367 Trample Shield 5%
Level 370 Freeze 5%
Level 375 Missile Damage + 3%
Level 379 Slow (1)
Level 383 Freeze 4%
Level 388 Trample Shield 5%
Level 393 Splash Shield 5%
Level 396 Speed + 1
Level 398 Missile Damage + 3%
Level 400 + 1 Cockpit Slot

At the heart of the Typhoon mecha is the Storm Cell power system. It’s widely known that the greatest limitation on heavy mecha design has always been power distribution, with the slow speed and sluggish reactions of the heavier machines offsetting their advantages of armor and weapon load.

The designers of the Typhoon developed the Storm Cell system specifically to address this weakness. The massive internal spaces of the Typhoon’s hull nest Storm Cell power capacitor banks wide and deep leaving little room for custom engine slots. Instead, weapons, shields, and drivetrain in every section of the mecha draw directly from the Storm Cell capacitors, which are recharged from the central engines. As a result of this network of Storm Cells, the Typhoon’s weapon bays are literally crackling with power, fueling massive batteries of missile launchers and direct-fire weapons.

The reliance on the Storm Cell system allows the Typhoon to be more responsive, with a higher than average number of chassis slots for a machine of such massive size. These extra chassis slots naturally provide enhanced ability to dodge, and can be maxed out to display the Typhoon’s characteristic “dance moves” as it darts left and right to avoid volleys of enemy fire.

Given the characteristic overcharge of the Storm Cell powered launchers, missiles fired by the Typhoon enjoy a faster flight time and increased damage. In addition, these overcharged missiles can significantly disrupt enemy targeting systems when that crackling energy combines with the warhead damage.

The Storm Cell’s power is perhaps best demonstrated by the Typhoon’s shielding. Overlapping power fields from the Storm Cells provide additional protection from lasers, and as the field overlap builds, indirect damage effects are greatly reduced even before dedicated shield modules are mounted in its ample dedicated shield bays.

The impressive number of available cockpit and chassis slots allow pilots to tailor the Typhoon to their own fighting style, whether purely defensive, or using the huge reserves of Storm Cell energy to permit crippling lightning strikes and enhanced damage.

While enabling only a small number of engine slots even at the highest levels of development, the Storm Cell system continues to increase the mecha speed, missile performance and secondary effects long after many other machines are done developing.

The Typhoon was designed to stand in the midst of the storm and pound its opponents to scrap. Heavy armor, strong shields and (when properly equipped) surprising maneuverability make this mecha a storm upon the battlefield.

Test pilots called the experience “Riding the Storm” and longed for the unique experience of riding a hundred tons of mecha that dances in the heart of enemy fire, watching their enemies swept away under the deadly winds of her missile batteries.

Legendary Pilots

  • Known to his many friends as "Jazz", Jason Jensen is considered a true legend among Mech pilots. Though present for most of the 33rd Century's greatest battles and tournaments -- most notably the first Clan War in 3263, then known as the "Inaugural Clan Tournament" -- his victories were modest. Instead, it was his behavior which was so singular for a pilot: considerate, affable, and above all a team player, keeping his strongest forces in reserve for the rest of his Clan, SH5. After a career spanning 38 years, Commander Jensen died while upgrading and field-testing a pair of Typhoon-class Mecha, intending to debut them in the upcoming Clan War as part of his beloved "Double Rainbow" formation. Both warrior and gentleman, he will be missed.

Armament

Typhoon comes fully equiped with:

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

74

100

Metal Mamba

COMMON

Metal Mamba

Splash 11%

Strike and scatter. Send your enemies running for cover.

68

99

Locust Swarm

COMMON

Locust Swarm

Splash 7%

Unleash a private plague of death upon the battlefield.

68

99

Locust Swarm

COMMON

Locust Swarm

Splash 7%

Unleash a private plague of death upon the battlefield.

68

99

Locust Swarm

COMMON

Locust Swarm

Splash 7%

Unleash a private plague of death upon the battlefield.

48

98

Death Head

COMMON

Death Head

Splash 4%

Lesser forces have been known to quickly retreat at the mere sight of this terrifying weapon.

48

98

Death Head

COMMON

Death Head

Splash 4%

Lesser forces have been known to quickly retreat at the mere sight of this terrifying weapon.

14

91

Double Mordem

COMMON

Double Mordem

Wild

Bring the heat with the Double Mordem. The Cogwerk "engineers" who designed it forgot the targeting system! Just point and shoot.

14

91

Double Mordem

COMMON

Double Mordem

Wild

Bring the heat with the Double Mordem. The Cogwerk "engineers" who designed it forgot the targeting system! Just point and shoot.

14

91

Double Mordem

COMMON

Double Mordem

Wild

Bring the heat with the Double Mordem. The Cogwerk "engineers" who designed it forgot the targeting system! Just point and shoot.

If purchased individually, these weapons alone would cost:
17132 Ferrite
10945 Bioptics
446 Crystal

 

Buy a Typhoon

Ferrite: 18000
Bioptics: 13000
Crystal: 410