Ferrite: | 18000 |
Bioptics: | 13000 |
Crystal: | 410 |
Watch out, mecha pilots. There’s a storm on the horizon.
An innovative power system enables the Typhoon mecha to bring massive size, armor, and firepower to bear without sacrificing too much of the maneuverability that pilots need to keep their mecha intact.
Statistical Readout | |
---|---|
Tonnage | 100 |
Armor Points | 240 |
Start Weapons | 10 |
Min Level | 93 |
Min Heavy Skill | 55 |
Levels/Weapon | 5 |
Manufacturer | Star Factories |
Bonuses | |
---|---|
Build | Missile Damage + 10% |
Build | Fork 4% |
Build | Speed - 28 |
Build | Splash 10% |
Level 2 | + 1 Chassis Slot |
Level 2 | + 1 Shield Slot |
Level 3 | + 1 Cockpit Slot |
Level 4 | + 1 Shield Slot |
Level 5 | + 1 Weapon Slot |
Level 6 | + 1 Chassis Slot |
Level 7 | + 1 Shield Slot |
Level 8 | + 1 Engine Slot |
Level 9 | + 1 Cockpit Slot |
Level 10
+ every 5 levels |
+ 1 Weapon Slot |
Level 11 | Slow (4) |
Level 14 | + 1 Cockpit Slot |
Level 14 | + 1 Chassis Slot |
Level 15 | Speed + 4 |
Level 16 | Missile Damage + 6% |
Level 18 | Laser Shield 20% |
Level 19 | Slow (4) |
Level 20 | + 1 Cockpit Slot |
Level 21 | + 1 Shield Slot |
Level 22 | Speed + 4 |
Level 25 | + 1 Chassis Slot |
Level 26 | Freeze 8% |
Level 28 | Trample Shield 30% |
Level 28 | Splash Shield 30% |
Level 30 | Freeze 10% |
Level 32 | Missile Damage + 6% |
Level 33 | + 1 Chassis Slot |
Level 35 | Slow (4) |
Level 36 | + 1 Engine Slot |
Level 38 | Freeze 8% |
Level 39 | + 1 Cockpit Slot |
Level 40 | Splash Shield 20% |
Level 40 | Trample Shield 20% |
Level 41 | + 1 Shield Slot |
Level 44 | Speed + 4 |
Level 46 | + 1 Chassis Slot |
Level 48 | Missile Damage + 6% |
Level 50 | Auto Repair (2) |
Level 50 | Crit-Kill 2% |
Level 56 | Freeze 8% |
Level 60 | Slow (4) |
Level 62 | + 1 Chassis Slot |
Level 64 | Missile Damage + 6% |
Level 66 | Speed + 4 |
Level 70 | Slow (4) |
Level 72 | + 1 Cockpit Slot |
Level 80 | Missile Damage + 6% |
Level 85 | Slow (4) |
Level 88 | Speed + 4 |
Level 90 | + 1 Shield Slot |
Level 95 | + 1 Engine Slot |
Level 96 | Missile Damage + 6% |
Level 100 | Missile Damage + 8% |
Level 100 | Splash 15% |
Level 112 | Missile Damage + 6% |
Level 122 | Missile Damage + 6% |
Level 150 | Missile Damage + 6% |
Level 154 | Slow (1) |
Level 157 | Speed + 1 |
Level 160 | + 1 Chassis Slot |
Level 162 | Missile Damage + 3% |
Level 167 | Laser Shield 5% |
Level 171 | Fork 1% |
Level 174 | Speed + 1 |
Level 179 | Freeze 4% |
Level 184 | Splash Shield 5% |
Level 185 | Trample Shield 5% |
Level 189 | Freeze 5% |
Level 196 | Missile Damage + 3% |
Level 200 | Slow (1) |
Level 204 | Freeze 4% |
Level 209 | Trample Shield 5% |
Level 214 | Splash Shield 5% |
Level 221 | Speed + 1 |
Level 226 | Missile Damage + 3% |
Level 229 | Crit-Kill 1% |
Level 232 | Auto Repair (1) |
Level 236 | Freeze 4% |
Level 242 | Fork 1% |
Level 247 | Missile Damage + 3% |
Level 251 | Speed + 1 |
Level 254 | Slow (1) |
Level 257 | Missile Damage + 3% |
Level 260 | Fork 1% |
Level 267 | Speed + 1 |
Level 274 | Missile Damage + 3% |
Level 279 | Missile Damage + 4% |
Level 300 | + 1 Engine Slot |
Level 303 | Splash 5% |
Level 307 | Missile Damage + 3% |
Level 310 | Missile Damage + 3% |
Level 314 | Missile Damage + 3% |
Level 318 | Slow (1) |
Level 322 | Fork 1% |
Level 331 | Speed + 1 |
Level 336 | Missile Damage + 3% |
Level 339 | Laser Shield 5% |
Level 347 | Fork 1% |
Level 353 | Speed + 1 |
Level 358 | Freeze 4% |
Level 363 | Splash Shield 5% |
Level 367 | Trample Shield 5% |
Level 370 | Freeze 5% |
Level 375 | Missile Damage + 3% |
Level 379 | Slow (1) |
Level 383 | Freeze 4% |
Level 388 | Trample Shield 5% |
Level 393 | Splash Shield 5% |
Level 396 | Speed + 1 |
Level 398 | Missile Damage + 3% |
Level 400 | + 1 Cockpit Slot |
At the heart of the Typhoon mecha is the Storm Cell power system. It’s widely known that the greatest limitation on heavy mecha design has always been power distribution, with the slow speed and sluggish reactions of the heavier machines offsetting their advantages of armor and weapon load.
The designers of the Typhoon developed the Storm Cell system specifically to address this weakness. The massive internal spaces of the Typhoon’s hull nest Storm Cell power capacitor banks wide and deep leaving little room for custom engine slots. Instead, weapons, shields, and drivetrain in every section of the mecha draw directly from the Storm Cell capacitors, which are recharged from the central engines. As a result of this network of Storm Cells, the Typhoon’s weapon bays are literally crackling with power, fueling massive batteries of missile launchers and direct-fire weapons.
The reliance on the Storm Cell system allows the Typhoon to be more responsive, with a higher than average number of chassis slots for a machine of such massive size. These extra chassis slots naturally provide enhanced ability to dodge, and can be maxed out to display the Typhoon’s characteristic “dance moves†as it darts left and right to avoid volleys of enemy fire.
Given the characteristic overcharge of the Storm Cell powered launchers, missiles fired by the Typhoon enjoy a faster flight time and increased damage. In addition, these overcharged missiles can significantly disrupt enemy targeting systems when that crackling energy combines with the warhead damage.
The Storm Cell’s power is perhaps best demonstrated by the Typhoon’s shielding. Overlapping power fields from the Storm Cells provide additional protection from lasers, and as the field overlap builds, indirect damage effects are greatly reduced even before dedicated shield modules are mounted in its ample dedicated shield bays.
The impressive number of available cockpit and chassis slots allow pilots to tailor the Typhoon to their own fighting style, whether purely defensive, or using the huge reserves of Storm Cell energy to permit crippling lightning strikes and enhanced damage.
While enabling only a small number of engine slots even at the highest levels of development, the Storm Cell system continues to increase the mecha speed, missile performance and secondary effects long after many other machines are done developing.
The Typhoon was designed to stand in the midst of the storm and pound its opponents to scrap. Heavy armor, strong shields and (when properly equipped) surprising maneuverability make this mecha a storm upon the battlefield.
Test pilots called the experience “Riding the Storm†and longed for the unique experience of riding a hundred tons of mecha that dances in the heart of enemy fire, watching their enemies swept away under the deadly winds of her missile batteries.
Known to his many friends as "Jazz", Jason Jensen is considered a true legend among Mech pilots. Though present for most of the 33rd Century's greatest battles and tournaments -- most notably the first Clan War in 3263, then known as the "Inaugural Clan Tournament" -- his victories were modest. Instead, it was his behavior which was so singular for a pilot: considerate, affable, and above all a team player, keeping his strongest forces in reserve for the rest of his Clan, SH5. After a career spanning 38 years, Commander Jensen died while upgrading and field-testing a pair of Typhoon-class Mecha, intending to debut them in the upcoming Clan War as part of his beloved "Double Rainbow" formation. Both warrior and gentleman, he will be missed.
Strike and scatter. Send your enemies running for cover.
Strike and scatter. Send your enemies running for cover.
Unleash a private plague of death upon the battlefield.
Unleash a private plague of death upon the battlefield.
Unleash a private plague of death upon the battlefield.
Lesser forces have been known to quickly retreat at the mere sight of this terrifying weapon.
Lesser forces have been known to quickly retreat at the mere sight of this terrifying weapon.
Bring the heat with the Double Mordem. The Cogwerk "engineers" who designed it forgot the targeting system! Just point and shoot.
Bring the heat with the Double Mordem. The Cogwerk "engineers" who designed it forgot the targeting system! Just point and shoot.
Bring the heat with the Double Mordem. The Cogwerk "engineers" who designed it forgot the targeting system! Just point and shoot.
If purchased individually, these weapons alone would cost:
17132 Ferrite
10945 Bioptics
446 Crystal
Ferrite: | 18000 |
Bioptics: | 13000 |
Crystal: | 410 |