Fext

Ferrite: 22000
Bioptics: 15500
Niodes: 100

General Nova's design for a new 100 ton war machine is the epitome of design and function. Using reverse engineered Forerunner technology and cutting edge design tempered with decades of practical knowledge of mecha combat the Fext is a thing of fearsome beauty.

Statistical Readout
Tonnage 100
Armor Points 270
Start Weapons 11
Min Level 95
Min Heavy Skill 55
Levels/Weapon 3
Manufacturer Star Factories
Bonuses
Build Laser Damage + 5%
Build Speed - 27
Build 3X Damage 3%
Build 1.5X Damage 10%
Build 2X Damage 3%
Build Ice Shield 20%
Level 2 Trample Shield 20%
Level 3 + 1 Weapon Slot
Level 4 + 1 Engine Slot
Level 5 3X Damage 3%
Level 5 + 1 Cockpit Slot
Level 6
+ every 3 levels
+ 1 Weapon Slot
Level 6 + 1 Chassis Slot
Level 7 + 1 Shield Slot
Level 8 + 1 Cockpit Slot
Level 10 + 1 Shield Slot
Level 10 Laser Damage + 3%
Level 11 1.5X Damage 5%
Level 12 + 1 Chassis Slot
Level 13 + 1 Engine Slot
Level 14 2X Damage 3%
Level 16 Fork 3%
Level 18 + 1 Cockpit Slot
Level 19 Laser Damage + 3%
Level 20 Ice Shield 30%
Level 21 + 1 Engine Slot
Level 22 1.5X Damage 5%
Level 23 + 1 Chassis Slot
Level 24 3X Damage 3%
Level 25 Trample Shield 20%
Level 26 + 1 Shield Slot
Level 28 Laser Damage + 3%
Level 29 Trample Shield 30%
Level 30 + 1 Cockpit Slot
Level 31 Speed + 3
Level 32 Fork 3%
Level 32 2X Damage 3%
Level 33 1.5X Damage 5%
Level 34 + 1 Chassis Slot
Level 35 + 1 Engine Slot
Level 37 Laser Damage + 3%
Level 38 + 1 Shield Slot
Level 40 + 1 Engine Slot
Level 41 Ice Shield 20%
Level 42 + 1 Cockpit Slot
Level 43 3X Damage 3%
Level 43 Speed + 3
Level 44 1.5X Damage 5%
Level 46 Laser Damage + 3%
Level 50 2X Damage 3%
Level 50 3X Damage 5%
Level 50 Precision (5)
Level 50 1.5X Damage 10%
Level 52 Speed + 3
Level 55 Laser Damage + 3%
Level 56 1.5X Damage 5%
Level 58 + 1 Chassis Slot
Level 61 Speed + 3
Level 62 3X Damage 3%
Level 63 Laser Damage + 3%
Level 65 Fork 3%
Level 66 1.5X Damage 5%
Level 72 2X Damage 3%
Level 73 Laser Damage + 3%
Level 75 + 1 Engine Slot
Level 77 Speed + 3
Level 79 1.5X Damage 5%
Level 81 3X Damage 3%
Level 85 Laser Damage + 3%
Level 88 1.5X Damage 5%
Level 89 + 1 Chassis Slot
Level 91 Speed + 3
Level 92 + 1 Cockpit Slot
Level 94 Laser Damage + 3%
Level 95 2X Damage 3%
Level 99 1.5X Damage 5%
Level 100 Speed + 8
Level 100 3X Damage 5%
Level 100 Laser Damage + 3%
Level 101 + 1 Cockpit Slot
Level 103 2X Damage 3%
Level 115 Laser Damage + 3%
Level 117 1.5X Damage 5%
Level 121 + 1 Engine Slot
Level 125 3X Damage 3%
Level 130 Laser Damage + 3%
Level 132 2X Damage 3%
Level 135 1.5X Damage 5%
Level 142 Speed + 3
Level 145 Laser Damage + 3%
Level 151 + 1 Shield Slot
Level 154 1.5X Damage 5%
Level 161 Laser Damage + 3%
Level 176 Laser Damage + 5%
Level 181 + 1 Engine Slot

An unknown cadet once quipped, “Speed is life.” He was more right than he knew. To eke out every bit of speed possible the weapon systems are tuned to work hand in hand with the quick cycling laser weapons favored by many pilots for that very reason. As the Fext is upgraded laser damage output increases significantly. High level pilots can expect greater than a 55% increase in Laser power.

The cockpit, AI, and electronics package are also optimized for quick action. Built in target correction from the new Charon-17 AI add to hit probability. The gunnery package also comes with a moderate amount of built in mutli-target resolution to enable the pilot to Fork a shot and hit two opponents simultaneously. These abilities can be augmented using custom programming upgrades. A total of six custom upgrade ports are available on a fully upgraded model making it a force to be reckoned with.

The Chassis is even stronger than one would imagine even for a mech this size. Using the same alloy recovered from Forerunner mechs the frame can easily withstand the massive stresses of high speed combat even with customization modules added. The incredible armor load of the Fext is a subject of some speculation among its design team. Already the heaviest amount of armor plating in existence on a bipedal mech, and second in total armor only to the Apatotron, some engineers believe it could be increased with no ill effects on the chassis. Five upgrade slots are available for the pilot to tailor his mech to mission or personal preference.

To power this massive mech Gen. Nova used contracted Sprague and Altimont for a modification to their Colony-Core power plant. Powerful enough to support a terraforming colony on its own the Colony-Core is more than sufficient for the Fext's needs. As with all mechs of its size, and its namesake, the Fext starts out a bit slow due to the limits of power generation technology. Upgrades quickly overcome this deficit and fully upgraded it actually boasts a speed in positive numbers in comparison to combat optimal, something that no other 100 ton mech can achieve. Custom upgrade boosters and modifications increase the total speed rating by a large margin as well. In keeping with making this behemoth move as fast as possible no less than eight customization ports are built into the design.

Knowing surplus power would be generated General Nova designed power shunts to redirect it into the weapons suite to create mech killing 2X and 3X overloaded blasts. A second radical idea was incorporated into the power system of the Fext. In hopes of capitalizing on the already deadly overloads a second AI was installed for the sole purpose of power management and optimization. Originally developed for use in the Inferno Mecha the Efreeti3S was passed over for a better design. Slaved directly into the power system of the Fext the Efreeti is ideal although not working exactly as planned. A happy accident of engineering the AI created an entirely new rating of overload power. In analyzing the power output of the Colony-Core during live fire testing the AI noted while there was quite often surplus power after the generation of a 2X overload. The surplus over the standard 2X was channeled into the weapon to create a 1.5X overload. The AI's ability to gauge power use and redirect it at the speed of thought allows it to surge a 2X followed by a 3X and a 1.5X in nanoseconds creating a truly devastating 9X overload without melting the weapon itself into a puddle of useless slag.

To better protect itself Five custom shield generators can be fitted on the frame. Designed to be in the thick of battle, protection from area attacks are standard on the Fext. Heavy Trample shields cover it while it closes in to firing range. Fully 70% of any Trample damage will be deflected by a fully upgraded model. Of note is a considerable attention given to Ice weapon shielding. With 70% protection from Ice attacks built in custom shielding can easily be focused elsewhere. Rumor has it that Ice Shielding was added by General Nova to directly counter the fearsome Boreas mech.

Legendary Pilots

  • Joshua Bourne

    Joshua Bourne

    Known for his high resistance to sleep and exhaustion in the cockpit of his Fext, which generates admiration from his comrades in arms, Commander Joshua Bourne is an almost indispensable element in the landscape of the Dragons mercenary faction. He holds such a highly addictive taste for the Cantonese cuisine of the Shogunate that some engineers swear that he installed a dispenser of Kung Po Snavurm in one of his cockpit modules.
    But Commander Bourne is more than just a capable Dragons staff officer. During the 3320 Squad Wars Tournament, he led the Dragons Beta Squad to defeat all enemy units. This led them to become champions of the fifth division, after a particularly bloody battle against the famous Death’s Collectors, a force he trampled with his specialized 1200 tons of pure niobium and ferrite strength, which he commanded from his unstoppable Fext, aptly named "Line of Fire."

  • Charles Newburn

    Charles Newburn

    When Star Factories released their homage to laser weapons with the Fext, Charles knew he had met his new favorite mecha. In short order he acquired eight of them, making his squadron that much more imposing. Nothing makes Charles happier than a day spent mowing down enemies after sucking down a few Hatorades (thanks Gorax Effect for the extra drinks!), and his Fexts can make short work of almost any opponent. Charles is nicknamed “Feeder of Ravens” for a reason—if his enemies are fortunate enough not to be instantly destroyed by the crit-kill from his Fexts' lasers, they still have to somehow survive the rest of his ground-pounding arsenal.

  • Tom J Fong Jr.

    Tom J Fong Jr.

    This talented pilot and scientist of the legendary Dragon mercenary faction, was able to develop the project of the infamous Doctor Drake from the incomplete documentation that could be seized from one of his clandestine laboratories, putting them into practice by creating with patience a large army of his own clones.

    In the military field, he has proved to be a prudent master pilot with a high handicap of enemy casualties, caused at the controls of his Fext “War hammer”, whose technical capabilities have increased with the application of ingenious and surprising setups combined with tactics always well executed.

    Tom and his War hammer have become a fearsome asset for the Dragons flag that has changed the fate of several battles, saving the day with his last hour interventions.

Armament

Fext comes fully equiped with:

125

104

Blue Dragon

ELITE

Blue Dragon

Crit-Kill 19%

Micro-AI sub-systems detect mecha's weakness so you can target for a killshot.

79

103

Prism Flower

ELITE

Prism Flower

2X Damage 8%

3X Damage 8%

Two dozen micro lasers combine their energy into one powerful blast.

79

103

Prism Flower

ELITE

Prism Flower

2X Damage 8%

3X Damage 8%

Two dozen micro lasers combine their energy into one powerful blast.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

77

102

Man O' War Ray

COMMON

Man O' War Ray

2X Damage 10%

Modeled after the venomous Earth siphonophore - it has one heck of a sting.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

67

101

Blurring Beam

COMMON

Blurring Beam

2X Damage 7%

Crude optics make for a broad spread with some occasional very bright spots.

If purchased individually, these weapons alone would cost:
21428 Ferrite
15650 Bioptics
562 Crystal
62 Niodes

 

Buy a Fext

Ferrite: 22000
Bioptics: 15500
Niodes: 100